Player Matchup

Achilles
Achilles
 
Achilles
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
EZedPZed
Yu Huang
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,197 Elo+
Party 2
Atlas
Atlas
JwalkerSmurf6
Atlas
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,122 Elo+
Party 2
Cthulhu
Cthulhu
OenomausTheBlack
Cthulhu
Level 18
God Stats
1W - 5L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2
Neith
Neith
RagnarRiftbane
Neith
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,197 Elo+
Party 2
Team Averages
Level 46
1,500 SR
1,303 Elo+

VS

Team Averages
Level 92
1,560 SR
1,556 Elo+
Lancelot
Lancelot
ManMadeBalls
Lancelot
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
67W - 66L
1,515 Elo+
Solo
Apollo
Apollo
Report Polio
Apollo
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
63W - 38L
1,613 Elo+
Party 1
Skadi
Skadi
Skillz Bacon
Skadi
Level 144
God Stats
15W - 11L
1,506 SR
Queue Stats
138W - 118L
1,528 Elo+
Party 1
Poseidon
Poseidon
jhtynm
Poseidon
Level 148
God Stats
23W - 15L
1,592 SR
Queue Stats
171W - 128L
1,574 Elo+
Party 1
Baron Samedi
Baron Samedi
sydeephekts
Baron Samedi
Level 101
God Stats
6W - 1L
1,704 SR
Queue Stats
327W - 304L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
0 / 5 / 0
5,662
377
1,786
12,491
4,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
EZedPZed
Yu Huang
12
2 / 4 / 0
7,001
467
6,656
10,400
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 0 / 0
6,577
438
2,380
8,666
6,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 3 / 1
7,138
476
5,185
10,465
9,949
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 1
5,782
385
3,012
8,028
2,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ManMadeBalls
Lancelot
13
1 / 2 / 5
7,762
517
6,598
11,639
5,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
13
2 / 0 / 1
7,861
524
2,504
6,827
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

15
8 / 0 / 3
9,047
603
10,570
9,961
3,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
jhtynm
Poseidon
14
4 / 2 / 3
8,577
572
5,542
8,554
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
sydeephekts
Baron Samedi
13
1 / 0 / 3
7,074
472
5,922
5,558
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
16
16
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
5
0
0
L
Yu Huang
EZedPZed
Yu Huang
2
4
0
0.5
L
1
0
0
1
W
Lancelot
ManMadeBalls
Lancelot
1
2
5
1.75
L
1
3
1
0.5
L
0
4
1
0.13
W
Apollo
2
0
1
2.5
W
8
0
3
9.5
W
Poseidon
jhtynm
Poseidon
4
2
3
2.75
W
Baron Samedi
sydeephekts
Baron Samedi
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,019
Damage
31,136
50,050
Taken
42,539
27,422
Mitigated
17,642
7,847
Healing
17,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,786
236
0
1,128
12,491
4,234
0
338
12,089
0
36,134
L
Yu Huang
EZedPZed
Yu Huang
6,656
325
0
713
10,400
3,514
0
3,026
7,130
41,216
0
L
2,380
948
0
1,482
8,666
6,896
0
2,327
6,067
19,010
0
W
Lancelot
ManMadeBalls
Lancelot
6,598
1,708
0
3,554
11,639
5,367
0
5,068
6,571
0
51,133
L
5,185
1,277
0
3,283
10,465
9,949
526
0
10,465
31,441
0
L
3,012
1,453
0
1,241
8,028
2,829
0
4,708
2,835
0
32,927
W
Apollo
2,504
1,965
0
4,047
6,827
2,685
2,072
836
5,991
0
58,356
W
10,570
5,666
0
2,208
9,961
3,788
1,914
3,758
6,203
0
76,231
W
Poseidon
jhtynm
Poseidon
5,542
862
209
3,765
8,554
3,235
1,132
3,708
4,846
61,284
0
W
Baron Samedi
sydeephekts
Baron Samedi
5,922
234
527
2,731
5,558
2,567
399
851
4,707
44,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,160
Gold Earned
40,321
262
Minions Killed
498
0
Camps Cleared
0
1,150,403
Distance Traveled
1,465,826
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,662
377
58
4
0
195,014
1
L
Yu Huang
7,001
467
62
4
0
270,205
4
L
Atlas
6,577
438
24
2
0
245,474
2
W
Lancelot
7,762
517
78
5
0
323,272
1
L
Cthulhu
7,138
476
59
4
0
204,441
2
L
Neith
5,782
385
59
4
0
235,269
3
W
Apollo
7,861
524
119
8
0
281,519
3
W
Skadi
9,047
603
110
7
0
296,307
1
W
Poseidon
8,577
572
122
8
0
288,490
6
W
Baron Samedi
7,074
472
69
5
0
276,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role