Player Matchup

Gilgamesh
Gilgamesh
BellingBrowley
Gilgamesh
Level 28
God Stats
2W - 3L
1,493 SR
Queue Stats
56W - 61L
1,493 Elo+
Party 1
Medusa
Medusa
DahBigBanana
Medusa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 60L
1,493 Elo+
Party 1
Baron Samedi
Baron Samedi
ToastyStroodle
Baron Samedi
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 45L
1,476 Elo+
Party 1
Team Averages
Level 46
1,498 SR
1,487 Elo+

VS

Team Averages
Level 78
1,688 SR
1,636 Elo+
Ares
Ares
IkZGHOSTI
Ares
Level 77
God Stats
7W - 1L
1,761 SR
Queue Stats
226W - 97L
1,750 Elo+
Party 2
Yu Huang
Yu Huang
Speedyfruit
Yu Huang
Level 4
God Stats
3W - 1L
1,820 SR
Queue Stats
4W - 1L
1,814 Elo+
Party 2
Fenrir
Fenrir
veruchii
Fenrir
Level 154
God Stats
3W - 0L
1,483 SR
Queue Stats
35W - 50L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BellingBrowley
Gilgamesh
14
3 / 5 / 5
11,038
649
9,932
21,488
15,522
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
13
2 / 7 / 5
10,023
590
11,893
17,997
6,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
ToastyStroodle
Baron Samedi
15
3 / 4 / 5
10,765
633
13,128
19,577
8,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
4 / 4 / 9
12,564
739
14,990
22,874
34,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
Speedyfruit
Yu Huang
19
6 / 1 / 9
13,006
765
27,916
11,125
6,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
veruchii
Fenrir
17
6 / 3 / 7
11,980
705
7,509
17,811
14,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
8
Kills
16
16
Deaths
8
15
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BellingBrowley
Gilgamesh
3
5
5
1.1
L
Medusa
2
7
5
0.64
W
Ares
4
4
9
2.13
W
Yu Huang
Speedyfruit
Yu Huang
6
1
9
10.5
L
Baron Samedi
ToastyStroodle
Baron Samedi
3
4
5
1.38
W
Fenrir
veruchii
Fenrir
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,953
Damage
50,415
59,062
Taken
51,810
31,136
Mitigated
55,862
9,929
Healing
8,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BellingBrowley
Gilgamesh
9,932
3,408
732
1,226
21,488
15,522
60
14,097
6,632
0
26,934
L
Medusa
11,893
6,829
0
1,548
17,997
6,679
50
14,003
3,334
0
34,670
W
Ares
14,990
289
0
3,155
22,874
34,654
0
6,128
16,746
24,194
0
W
Yu Huang
Speedyfruit
Yu Huang
27,916
1,290
0
1,402
11,125
6,411
1,705
3,913
7,212
85,420
0
L
Baron Samedi
ToastyStroodle
Baron Samedi
13,128
530
1,410
5,013
19,577
8,935
64
13,910
5,097
46,852
0
W
Fenrir
veruchii
Fenrir
7,509
1,898
0
3,607
17,811
14,797
623
3,940
13,871
0
31,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,826
Gold Earned
37,550
167
Minions Killed
181
5
Camps Cleared
7
842,498
Distance Traveled
961,028
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,038
649
39
2
2
287,236
2
L
Medusa
10,023
590
52
3
2
259,671
3
W
Ares
12,564
739
13
1
1
308,002
3
W
Yu Huang
13,006
765
128
8
3
314,592
0
L
Baron Samedi
10,765
633
76
4
1
295,591
2
W
Fenrir
11,980
705
40
2
3
338,434
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role