Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Gold III
SiyaSins
Atlas
Gold III
Level 159
God Stats
5W - 1L
1,974 SR
Queue Stats
104W - 107L
1,484 MMR
Party 1
Zeus
Zeus
Silver IV
esaule46
Zeus
Silver IV
Level 128
God Stats
62W - 89L
1,410 SR
Queue Stats
396W - 581L
853 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,628 SR
1,279 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,552 SR
984 MMR
Hachiman
Hachiman
Bronze I
I Stin I
Hachiman
Bronze I
Level 69
God Stats
1W - 4L
1,620 SR
Queue Stats
8W - 16L
1,001 MMR
Solo
Nox
Nox
Silver I
Mothafunkin22
Nox
Silver I
Level 146
God Stats
14W - 15L
1,571 SR
Queue Stats
89W - 101L
1,050 MMR
Solo
Xing Tian
Xing Tian
Silver IV
iBuildCrit
Xing Tian
Silver IV
Level 68
God Stats
8W - 14L
1,464 SR
Queue Stats
119W - 152L
900 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
7 / 2 / 3
11,814
738
14,819
11,380
5,669
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
SiyaSins
Atlas
16
1 / 2 / 10
11,720
733
8,375
19,433
26,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
16
3 / 1 / 7
10,971
686
16,429
4,874
2,409
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
BastetBaron SamediShivaChaacGeb

VS

Bans
PoseidonYmirYu HuangAthenaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
I Stin I
Hachiman
15
1 / 2 / 3
9,897
619
9,397
13,938
6,696
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 6 / 4
10,015
626
6,462
12,233
6,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
iBuildCrit
Xing Tian
15
3 / 3 / 2
11,489
718
7,224
20,909
29,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
11
Kills
5
5
Deaths
11
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
2
3
4.25
L
Hachiman
I Stin I
Hachiman
1
2
3
1.25
L
1
6
4
0.5
W
Atlas
SiyaSins
Atlas
1
2
10
3
W
Zeus
3
1
7
6.5
L
Xing Tian
iBuildCrit
Xing Tian
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,623
Damage
23,083
35,687
Taken
47,080
34,740
Mitigated
42,160
7,941
Healing
7,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
14,819
5,646
0
440
11,380
5,669
2,177
5,452
5,928
0
48,056
L
Hachiman
I Stin I
Hachiman
9,397
5,109
255
4,327
13,938
6,696
210
7,859
6,079
0
38,988
L
6,462
170
0
862
12,233
6,253
0
6,549
5,684
30,462
0
W
Atlas
SiyaSins
Atlas
8,375
3,765
542
5,926
19,433
26,662
209
7,019
12,414
19,497
0
W
Zeus
16,429
858
285
748
4,874
2,409
510
1,508
3,366
64,657
0
L
Xing Tian
iBuildCrit
Xing Tian
7,224
588
0
1,711
20,909
29,211
65
11,423
9,486
21,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,505
Gold Earned
31,401
191
Minions Killed
152
9
Camps Cleared
4
902,728
Distance Traveled
914,746
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,814
738
71
4
2
305,726
8
L
Hachiman
9,897
619
58
4
1
271,572
0
L
Nox
10,015
626
76
5
1
299,973
3
W
Atlas
11,720
733
17
1
0
294,126
0
W
Zeus
10,971
686
103
6
7
302,876
5
L
Xing Tian
11,489
718
18
1
2
343,201
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role