Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Jonisthin
Kuzenbo
Level 13
God Stats
2W - 2L
1,434 SR
Queue Stats
4W - 6L
1,304 Elo+
Party 1
Fenrir
Fenrir
PrinceHeath
Fenrir
Level 128
God Stats
23W - 26L
1,411 SR
Queue Stats
109W - 120L
1,477 Elo+
Solo
Agni
Agni
pdpdp
Agni
Level 158
God Stats
141W - 147L
1,514 SR
Queue Stats
666W - 746L
1,463 Elo+
Solo
Merlin
Merlin
swiine
Merlin
Level 159
God Stats
0W - 1L
1,253 SR
Queue Stats
52W - 55L
1,549 Elo+
Party 1
Team Averages
Level 105
1,422 SR
1,459 Elo+

VS

Team Averages
Level 68
1,504 SR
1,463 Elo+
Cliodhna
Cliodhna
DismayingSword
Cliodhna
Level 129
God Stats
60W - 54L
1,508 SR
Queue Stats
438W - 464L
1,524 Elo+
Solo
Baron Samedi
Baron Samedi
KIIWIIPIIE
Baron Samedi
Level 41
God Stats
107W - 122L
1,473 SR
Queue Stats
114W - 130L
1,451 Elo+
Party 2
Kukulkan
Kukulkan
KnightWolf68
Kukulkan
Level 128
God Stats
502W - 476L
1,459 SR
Queue Stats
591W - 597L
1,450 Elo+
Solo
Guan Yu
Guan Yu
ProCise
Guan Yu
Level 41
God Stats
3W - 1L
1,578 SR
Queue Stats
50W - 20L
1,628 Elo+
Solo
Olorun
Olorun
SEIZED_FUTURE
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
1 / 4 / 3
9,413
941
8,143
13,018
6,302
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kuzenbo
Jonisthin
Kuzenbo
15
2 / 1 / 2
10,501
1,050
8,853
16,733
20,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
15
3 / 9 / 3
9,872
987
11,340
21,464
9,699
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
pdpdp
Agni
15
1 / 3 / 5
10,419
1,042
9,093
19,472
8,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
swiine
Merlin
15
0 / 1 / 6
9,525
953
16,023
12,865
4,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

182

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
16
11 / 0 / 4
12,339
1,234
27,438
13,531
6,362
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
KIIWIIPIIE
Baron Samedi
16
3 / 2 / 9
10,071
1,007
11,750
11,064
5,786
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
KnightWolf68
Kukulkan
16
3 / 1 / 8
11,064
1,106
16,208
5,696
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
ProCise
Guan Yu
17
1 / 3 / 13
10,459
1,046
18,500
19,869
23,405
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 1 / 7
9,247
925
4,805
7,671
3,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
7
Kills
18
18
Deaths
7
19
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
4
3
0.63
W
Cliodhna
11
0
4
13
L
Kuzenbo
Jonisthin
Kuzenbo
2
1
2
3
W
Baron Samedi
KIIWIIPIIE
Baron Samedi
3
2
9
3.75
W
Kukulkan
KnightWolf68
Kukulkan
3
1
8
7
L
Fenrir
3
9
3
0.5
W
Guan Yu
ProCise
Guan Yu
1
3
13
2.5
W
0
1
7
3.5
L
Agni
pdpdp
Agni
1
3
5
1.17
L
Merlin
swiine
Merlin
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,452
Damage
78,701
83,552
Taken
57,831
49,105
Mitigated
41,768
6,681
Healing
15,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
8,143
2,209
0
2,131
13,018
6,302
0
5,613
7,405
0
18,038
W
Cliodhna
27,438
3,190
0
4,213
13,531
6,362
0
7,181
6,350
0
36,744
L
Kuzenbo
Jonisthin
Kuzenbo
8,853
3,750
0
1,295
16,733
20,108
0
9,346
7,387
17,874
0
W
Baron Samedi
KIIWIIPIIE
Baron Samedi
11,750
1,105
1,958
899
11,064
5,786
0
8,163
2,901
21,989
0
W
Kukulkan
KnightWolf68
Kukulkan
16,208
643
0
1,659
5,696
2,712
0
3,189
2,507
54,455
0
L
Fenrir
11,340
2,409
0
989
21,464
9,699
0
8,898
12,566
0
15,615
W
Guan Yu
ProCise
Guan Yu
18,500
2,718
1,326
3,532
19,869
23,405
0
12,584
7,285
0
31,068
W
4,805
3,688
561
1,605
7,671
3,503
0
2,852
4,819
13,628
0
L
Agni
pdpdp
Agni
9,093
574
0
1,909
19,472
8,659
0
6,571
12,901
30,053
0
L
Merlin
swiine
Merlin
16,023
818
0
357
12,865
4,337
0
2,335
10,530
42,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,730
Gold Earned
53,180
160
Minions Killed
199
4
Camps Cleared
7
966,777
Distance Traveled
1,021,878
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,413
941
12
1
2
167,167
3
W
Cliodhna
12,339
1,234
15
2
4
228,564
0
L
Kuzenbo
10,501
1,050
23
2
0
202,990
0
W
Baron Samedi
10,071
1,007
26
3
1
206,587
4
W
Kukulkan
11,064
1,106
110
11
2
200,114
2
L
Fenrir
9,872
987
11
1
1
182,809
0
W
Guan Yu
10,459
1,046
29
3
0
205,581
2
W
Olorun
9,247
925
19
2
0
181,032
2
L
Agni
10,419
1,042
44
4
0
203,055
6
L
Merlin
9,525
953
70
7
1
210,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role