Player Matchup

Ravana
Ravana
CreamPiedKhepri
Ravana
Level 144
God Stats
3W - 7L
1,820 SR
Queue Stats
84W - 99L
1,617 Elo+
Solo
He Bo
He Bo
QuillyBop
He Bo
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,553 Elo+
Party 1
Mulan
Mulan
Source Soul
Mulan
Level 142
God Stats
5W - 2L
1,903 SR
Queue Stats
133W - 113L
1,648 Elo+
Party 1
Medusa
Medusa
SourceBubby
Medusa
Level 128
God Stats
17W - 12L
1,640 SR
Queue Stats
110W - 97L
1,627 Elo+
Party 1
Awilix
Awilix
SourceProphet
Awilix
Level 128
God Stats
1W - 4L
1,554 SR
Queue Stats
114W - 111L
1,650 Elo+
Party 1
Team Averages
Level 131
1,683 SR
1,619 Elo+

VS

Team Averages
Level 128
1,597 SR
1,598 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
ColdCheeseburger
Ganesha
Level 160
God Stats
6W - 9L
1,454 SR
Queue Stats
139W - 126L
1,575 Elo+
Solo
Guan Yu
Guan Yu
Kiznia
Guan Yu
Level 102
God Stats
6W - 3L
1,893 SR
Queue Stats
162W - 121L
1,664 Elo+
Party 2
Chernobog
Chernobog
Makwani
Chernobog
Level 105
God Stats
2W - 4L
1,476 SR
Queue Stats
292W - 265L
1,636 Elo+
Solo
Nemesis
Nemesis
heymynameisowen
Nemesis
Level 112
God Stats
4W - 1L
1,663 SR
Queue Stats
204W - 166L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,812
535
3,562
5,006
1,302
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
QuillyBop
He Bo
9
1 / 2 / 0
4,736
526
3,047
4,088
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 0 / 3
5,521
613
3,401
5,261
3,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
10
1 / 0 / 1
5,609
623
3,505
3,578
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 1 / 1
5,192
577
1,809
5,902
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
1 / 2 / 1
5,328
592
2,467
4,729
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 1 / 2
4,970
552
2,325
4,829
2,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Guan Yu
Kiznia
Guan Yu
10
2 / 0 / 2
5,651
628
3,191
6,803
5,702
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
Makwani
Chernobog
9
0 / 1 / 3
5,157
573
1,633
5,052
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 0 / 2
5,546
616
2,521
5,701
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
4
Kills
5
5
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
2
1
0.75
W
0
1
2
1
L
0
2
0
0
W
Guan Yu
Kiznia
Guan Yu
2
0
2
3
W
Chernobog
Makwani
Chernobog
0
1
3
1.5
L
He Bo
QuillyBop
He Bo
1
2
0
0.5
L
1
0
3
2.5
L
Medusa
1
0
1
1.5
L
1
1
1
1.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,324
Damage
12,137
23,835
Taken
27,114
9,546
Mitigated
13,963
7,701
Healing
8,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
2,467
104
0
814
4,729
1,974
0
1,590
3,139
37,453
0
W
2,325
464
1,235
1,370
4,829
2,699
0
784
4,045
12,768
0
L
3,562
1,401
0
1,840
5,006
1,302
0
0
5,006
0
29,681
W
Guan Yu
Kiznia
Guan Yu
3,191
596
136
1,984
6,803
5,702
0
0
6,803
0
35,339
W
Chernobog
Makwani
Chernobog
1,633
1,161
0
2,407
5,052
1,441
0
0
5,052
0
32,025
L
He Bo
QuillyBop
He Bo
3,047
157
0
1,298
4,088
1,248
0
1,487
2,601
24,957
0
L
3,401
444
0
2,020
5,261
3,669
0
1,574
3,687
0
20,272
L
Medusa
3,505
1,649
0
2,233
3,578
1,289
0
75
3,503
0
38,125
L
1,809
758
0
310
5,902
2,038
0
1,656
4,246
0
32,849
W
2,521
786
0
995
5,701
2,147
0
673
5,028
0
41,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,870
Gold Earned
26,652
273
Minions Killed
292
0
Camps Cleared
0
867,804
Distance Traveled
959,778
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,328
592
71
8
0
160,520
3
W
Ganesha
4,970
552
0
0
0
189,663
3
L
Ravana
4,812
535
54
6
0
139,093
0
W
Guan Yu
5,651
628
51
6
0
192,230
1
W
Chernobog
5,157
573
79
9
0
181,808
3
L
He Bo
4,736
526
54
6
0
174,180
2
L
Mulan
5,521
613
28
3
0
164,704
2
L
Medusa
5,609
623
73
8
0
184,907
2
L
Awilix
5,192
577
64
7
0
204,920
1
W
Nemesis
5,546
616
91
10
0
235,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role