Player Matchup

Fenrir
Fenrir
HBWR2008
Fenrir
Level 7
God Stats
1W - 4L
1,211 SR
Queue Stats
19W - 39L
965 Elo+
Party 1
Atlas
Atlas
LiL_DE22
Atlas
Level 86
God Stats
0W - 10L
1,220 SR
Queue Stats
33W - 58L
1,116 Elo+
Party 1
Baron Samedi
Baron Samedi
Tbearblitz
Baron Samedi
Level 109
God Stats
19W - 18L
1,603 SR
Queue Stats
193W - 219L
1,438 Elo+
Solo
Team Averages
Level 67
1,345 SR
1,173 Elo+

VS

Team Averages
Level 57
1,552 SR
1,431 Elo+
Ymir
Ymir
Amnaisia Vodka
Ymir
Level 104
God Stats
15W - 16L
1,482 SR
Queue Stats
148W - 203L
1,401 Elo+
Solo
Hou Yi
Hou Yi
DrippinLikeRumm
Hou Yi
Level 27
God Stats
4W - 6L
1,500 SR
Queue Stats
10W - 12L
1,430 Elo+
Party 2
Sol
Sol
Wahmulu
Sol
Level 40
God Stats
7W - 9L
1,675 SR
Queue Stats
9W - 17L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HBWR2008
Fenrir
12
0 / 9 / 1
8,418
526
5,751
17,513
8,685
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atlas
LiL_DE22
Atlas
15
2 / 3 / 3
10,255
641
14,263
21,967
17,574
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Tbearblitz
Baron Samedi
15
3 / 5 / 2
10,147
634
18,590
14,981
7,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 12
10,399
650
9,487
23,018
14,645
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 2 / 9
11,446
715
16,287
12,410
4,441
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
17
9 / 1 / 5
12,416
776
18,992
15,997
6,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
5
Kills
17
17
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
W
6
2
9
5.25
L
Fenrir
HBWR2008
Fenrir
0
9
1
0.06
L
Atlas
LiL_DE22
Atlas
2
3
3
1.17
L
Baron Samedi
Tbearblitz
Baron Samedi
3
5
2
0.8
W
Sol
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,604
Damage
44,766
54,461
Taken
51,425
34,110
Mitigated
25,140
9,340
Healing
17,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,487
1,405
0
8,697
23,018
14,645
25
14,070
8,797
24,439
0
W
16,287
7,459
0
1,444
12,410
4,441
1,707
8,899
3,476
0
37,587
L
Fenrir
HBWR2008
Fenrir
5,751
2,666
0
1,046
17,513
8,685
0
7,578
9,935
0
13,396
L
Atlas
LiL_DE22
Atlas
14,263
3,684
0
2,304
21,967
17,574
0
9,605
12,362
37,803
0
L
Baron Samedi
Tbearblitz
Baron Samedi
18,590
1,883
750
5,240
14,981
7,851
0
9,626
5,355
51,106
0
W
Sol
18,992
7,433
0
7,702
15,997
6,054
918
10,371
5,626
56,610
5,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,820
Gold Earned
34,261
131
Minions Killed
151
6
Camps Cleared
9
806,814
Distance Traveled
748,715
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,399
650
37
2
1
265,193
4
W
Hou Yi
11,446
715
47
3
1
224,090
0
L
Fenrir
8,418
526
22
1
2
250,607
0
L
Atlas
10,255
641
39
2
1
304,398
1
L
Baron Samedi
10,147
634
70
4
3
251,809
3
W
Sol
12,416
776
67
4
7
259,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role