Player Matchup

Hou Yi
Hou Yi
Dylannnnn
Hou Yi
Level 60
God Stats
1W - 3L
1,411 SR
Queue Stats
1W - 3L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
I Farm Arb
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Thoth
Thoth
PigletsSideChick
Thoth
Level 160
God Stats
10W - 10L
1,477 SR
Queue Stats
157W - 147L
1,651 Elo+
Solo
Team Averages
Level 75
1,462 SR
1,536 Elo+

VS

Team Averages
Level 94
1,381 SR
1,549 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
PermaTick
Anhur
Level 159
God Stats
5W - 4L
1,263 SR
Queue Stats
132W - 90L
1,829 Elo+
Solo
Yemoja
Yemoja
SenorGaga
Yemoja
Level 66
God Stats
6W - 9L
1,379 SR
Queue Stats
20W - 25L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dylannnnn
Hou Yi
11
3 / 4 / 1
7,630
763
10,243
9,723
3,363
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
I Farm Arb
Cthulhu
10
0 / 4 / 1
6,965
697
6,188
13,313
9,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 3 / 0
7,174
717
6,842
5,526
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 0 / 7
7,229
723
5,336
6,189
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
PermaTick
Anhur
12
8 / 3 / 2
8,522
852
14,580
14,015
6,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
SenorGaga
Yemoja
11
2 / 1 / 5
7,890
789
2,500
9,181
7,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
11
11
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
7
4.5
L
Hou Yi
Dylannnnn
Hou Yi
3
4
1
0.88
L
Cthulhu
I Farm Arb
Cthulhu
0
4
1
0.13
W
Anhur
PermaTick
Anhur
8
3
2
3
L
1
3
0
0.33
W
Yemoja
SenorGaga
Yemoja
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,273
Damage
22,416
28,562
Taken
29,385
14,199
Mitigated
17,470
4,048
Healing
12,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,336
655
1,463
2,087
6,189
3,291
86
3,289
2,900
23,733
0
L
Hou Yi
Dylannnnn
Hou Yi
10,243
3,218
0
2,537
9,723
3,363
515
2,113
7,610
0
22,447
L
Cthulhu
I Farm Arb
Cthulhu
6,188
768
0
1,434
13,313
9,273
0
4,912
8,401
17,376
0
W
Anhur
PermaTick
Anhur
14,580
7,231
0
3,666
14,015
6,387
0
6,715
7,300
0
26,378
L
6,842
312
0
77
5,526
1,563
510
1,348
4,178
24,276
0
W
Yemoja
SenorGaga
Yemoja
2,500
1,156
2,002
3,080
9,181
7,792
23
3,417
5,764
9,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,769
Gold Earned
23,641
92
Minions Killed
85
4
Camps Cleared
5
534,872
Distance Traveled
558,642
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,229
723
41
4
1
197,744
0
L
Hou Yi
7,630
763
30
3
0
170,096
3
L
Cthulhu
6,965
697
20
2
1
191,308
3
W
Anhur
8,522
852
31
3
2
194,535
5
L
Thoth
7,174
717
42
4
3
173,468
3
W
Yemoja
7,890
789
13
1
2
166,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role