Player Matchup

Ra
Ra
DaGrieper
Ra
Level 27
God Stats
3W - 4L
1,248 SR
Queue Stats
21W - 29L
1,382 Elo+
Party 1
Bellona
Bellona
ElChirrete
Bellona
Level 64
God Stats
1W - 2L
1,299 SR
Queue Stats
107W - 107L
1,435 Elo+
Solo
Sun Wukong
Sun Wukong
LagU2Death
Sun Wukong
Level 39
God Stats
21W - 15L
1,615 SR
Queue Stats
78W - 84L
1,473 Elo+
Solo
Fenrir
Fenrir
V0XICxSLAUGHT3R
Fenrir
Level 120
God Stats
0W - 1L
1,498 SR
Queue Stats
12W - 20L
1,335 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
imtheogre
Ah Muzen Cab
Level 18
God Stats
0W - 6L
1,047 SR
Queue Stats
5W - 17L
1,207 Elo+
Party 1
Team Averages
Level 54
1,342 SR
1,366 Elo+

VS

Team Averages
Level 61
1,417 SR
1,409 Elo+
Arachne
Arachne
DogWaterer
Arachne
Level 58
God Stats
9W - 8L
1,573 SR
Queue Stats
106W - 131L
1,387 Elo+
Party 2
Chronos
Chronos
Hªrlºt
Chronos
Level 106
God Stats
9W - 13L
1,364 SR
Queue Stats
703W - 761L
1,380 Elo+
Party 2
King Arthur
King Arthur
Quistori
King Arthur
Level 44
God Stats
3W - 0L
1,538 SR
Queue Stats
19W - 16L
1,566 Elo+
Solo
Neith
Neith
Ru3yR0semary
Neith
Level 29
God Stats
9W - 18L
1,133 SR
Queue Stats
61W - 86L
1,305 Elo+
Party 3
Nox
Nox
Sxinttt
Nox
Level 69
God Stats
98W - 96L
1,477 SR
Queue Stats
574W - 604L
1,408 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 1
12,586
524
17,086
19,162
10,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
ElChirrete
Bellona
18
1 / 4 / 0
10,764
449
8,698
25,073
28,432
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
LagU2Death
Sun Wukong
16
3 / 2 / 6
10,257
427
7,034
17,273
11,692
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 6 / 6
10,330
430
10,329
28,144
13,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
imtheogre
Ah Muzen Cab
17
2 / 5 / 1
10,742
448
9,820
16,298
6,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DogWaterer
Arachne
20
6 / 1 / 5
14,047
585
14,111
19,926
11,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Hªrlºt
Chronos
19
2 / 4 / 5
12,946
539
13,546
15,040
5,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Quistori
King Arthur
20
8 / 2 / 3
14,674
611
22,875
33,772
38,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
3 / 6 / 5
12,133
506
7,313
12,848
6,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
18
1 / 4 / 6
11,847
494
7,006
15,942
11,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
17
Kills
20
20
Deaths
17
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
8
3
1
2.83
W
Arachne
DogWaterer
Arachne
6
1
5
8.5
L
Bellona
ElChirrete
Bellona
1
4
0
0.25
W
Chronos
Hªrlºt
Chronos
2
4
5
1.13
L
Sun Wukong
LagU2Death
Sun Wukong
3
2
6
3
W
King Arthur
Quistori
King Arthur
8
2
3
4.75
W
3
6
5
0.92
W
Nox
1
4
6
1
L
3
6
6
1
L
Ah Muzen Cab
imtheogre
Ah Muzen Cab
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,967
Damage
64,851
105,950
Taken
97,528
71,010
Mitigated
73,734
31,252
Healing
29,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,086
2,238
1,445
4,919
19,162
10,326
1,356
8,873
10,289
119,275
0
W
Arachne
DogWaterer
Arachne
14,111
9,036
0
7,129
19,926
11,151
1,928
2,855
17,071
0
119,789
L
Bellona
ElChirrete
Bellona
8,698
2,071
0
4,579
25,073
28,432
416
3,753
21,320
0
83,554
W
Chronos
Hªrlºt
Chronos
13,546
6,215
0
2,076
15,040
5,862
11,463
7,683
7,357
113,200
0
L
Sun Wukong
LagU2Death
Sun Wukong
7,034
301
0
2,001
17,273
11,692
309
2,130
15,143
0
69,169
W
King Arthur
Quistori
King Arthur
22,875
2,476
0
15,361
33,772
38,570
646
705
33,067
0
129,299
W
7,313
2,316
0
2,514
12,848
6,293
4,112
2,136
10,712
0
79,604
W
Nox
7,006
297
0
2,298
15,942
11,858
268
3,707
12,235
44,695
0
L
10,329
2,849
0
12,716
28,144
13,806
0
4,066
24,078
0
73,318
L
Ah Muzen Cab
imtheogre
Ah Muzen Cab
9,820
3,599
0
5,592
16,298
6,754
5,083
1,730
14,568
0
93,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,679
Gold Earned
65,647
682
Minions Killed
745
0
Camps Cleared
0
2,153,357
Distance Traveled
2,282,630
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,586
524
185
8
0
416,162
1
W
Arachne
14,047
585
149
6
0
565,659
3
L
Bellona
10,764
449
160
7
0
420,670
5
W
Chronos
12,946
539
188
8
0
371,258
2
L
Sun Wukong
10,257
427
80
3
0
473,314
2
W
King Arthur
14,674
611
215
9
0
489,546
6
W
Neith
12,133
506
137
6
0
409,992
2
W
Nox
11,847
494
56
2
0
446,175
3
L
Fenrir
10,330
430
94
4
0
467,001
2
L
Ah Muzen Cab
10,742
448
163
7
0
376,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role