Player Matchup

Neith
Neith
AikiMiyu
Neith
Level 148
God Stats
7W - 3L
1,482 SR
Queue Stats
22W - 24L
1,551 Elo+
Party 1
Bacchus
Bacchus
MrBiscuit_TheCat
Bacchus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,600 Elo+
Party 1
Kukulkan
Kukulkan
barefootboys
Kukulkan
Level 128
God Stats
2W - 1L
1,482 SR
Queue Stats
23W - 22L
1,592 Elo+
Party 1
Sol
Sol
mandyk12
Sol
Level 118
God Stats
5W - 5L
1,427 SR
Queue Stats
134W - 127L
1,538 Elo+
Solo
King Arthur
King Arthur
xLETHALxM16x
King Arthur
Level 145
God Stats
7W - 0L
2,014 SR
Queue Stats
27W - 23L
1,600 Elo+
Party 1
Team Averages
Level 126
1,581 SR
1,576 Elo+

VS

Team Averages
Level 137
1,505 SR
1,511 Elo+
Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
BigPiffin
Rama
Level 146
God Stats
3W - 3L
1,574 SR
Queue Stats
98W - 90L
1,589 Elo+
Party 2
Ra
Ra
PèreCastor
Ra
Level 142
God Stats
1W - 1L
1,776 SR
Queue Stats
62W - 69L
1,444 Elo+
Solo
Yu Huang
Yu Huang
Xzyled
Yu Huang
Level 145
God Stats
2W - 4L
1,469 SR
Queue Stats
42W - 44L
1,584 Elo+
Party 2
Lancelot
Lancelot
ZashbyGaming
Lancelot
Level 126
God Stats
1W - 4L
1,205 SR
Queue Stats
160W - 152L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AikiMiyu
Neith
16
4 / 0 / 7
9,007
751
9,219
4,960
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

16
2 / 1 / 9
8,608
717
6,289
9,823
11,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
barefootboys
Kukulkan
16
3 / 2 / 9
9,003
750
9,165
6,768
3,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 0 / 6
8,752
729
7,078
5,452
2,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
xLETHALxM16x
King Arthur
16
3 / 1 / 10
9,149
762
11,269
13,358
12,897
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 5 / 3
7,799
650
5,053
15,845
17,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
15
1 / 3 / 1
8,461
705
7,606
9,213
4,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 3 / 1
7,650
638
3,196
10,074
4,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Yu Huang
Xzyled
Yu Huang
16
2 / 0 / 1
8,774
731
10,124
5,249
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
ZashbyGaming
Lancelot
14
1 / 4 / 1
8,008
667
3,901
11,954
8,378
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
15
Kills
4
4
Deaths
15
41
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
3
0.3
W
Neith
AikiMiyu
Neith
4
0
7
7.5
L
Rama
1
3
1
0.5
W
2
1
9
6.5
L
0
3
1
0.17
L
Yu Huang
Xzyled
Yu Huang
2
0
1
2.5
L
Lancelot
ZashbyGaming
Lancelot
1
4
1
0.38
W
Kukulkan
barefootboys
Kukulkan
3
2
9
3.75
W
3
0
6
6
W
King Arthur
xLETHALxM16x
King Arthur
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,020
Damage
29,880
40,361
Taken
52,335
33,124
Mitigated
37,953
6,532
Healing
7,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,053
877
0
1,288
15,845
17,194
0
8,226
7,316
11,565
0
W
Neith
AikiMiyu
Neith
9,219
3,652
0
1,799
4,960
2,858
1,598
1,826
3,134
0
32,143
L
Rama
7,606
5,360
0
1,692
9,213
4,778
1,418
3,476
5,637
0
36,651
W
6,289
344
0
430
9,823
11,592
0
3,973
5,850
11,471
0
L
3,196
123
1,384
2,476
10,074
4,928
0
4,397
5,460
22,362
0
L
Yu Huang
Xzyled
Yu Huang
10,124
1,324
0
375
5,249
2,675
0
2,436
2,726
44,703
0
L
Lancelot
ZashbyGaming
Lancelot
3,901
659
0
245
11,954
8,378
0
3,051
8,664
0
19,857
W
Kukulkan
barefootboys
Kukulkan
9,165
424
0
480
6,768
3,315
336
5,024
1,744
39,104
0
W
7,078
2,624
0
1,866
5,452
2,462
4,420
1,364
4,088
30,734
0
W
King Arthur
xLETHALxM16x
King Arthur
11,269
1,667
0
1,957
13,358
12,897
14
6,186
7,172
0
34,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,519
Gold Earned
40,692
254
Minions Killed
249
0
Camps Cleared
0
1,217,448
Distance Traveled
1,138,996
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,799
650
7
1
0
232,013
2
W
Neith
9,007
751
63
5
0
215,883
2
L
Rama
8,461
705
77
6
0
239,581
1
W
Bacchus
8,608
717
18
2
0
272,610
1
L
Ra
7,650
638
53
4
0
201,332
1
L
Yu Huang
8,774
731
75
6
0
245,732
3
L
Lancelot
8,008
667
37
3
0
220,338
3
W
Kukulkan
9,003
750
89
7
0
234,906
1
W
Sol
8,752
729
43
4
0
233,440
1
W
King Arthur
9,149
762
41
3
0
260,609
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role