Player Matchup

Da Ji
Da Ji
ChefKawaski
Da Ji
Level 29
God Stats
9W - 11L
1,689 SR
Queue Stats
193W - 206L
1,569 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
EturnalRain
Ah Muzen Cab
Level 47
God Stats
1W - 3L
1,454 SR
Queue Stats
108W - 121L
1,487 Elo+
Party 3
Ullr
Ullr
TheSpaceNooot
Ullr
Level 30
God Stats
2W - 4L
1,689 SR
Queue Stats
8W - 15L
1,663 Elo+
Party 4
Freya
Freya
TheSpooonJuice
Freya
Level 66
God Stats
2W - 4L
1,729 SR
Queue Stats
381W - 380L
1,580 Elo+
Party 3
Baron Samedi
Baron Samedi
elenyaR
Baron Samedi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,491 Elo+
Party 4
Team Averages
Level 40
1,612 SR
1,558 Elo+

VS

Team Averages
Level 73
1,507 SR
1,472 Elo+
Cthulhu
Cthulhu
ArunDragonier
Cthulhu
Level 7
God Stats
4W - 6L
1,377 SR
Queue Stats
104W - 97L
1,323 Elo+
Party 1
Sol
Sol
Falluhcyz
Sol
Level 149
God Stats
10W - 9L
1,607 SR
Queue Stats
80W - 69L
1,597 Elo+
Party 2
Shiva
Shiva
Galaxicyz
Shiva
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 28L
1,549 Elo+
Party 2
Horus
Horus
TweakyPeaky
Horus
Level 71
God Stats
3W - 2L
1,546 SR
Queue Stats
134W - 119L
1,455 Elo+
Party 1
Vulcan
Vulcan
spxrangers3560
Vulcan
Level 20
God Stats
5W - 3L
1,504 SR
Queue Stats
18W - 17L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,274
527
2,538
10,075
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
EturnalRain
Ah Muzen Cab
8
1 / 3 / 1
5,145
515
3,511
7,638
2,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 1 / 1
5,410
541
2,973
5,792
2,317
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 2 / 0
6,121
612
4,561
6,512
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
elenyaR
Baron Samedi
7
1 / 4 / 1
5,153
515
2,806
8,232
4,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
2 / 0 / 7
6,247
625
4,736
7,221
5,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
3 / 1 / 4
5,731
573
7,526
7,260
2,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
Galaxicyz
Shiva
10
0 / 0 / 2
5,123
512
2,995
7,646
4,277
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
6 / 0 / 2
6,443
644
5,973
7,425
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 3
5,961
596
4,502
3,549
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
13
13
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
0
7
5.5
L
0
3
0
0
L
Ah Muzen Cab
EturnalRain
Ah Muzen Cab
1
3
1
0.5
W
3
1
4
5
W
Shiva
Galaxicyz
Shiva
0
0
2
1
L
0
1
1
0.5
L
0
2
0
0
W
6
0
2
7
L
Baron Samedi
elenyaR
Baron Samedi
1
4
1
0.38
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,389
Damage
25,732
38,249
Taken
33,101
15,126
Mitigated
17,032
10,078
Healing
14,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
4,736
527
258
2,777
7,221
5,687
0
1,223
5,998
17,632
0
L
2,538
716
0
4,144
10,075
3,437
0
1,553
8,522
0
37,444
L
Ah Muzen Cab
EturnalRain
Ah Muzen Cab
3,511
1,036
0
1,080
7,638
2,648
0
6,047
1,591
0
25,428
W
7,526
3,400
0
4,334
7,260
2,343
0
954
6,306
51,710
0
W
Shiva
Galaxicyz
Shiva
2,995
584
0
2,417
7,646
4,277
0
4,089
3,145
0
24,258
L
2,973
466
0
582
5,792
2,317
0
3,901
1,891
0
33,793
L
4,561
1,509
0
2,330
6,512
2,172
274
0
6,512
38,583
0
W
5,973
2,370
354
3,464
7,425
3,171
0
587
6,808
0
35,539
L
Baron Samedi
elenyaR
Baron Samedi
2,806
790
417
1,525
8,232
4,552
0
5,391
2,841
11,962
0
W
4,502
1,758
0
464
3,549
1,554
418
72
3,477
33,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,103
Gold Earned
29,505
283
Minions Killed
295
0
Camps Cleared
0
988,786
Distance Traveled
1,019,849
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,247
625
32
3
0
236,208
1
L
Da Ji
5,274
527
72
7
0
211,815
2
L
Ah Muzen Cab
5,145
515
41
4
0
218,236
1
W
Sol
5,731
573
83
8
0
187,437
4
W
Shiva
5,123
512
43
4
0
180,734
5
L
Ullr
5,410
541
71
7
0
197,019
3
L
Freya
6,121
612
84
8
0
193,346
2
W
Horus
6,443
644
64
6
0
220,501
0
L
Baron Samedi
5,153
515
15
2
0
168,370
7
W
Vulcan
5,961
596
73
7
0
194,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role