Player Matchup

Lancelot
Lancelot
Alxrod
Lancelot
Level 41
God Stats
1W - 3L
1,490 SR
Queue Stats
46W - 47L
1,528 Elo+
Solo
Zeus
Zeus
Its_parmajohn
Zeus
Level 98
God Stats
1W - 5L
1,309 SR
Queue Stats
16W - 31L
1,371 Elo+
Party 2
Hera
Hera
Itz_memarque
Hera
Level 99
God Stats
0W - 1L
1,523 SR
Queue Stats
17W - 29L
1,398 Elo+
Party 2
Nike
Nike
MrLightning51
Nike
Level 82
God Stats
1W - 3L
1,233 SR
Queue Stats
99W - 102L
1,512 Elo+
Solo
Chiron
Chiron
ammarayad85
Chiron
Level 148
God Stats
0W - 1L
1,344 SR
Queue Stats
23W - 43L
1,399 Elo+
Solo
Team Averages
Level 94
1,380 SR
1,442 Elo+

VS

Team Averages
Level 101
1,596 SR
1,569 Elo+
Ullr
Ullr
BuyXRP
Ullr
Level 63
God Stats
8W - 3L
1,753 SR
Queue Stats
20W - 11L
1,933 Elo+
Solo
He Bo
He Bo
MonkeyDHaytham
He Bo
Level 160
God Stats
4W - 6L
1,494 SR
Queue Stats
437W - 449L
1,581 Elo+
Solo
Shiva
Shiva
PureLUNATIC 88
Shiva
Level 127
God Stats
3W - 4L
1,443 SR
Queue Stats
120W - 131L
1,502 Elo+
Solo
Medusa
Medusa
Sainita670
Medusa
Level 108
God Stats
3W - 1L
1,665 SR
Queue Stats
185W - 219L
1,445 Elo+
Party 1
Chang'e
Chang'e
Slayer6seven0
Chang'e
Level 46
God Stats
4W - 4L
1,625 SR
Queue Stats
24W - 36L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Alxrod
Lancelot
15
3 / 4 / 2
10,015
455
11,844
17,989
7,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 5 / 0
10,165
462
4,499
12,995
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 6 / 2
9,404
427
8,479
11,174
4,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 5 / 2
10,834
492
12,582
23,267
15,955
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
15
1 / 5 / 4
9,481
431
8,600
15,392
5,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
BuyXRP
Ullr
20
7 / 1 / 7
12,366
562
19,614
15,183
6,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

19
9 / 2 / 4
12,358
562
13,445
12,651
5,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 3 / 6
11,856
539
13,617
21,539
13,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
Sainita670
Medusa
17
4 / 1 / 6
10,783
490
8,330
13,221
5,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Chang'e
14
1 / 2 / 8
9,178
417
3,690
11,026
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
9
Kills
25
25
Deaths
9
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Alxrod
Lancelot
3
4
2
1
W
Ullr
BuyXRP
Ullr
7
1
7
10.5
L
1
5
0
0.2
L
2
6
2
0.5
W
9
2
4
5.5
L
2
5
2
0.6
W
4
3
6
2.33
W
Medusa
Sainita670
Medusa
4
1
6
7
W
Chang'e
1
2
8
2.5
L
Chiron
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,004
Damage
58,696
80,817
Taken
73,620
37,691
Mitigated
34,364
25,427
Healing
24,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Alxrod
Lancelot
11,844
2,503
0
8,048
17,989
7,622
0
4,338
13,651
0
78,151
W
Ullr
BuyXRP
Ullr
19,614
7,113
0
1,230
15,183
6,795
2,655
2,527
12,518
0
117,995
L
4,499
350
0
2,585
12,995
4,607
0
5,448
7,547
69,044
0
L
8,479
2,000
114
596
11,174
4,156
386
2,700
8,474
56,803
0
W
13,445
786
0
1,549
12,651
5,130
0
4,293
8,222
105,766
0
L
12,582
2,725
0
7,662
23,267
15,955
564
1,034
22,233
0
85,860
W
13,617
3,985
303
8,339
21,539
13,229
207
1,582
19,833
0
89,795
W
Medusa
Sainita670
Medusa
8,330
3,000
370
4,491
13,221
5,355
1,813
1,698
11,233
0
85,187
W
Chang'e
3,690
39
2,816
5,262
11,026
3,855
534
2,703
8,133
40,973
0
L
Chiron
8,600
1,405
533
5,889
15,392
5,351
350
3,568
11,777
0
51,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,899
Gold Earned
56,541
567
Minions Killed
659
0
Camps Cleared
0
2,047,760
Distance Traveled
2,145,634
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,015
455
102
5
0
501,226
6
W
Ullr
12,366
562
173
8
0
483,610
8
L
Zeus
10,165
462
126
6
0
410,649
8
L
Hera
9,404
427
115
5
0
416,635
2
W
He Bo
12,358
562
129
6
0
375,074
3
L
Nike
10,834
492
147
7
0
325,299
1
W
Shiva
11,856
539
152
7
0
432,749
1
W
Medusa
10,783
490
129
6
0
405,966
1
W
Chang'e
9,178
417
76
3
0
448,235
3
L
Chiron
9,481
431
77
4
0
393,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role