Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Mandrake385g
Tyr
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,294 Elo+
Solo
Loki
Loki
Slyven_God
Loki
Level 40
God Stats
3W - 5L
1,595 SR
Queue Stats
4W - 11L
1,387 Elo+
Solo
Team Averages
Level 107
1,532 SR
1,393 Elo+

VS

Team Averages
Level 64
1,468 SR
1,161 Elo+
Atlas
Atlas
Brennen4323
Atlas
Level 71
God Stats
5W - 11L
1,404 SR
Queue Stats
12W - 37L
1,120 Elo+
Party 1
Nox
Nox
KSI IpCIRAIN
Nox
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 16L
1,150 Elo+
Party 1
Medusa
Medusa
Marshmallowz101
Medusa
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 31L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
11 / 2 / 7
11,536
887
18,599
10,537
6,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
6 / 1 / 12
10,780
829
18,437
16,975
14,081
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 4 / 7
9,233
710
4,537
11,499
4,461
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 2
8,438
649
8,773
21,029
13,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
4 / 6 / 3
8,638
664
8,619
10,770
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 7 / 6
8,229
633
9,557
15,251
6,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
19
Kills
7
7
Deaths
19
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
11
2
7
7.25
L
3
6
2
0.67
L
4
6
3
0.92
W
6
1
12
12
L
0
7
6
0.43
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,573
Damage
26,949
39,011
Taken
47,050
24,663
Mitigated
24,603
12,351
Healing
6,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
18,599
2,946
0
3,859
10,537
6,121
1,813
4,114
5,969
0
43,783
L
8,773
3,189
429
3,870
21,029
13,404
0
0
20,490
17,918
0
L
8,619
1,171
0
220
10,770
5,123
0
464
10,114
20,459
0
W
18,437
2,782
0
5,523
16,975
14,081
334
6,578
9,851
0
40,603
L
9,557
5,321
0
2,239
15,251
6,076
0
235
14,702
0
29,847
W
4,537
2,195
234
2,735
11,499
4,461
434
6,098
5,019
0
33,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,549
Gold Earned
25,305
140
Minions Killed
95
6
Camps Cleared
4
739,796
Distance Traveled
599,279
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,536
887
55
4
2
258,305
1
L
Atlas
8,438
649
14
1
0
204,072
3
L
Nox
8,638
664
40
3
3
189,515
2
W
Tyr
10,780
829
42
3
0
250,811
0
L
Medusa
8,229
633
41
3
1
205,692
3
W
Loki
9,233
710
43
3
4
230,680
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role