Player Matchup

Zhong Kui
Zhong Kui
BJDrizzle
Zhong Kui
Level 127
God Stats
13W - 11L
1,306 SR
Queue Stats
51W - 71L
1,371 Elo+
Party 1
Khepri
Khepri
BreadmanSands
Khepri
Level 123
God Stats
8W - 9L
1,282 SR
Queue Stats
51W - 72L
1,371 Elo+
Party 1
Da Ji
Da Ji
Neo456823
Da Ji
Level 160
God Stats
18W - 20L
1,558 SR
Queue Stats
232W - 247L
1,521 Elo+
Solo
Kukulkan
Kukulkan
Zeke101
Kukulkan
Level 104
God Stats
2W - 3L
1,558 SR
Queue Stats
168W - 173L
1,473 Elo+
Solo
Chaac
Chaac
thecroftinator
Chaac
Level 122
God Stats
24W - 23L
1,428 SR
Queue Stats
451W - 501L
1,462 Elo+
Solo
Team Averages
Level 127
1,426 SR
1,439 Elo+

VS

Team Averages
Level 85
1,564 SR
1,490 Elo+
King Arthur
King Arthur
GhoulReaper99
King Arthur
Level 89
God Stats
5W - 9L
1,551 SR
Queue Stats
281W - 266L
1,444 Elo+
Solo
Geb
Geb
Scowlingcastle4
Geb
Level 73
God Stats
9W - 8L
1,714 SR
Queue Stats
20W - 23L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
SergeantTaco59
Baron Samedi
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 85L
1,478 Elo+
Solo
Neith
Neith
psssssh
Neith
Level 76
God Stats
5W - 6L
1,557 SR
Queue Stats
230W - 237L
1,493 Elo+
Solo
Pele
Pele
shiranui214
Pele
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
91W - 83L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BJDrizzle
Zhong Kui
12
2 / 2 / 0
7,137
446
6,122
9,488
6,551
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 2
6,773
423
4,031
14,322
10,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
Neo456823
Da Ji
10
1 / 3 / 0
6,334
396
4,479
11,213
3,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Zeke101
Kukulkan
11
0 / 6 / 0
6,841
428
5,906
9,300
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
0 / 0 / 1
7,550
472
6,046
10,982
12,933
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GhoulReaper99
King Arthur
13
1 / 1 / 2
8,215
513
9,172
13,270
10,848
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
0 / 1 / 6
7,352
460
3,235
7,432
5,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
SergeantTaco59
Baron Samedi
14
8 / 1 / 2
8,898
556
14,470
10,027
4,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
psssssh
Neith
14
2 / 0 / 2
8,362
523
10,737
6,770
3,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
2 / 0 / 3
8,966
560
4,447
12,333
5,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
13
14
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BJDrizzle
Zhong Kui
2
2
0
1
L
0
3
2
0.33
W
King Arthur
GhoulReaper99
King Arthur
1
1
2
2
L
Da Ji
Neo456823
Da Ji
1
3
0
0.33
W
0
1
6
3
W
Baron Samedi
SergeantTaco59
Baron Samedi
8
1
2
9
L
Kukulkan
Zeke101
Kukulkan
0
6
0
0
W
Neith
psssssh
Neith
2
0
2
3
W
2
0
3
3.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,584
Damage
42,061
55,305
Taken
49,832
38,437
Mitigated
29,386
16,336
Healing
18,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BJDrizzle
Zhong Kui
6,122
1,006
0
3,689
9,488
6,551
0
3,317
6,171
50,456
0
L
4,031
436
0
4,387
14,322
10,906
0
5,575
8,747
25,541
0
W
King Arthur
GhoulReaper99
King Arthur
9,172
1,369
0
4,200
13,270
10,848
19
617
12,653
0
61,701
L
Da Ji
Neo456823
Da Ji
4,479
418
0
2,874
11,213
3,907
0
2,565
8,648
0
34,605
W
3,235
179
0
1,934
7,432
5,298
326
3,977
3,455
20,424
0
W
Baron Samedi
SergeantTaco59
Baron Samedi
14,470
1,819
1,441
4,298
10,027
4,780
0
6,415
3,378
58,379
0
L
Kukulkan
Zeke101
Kukulkan
5,906
143
0
220
9,300
4,140
0
5,697
3,603
54,185
0
W
Neith
psssssh
Neith
10,737
4,129
0
2,622
6,770
3,168
2,998
2,900
3,870
0
70,938
W
4,447
1,593
0
3,515
12,333
5,292
0
2,150
10,183
0
90,207
L
6,046
798
0
5,166
10,982
12,933
0
551
10,431
0
50,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,635
Gold Earned
41,793
402
Minions Killed
495
0
Camps Cleared
0
1,369,755
Distance Traveled
1,507,881
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,137
446
100
6
0
248,261
2
L
Khepri
6,773
423
38
2
0
290,874
5
W
King Arthur
8,215
513
113
7
0
305,365
3
L
Da Ji
6,334
396
57
4
0
260,833
1
W
Geb
7,352
460
13
1
0
345,449
9
W
Baron Samedi
8,898
556
103
6
0
267,120
4
L
Kukulkan
6,841
428
93
6
0
252,183
1
W
Neith
8,362
523
118
7
0
249,660
6
W
Pele
8,966
560
148
9
0
340,287
4
L
Chaac
7,550
472
114
7
0
317,604
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role