Player Matchup

Amaterasu
Amaterasu
Incelerator
Amaterasu
Level 68
God Stats
17W - 13L
1,538 SR
Queue Stats
134W - 133L
1,445 Elo+
Solo
Bacchus
Bacchus
Lam3Mike
Bacchus
Level 94
God Stats
0W - 2L
1,309 SR
Queue Stats
284W - 290L
1,470 Elo+
Party 2
Discordia
Discordia
Marco890
Discordia
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,687 Elo+
Solo
Set
Set
RacoonFox
Set
Level 67
God Stats
3W - 3L
1,500 SR
Queue Stats
91W - 98L
1,407 Elo+
Party 2
Anhur
Anhur
SaItiwnl
Anhur
Level 55
God Stats
0W - 2L
1,271 SR
Queue Stats
73W - 67L
1,432 Elo+
Solo
Team Averages
Level 75
1,423 SR
1,488 Elo+

VS

Team Averages
Level 126
1,568 SR
1,431 Elo+
Horus
Horus
RealSteele4266
Horus
Level 102
God Stats
47W - 50L
1,443 SR
Queue Stats
138W - 163L
1,434 Elo+
Party 1
Danzaburou
Danzaburou
ReverseSummer89
Danzaburou
Level 68
God Stats
16W - 20L
1,715 SR
Queue Stats
79W - 91L
1,420 Elo+
Party 1
Ymir
Ymir
TooCold2Touch
Ymir
Level 160
God Stats
19W - 24L
1,471 SR
Queue Stats
721W - 822L
1,429 Elo+
Solo
Freya
Freya
maruxx33
Freya
Level 149
God Stats
42W - 55L
1,466 SR
Queue Stats
166W - 197L
1,433 Elo+
Party 1
Thor
Thor
thumper618
Thor
Level 151
God Stats
5W - 6L
1,744 SR
Queue Stats
171W - 201L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Incelerator
Amaterasu
14
1 / 3 / 2
8,550
428
5,699
22,123
16,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Lam3Mike
Bacchus
12
1 / 1 / 2
8,349
417
7,702
14,813
21,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
Marco890
Discordia
16
1 / 0 / 2
9,678
484
16,056
7,115
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 5 / 2
7,446
372
3,239
14,084
6,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
SaItiwnl
Anhur
16
4 / 3 / 0
9,909
495
8,850
12,956
5,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 5
10,376
519
13,412
12,800
11,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
ReverseSummer89
Danzaburou
14
0 / 3 / 0
8,584
429
5,234
10,695
3,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 5
9,444
472
7,267
20,284
15,028
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Freya
maruxx33
Freya
18
6 / 1 / 2
10,828
541
13,887
14,075
6,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
2 / 3 / 4
9,179
459
6,797
14,163
5,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
12
12
Deaths
8
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Incelerator
Amaterasu
1
3
2
0.67
L
Bacchus
Lam3Mike
Bacchus
1
1
2
2
L
Discordia
Marco890
Discordia
1
0
2
2
L
0
5
2
0.2
W
2
0
5
4.5
W
Danzaburou
ReverseSummer89
Danzaburou
0
3
0
0
L
Anhur
SaItiwnl
Anhur
4
3
0
1.33
W
2
1
5
4.5
W
Freya
maruxx33
Freya
6
1
2
7
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,546
Damage
46,597
71,091
Taken
72,017
54,365
Mitigated
42,708
16,794
Healing
27,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Incelerator
Amaterasu
5,699
2,525
0
8,270
22,123
16,958
0
4,407
17,018
0
58,668
L
Bacchus
Lam3Mike
Bacchus
7,702
965
780
2,586
14,813
21,856
0
5,809
8,631
27,136
0
L
Discordia
Marco890
Discordia
16,056
570
0
1,111
7,115
3,063
77
2,172
4,587
94,362
0
L
3,239
1,244
0
635
14,084
6,738
0
3,587
10,223
0
47,294
W
13,412
5,255
636
4,318
12,800
11,988
1,421
2,074
10,686
0
76,489
W
Danzaburou
ReverseSummer89
Danzaburou
5,234
1,560
126
3,101
10,695
3,708
246
3,014
7,615
0
48,834
L
Anhur
SaItiwnl
Anhur
8,850
3,506
0
3,412
12,956
5,750
0
4,351
8,450
0
97,414
W
7,267
630
335
6,268
20,284
15,028
0
6,781
13,223
44,453
0
W
Freya
maruxx33
Freya
13,887
4,872
289
8,496
14,075
6,638
1,441
7,587
6,094
85,524
0
W
6,797
2,159
0
3,462
14,163
5,346
675
3,396
9,399
0
55,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,932
Gold Earned
48,411
523
Minions Killed
497
0
Camps Cleared
0
1,775,852
Distance Traveled
1,787,670
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,550
428
102
5
0
291,204
0
L
Bacchus
8,349
417
33
2
0
390,513
0
L
Discordia
9,678
484
169
8
0
375,952
5
L
Set
7,446
372
79
4
0
386,861
1
W
Horus
10,376
519
111
6
0
346,795
1
W
Danzaburou
8,584
429
80
4
0
352,798
1
L
Anhur
9,909
495
140
7
0
331,322
4
W
Ymir
9,444
472
76
4
0
347,422
3
W
Freya
10,828
541
137
7
0
350,878
8
W
Thor
9,179
459
93
5
0
389,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role