Player Matchup

Fenrir
Fenrir
Deadlistwarri0r
Fenrir
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 112L
1,442 Elo+
Party 3
Merlin
Merlin
LMF789
Merlin
Level 48
God Stats
0W - 2L
1,316 SR
Queue Stats
1W - 7L
1,123 Elo+
Party 4
Bacchus
Bacchus
Lamonte_Games
Bacchus
Level 27
God Stats
7W - 2L
1,822 SR
Queue Stats
43W - 62L
1,396 Elo+
Party 3
Loki
Loki
RoseLoki
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 4
Neith
Neith
YumeZakura
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,123 Elo+
Party 4
Team Averages
Level 25
1,528 SR
1,317 Elo+

VS

Team Averages
Level 70
1,509 SR
1,507 Elo+
Atlas
Atlas
BardicJarl
Atlas
Level 99
God Stats
5W - 5L
1,281 SR
Queue Stats
79W - 75L
1,604 Elo+
Party 1
Eset
Eset
BigSam67
Eset
Level 120
God Stats
3W - 1L
1,882 SR
Queue Stats
483W - 459L
1,513 Elo+
Party 2
Rama
Rama
LankyGiraffe
Rama
Level 65
God Stats
2W - 0L
1,602 SR
Queue Stats
31W - 34L
1,374 Elo+
Solo
Jormungandr
Jormungandr
poulpyQC
Jormungandr
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,633 Elo+
Party 2
Serqet
Serqet
xXyerocXx
Serqet
Level 45
God Stats
1W - 2L
1,281 SR
Queue Stats
90W - 96L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 0
6,208
414
7,075
16,290
9,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
LMF789
Merlin
12
2 / 4 / 1
7,182
479
7,515
7,092
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
9
1 / 2 / 1
6,159
411
2,601
10,817
10,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
8
0 / 6 / 2
5,703
380
708
10,952
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
9
0 / 7 / 2
5,818
388
1,711
8,340
3,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
2 / 3 / 7
7,744
516
3,993
13,360
10,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Eset
14
10 / 0 / 2
9,241
616
10,066
8,928
4,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
8 / 0 / 3
9,296
620
7,918
6,493
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
poulpyQC
Jormungandr
13
5 / 1 / 5
8,223
548
7,753
8,581
8,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
xXyerocXx
Serqet
10
2 / 1 / 6
7,037
469
6,833
8,806
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
4
Kills
27
27
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Atlas
2
3
7
1.83
W
Eset
10
0
2
11
L
1
8
0
0.13
L
Merlin
LMF789
Merlin
2
4
1
0.63
L
Bacchus
1
2
1
0.75
W
8
0
3
9.5
L
Loki
0
6
2
0.17
L
Neith
0
7
2
0.14
W
Jormungandr
poulpyQC
Jormungandr
5
1
5
7.5
W
Serqet
xXyerocXx
Serqet
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,610
Damage
36,563
53,491
Taken
46,168
29,985
Mitigated
30,506
8,054
Healing
17,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
3,993
1,857
0
2,917
13,360
10,660
89
2,094
11,266
21,705
0
W
Eset
10,066
1,486
1,193
2,684
8,928
4,177
880
3,250
5,678
68,700
0
L
7,075
1,567
0
3,784
16,290
9,913
0
10,526
5,764
0
32,518
L
Merlin
LMF789
Merlin
7,515
568
0
250
7,092
2,795
0
3,832
3,234
50,948
0
L
Bacchus
2,601
382
132
1,902
10,817
10,880
0
4,585
6,070
17,754
0
W
7,918
7,259
0
5,468
6,493
3,280
3,534
1,029
5,464
0
77,464
L
Loki
708
234
0
1,986
10,952
3,306
0
1,442
9,330
0
24,061
L
Neith
1,711
1,080
0
0
8,340
3,091
0
1,427
6,913
0
9,509
W
Jormungandr
poulpyQC
Jormungandr
7,753
3,307
0
1,625
8,581
8,523
1,599
1,196
7,385
42,775
0
W
Serqet
xXyerocXx
Serqet
6,833
1,034
131
3,409
8,806
3,866
0
2,547
6,259
0
34,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,070
Gold Earned
41,541
239
Minions Killed
415
0
Camps Cleared
0
1,188,716
Distance Traveled
1,373,356
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,744
516
23
2
0
259,550
5
W
Eset
9,241
616
125
8
0
284,076
6
L
Fenrir
6,208
414
51
3
0
240,836
0
L
Merlin
7,182
479
82
5
0
248,925
0
L
Bacchus
6,159
411
29
2
0
256,942
1
W
Rama
9,296
620
135
9
0
260,060
4
L
Loki
5,703
380
39
3
0
224,534
0
L
Neith
5,818
388
38
3
0
217,479
0
W
Jormungandr
8,223
548
66
4
0
243,369
0
W
Serqet
7,037
469
66
4
0
326,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role