Player Matchup

Freya
Freya
BunkeredWand
Freya
Level 39
God Stats
5W - 2L
1,621 SR
Queue Stats
247W - 268L
1,449 Elo+
Solo
Fenrir
Fenrir
GAYtorade20
Fenrir
Level 63
God Stats
7W - 4L
1,607 SR
Queue Stats
69W - 86L
1,426 Elo+
Party 1
Baron Samedi
Baron Samedi
hsdkduweo
Baron Samedi
Level 29
God Stats
2W - 2L
1,680 SR
Queue Stats
23W - 24L
1,430 Elo+
Party 1
Hades
Hades
notrefraged
Hades
Level 68
God Stats
13W - 7L
1,526 SR
Queue Stats
91W - 102L
1,460 Elo+
Party 1
Ravana
Ravana
refragged
Ravana
Level 82
God Stats
5W - 2L
1,500 SR
Queue Stats
117W - 137L
1,469 Elo+
Party 1
Team Averages
Level 56
1,587 SR
1,447 Elo+

VS

Team Averages
Level 44
1,499 SR
1,421 Elo+
Chaac
Chaac
DevinSleezly
Chaac
Level 80
God Stats
3W - 9L
1,403 SR
Queue Stats
174W - 236L
1,409 Elo+
Party 3
Bakasura
Bakasura
DooDooOnThatBeat
Bakasura
Level 5
God Stats
1W - 2L
1,674 SR
Queue Stats
5W - 8L
1,409 Elo+
Party 3
Neith
Neith
ELTheory
Neith
Level 42
God Stats
4W - 13L
1,209 SR
Queue Stats
139W - 141L
1,477 Elo+
Party 2
Sol
Sol
ItsWrenchypoo
Sol
Level 53
God Stats
14W - 25L
1,364 SR
Queue Stats
131W - 175L
1,412 Elo+
Party 3
Cthulhu
Cthulhu
Nickasuh
Cthulhu
Level 42
God Stats
2W - 3L
1,844 SR
Queue Stats
74W - 80L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
6,055
550
5,374
6,720
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
9
2 / 1 / 3
5,445
495
4,906
7,672
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
hsdkduweo
Baron Samedi
9
2 / 0 / 5
6,087
553
4,445
5,785
3,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 3
5,825
530
6,819
6,253
3,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
refragged
Ravana
12
2 / 0 / 1
6,589
599
7,361
3,088
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,599
509
2,848
10,314
5,654
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 1
5,167
470
2,606
8,365
3,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
ELTheory
Neith
7
0 / 3 / 0
4,529
412
3,591
7,166
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 0
5,688
517
3,385
7,007
2,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Nickasuh
Cthulhu
7
0 / 2 / 0
4,703
428
3,834
8,423
6,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
10
Kills
1
1
Deaths
10
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
1
1
0
1
L
0
3
1
0.17
L
Neith
ELTheory
Neith
0
3
0
0
W
Fenrir
2
1
3
3.5
L
0
1
0
0
L
Cthulhu
Nickasuh
Cthulhu
0
2
0
0
W
Baron Samedi
hsdkduweo
Baron Samedi
2
0
5
4.5
W
2
0
3
3.5
W
Ravana
refragged
Ravana
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,905
Damage
16,264
29,518
Taken
41,275
14,310
Mitigated
20,745
14,919
Healing
14,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,374
1,703
0
4,376
6,720
2,614
0
1,569
5,151
42,098
0
L
2,848
590
0
2,470
10,314
5,654
0
1,635
8,679
0
30,853
L
2,606
1,605
0
3,308
8,365
3,198
0
1,130
7,235
0
19,599
L
Neith
ELTheory
Neith
3,591
1,554
0
3,029
7,166
2,105
0
4,381
2,537
0
16,537
W
Fenrir
4,906
2,024
0
2,224
7,672
3,089
0
2,129
5,258
0
26,699
L
3,385
1,297
0
3,650
7,007
2,819
0
4,788
2,219
40,582
0
L
Cthulhu
Nickasuh
Cthulhu
3,834
430
94
1,986
8,423
6,969
0
4,318
3,967
18,055
0
W
Baron Samedi
hsdkduweo
Baron Samedi
4,445
1,357
351
2,271
5,785
3,575
0
1,760
3,905
20,873
0
W
6,819
835
227
3,445
6,253
3,232
0
1,704
4,319
41,257
0
W
Ravana
refragged
Ravana
7,361
2,118
0
2,025
3,088
1,800
0
57
2,935
0
47,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,001
Gold Earned
25,686
358
Minions Killed
263
0
Camps Cleared
0
1,066,167
Distance Traveled
1,003,282
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,055
550
93
8
0
221,233
2
L
Chaac
5,599
509
65
6
0
225,998
1
L
Bakasura
5,167
470
57
5
0
216,718
2
L
Neith
4,529
412
36
3
0
175,460
0
W
Fenrir
5,445
495
59
5
0
218,547
1
L
Sol
5,688
517
79
7
0
191,435
4
L
Cthulhu
4,703
428
26
2
0
193,671
3
W
Baron Samedi
6,087
553
23
2
0
208,022
2
W
Hades
5,825
530
85
8
0
209,671
3
W
Ravana
6,589
599
98
9
0
208,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role