Player Matchup

Thor
Thor
BlackOpticA4
Thor
Level 8
God Stats
14W - 16L
1,457 SR
Queue Stats
26W - 38L
1,434 Elo+
Party 2
King Arthur
King Arthur
Knopenhiemer
King Arthur
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 22L
1,487 Elo+
Solo
Olorun
Olorun
Smashpünkins
Olorun
Level 154
God Stats
2W - 1L
1,531 SR
Queue Stats
78W - 99L
1,505 Elo+
Solo
Ares
Ares
Squelly
Ares
Level 45
God Stats
21W - 15L
1,685 SR
Queue Stats
42W - 44L
1,585 Elo+
Party 2
Ra
Ra
ambroseOp
Ra
Level 143
God Stats
3W - 0L
1,705 SR
Queue Stats
28W - 33L
1,507 Elo+
Solo
Team Averages
Level 84
1,575 SR
1,504 Elo+

VS

Team Averages
Level 100
1,655 SR
1,489 Elo+
Sylvanus
Sylvanus
JuJuFishy
Sylvanus
Level 108
God Stats
11W - 11L
1,555 SR
Queue Stats
92W - 102L
1,515 Elo+
Solo
Hun Batz
Hun Batz
Yazilla
Hun Batz
Level 87
God Stats
0W - 1L
1,819 SR
Queue Stats
111W - 143L
1,505 Elo+
Party 3
Vamana
Vamana
demhoes
Vamana
Level 148
God Stats
9W - 6L
1,560 SR
Queue Stats
288W - 300L
1,484 Elo+
Party 1
Chernobog
Chernobog
itslordvegeta
Chernobog
Level 26
God Stats
3W - 3L
1,716 SR
Queue Stats
277W - 305L
1,406 Elo+
Party 1
Da Ji
Da Ji
spirit_of_death7
Da Ji
Level 129
God Stats
7W - 1L
1,625 SR
Queue Stats
213W - 245L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 16
16,945
1,059
34,909
21,950
16,197
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Knopenhiemer
King Arthur
20
3 / 6 / 19
14,860
929
22,469
30,562
45,282
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 7 / 17
16,352
1,022
40,778
23,607
17,523
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ares
Squelly
Ares
20
3 / 2 / 24
17,089
1,068
22,903
27,799
48,658
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
6 / 6 / 17
16,372
1,023
34,457
22,101
23,387
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Team 1 Tickets

38

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JuJuFishy
Sylvanus
20
1 / 13 / 21
17,102
1,069
22,799
45,600
52,786
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
Yazilla
Hun Batz
20
0 / 6 / 13
14,306
894
15,013
35,229
65,507
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Vamana
demhoes
Vamana
20
9 / 2 / 13
18,437
1,152
32,664
45,101
48,068
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chernobog
itslordvegeta
Chernobog
20
5 / 6 / 11
15,919
995
24,292
24,267
12,025
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
9 / 3 / 7
16,709
1,044
17,528
17,036
10,817
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
89
30
Kills
24
24
Deaths
30
93
Assists
65
Player
Kills
Deaths
Assists
KDA
W
11
3
16
6.33
L
Sylvanus
JuJuFishy
Sylvanus
1
13
21
0.88
W
King Arthur
Knopenhiemer
King Arthur
3
6
19
2.08
W
7
7
17
2.21
W
Ares
Squelly
Ares
3
2
24
7.5
L
Hun Batz
Yazilla
Hun Batz
0
6
13
1.08
W
6
6
17
2.42
L
Vamana
demhoes
Vamana
9
2
13
7.75
L
Chernobog
itslordvegeta
Chernobog
5
6
11
1.75
L
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

155,516
Damage
112,296
126,019
Taken
167,233
151,047
Mitigated
189,203
17,216
Healing
42,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,909
8,959
0
333
21,950
16,197
0
4,053
17,897
0
62,830
L
Sylvanus
JuJuFishy
Sylvanus
22,799
6,618
15,114
11,082
45,600
52,786
0
27,183
18,417
43,784
0
W
King Arthur
Knopenhiemer
King Arthur
22,469
2,271
0
0
30,562
45,282
0
5,717
21,174
0
36,253
W
40,778
23,280
3,223
5,982
23,607
17,523
0
4,688
18,919
59,942
0
W
Ares
Squelly
Ares
22,903
1,338
0
1,359
27,799
48,658
0
4,042
19,685
33,400
0
L
Hun Batz
Yazilla
Hun Batz
15,013
1,721
284
1,482
35,229
65,507
0
19,380
15,849
0
36,854
W
34,457
3,904
4,335
1,984
22,101
23,387
0
4,299
16,946
85,808
0
L
Vamana
demhoes
Vamana
32,664
20,133
2,400
10,646
45,101
48,068
0
28,455
16,646
0
77,246
L
Chernobog
itslordvegeta
Chernobog
24,292
13,850
0
1,352
24,267
12,025
0
14,467
9,800
0
68,265
L
17,528
4,137
0
0
17,036
10,817
0
8,653
8,383
0
29,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,618
Gold Earned
82,473
311
Minions Killed
296
5
Camps Cleared
17
1,366,706
Distance Traveled
1,397,557
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
16,945
1,059
62
4
0
270,584
1
L
Sylvanus
17,102
1,069
46
3
1
274,097
0
W
King Arthur
14,860
929
33
2
0
268,408
0
W
Olorun
16,352
1,022
52
3
2
236,374
0
W
Ares
17,089
1,068
24
2
1
320,876
0
L
Hun Batz
14,306
894
42
3
0
309,431
0
W
Ra
16,372
1,023
140
9
2
270,464
0
L
Vamana
18,437
1,152
80
5
6
353,487
1
L
Chernobog
15,919
995
109
7
2
264,557
0
L
Da Ji
16,709
1,044
19
1
8
195,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role