Player Matchup

Bacchus
Bacchus
ARGEE T8
Bacchus
Level 61
God Stats
59W - 36L
1,652 SR
Queue Stats
161W - 148L
1,504 Elo+
Party 2
Mercury
Mercury
FlossyWheat6518
Mercury
Level 29
God Stats
6W - 3L
1,779 SR
Queue Stats
117W - 113L
1,475 Elo+
Party 3
Merlin
Merlin
MakkyMaks
Merlin
Level 108
God Stats
1W - 2L
1,529 SR
Queue Stats
157W - 174L
1,430 Elo+
Party 3
Atlas
Atlas
ThrowPoppy
Atlas
Level 45
God Stats
7W - 6L
1,796 SR
Queue Stats
84W - 76L
1,505 Elo+
Party 2
Heimdallr
Heimdallr
nekozum
Heimdallr
Level 101
God Stats
6W - 8L
1,738 SR
Queue Stats
852W - 781L
1,482 Elo+
Party 2
Team Averages
Level 69
1,699 SR
1,479 Elo+

VS

Team Averages
Level 103
1,608 SR
1,410 Elo+
Lancelot
Lancelot
Cptn_Diabetes_
Lancelot
Level 141
God Stats
5W - 1L
1,300 SR
Queue Stats
41W - 48L
1,372 Elo+
Party 1
Chiron
Chiron
J-Pit-M-Viper-B
Chiron
Level 149
God Stats
41W - 20L
1,659 SR
Queue Stats
213W - 208L
1,441 Elo+
Party 1
Hades
Hades
Lost-_xHero
Hades
Level 121
God Stats
5W - 0L
1,635 SR
Queue Stats
25W - 38L
1,400 Elo+
Party 1
Cthulhu
Cthulhu
N3UROTICPANDA-37
Cthulhu
Level 34
God Stats
2W - 1L
1,870 SR
Queue Stats
6W - 9L
1,374 Elo+
Party 1
Anubis
Anubis
ivancr93
Anubis
Level 69
God Stats
73W - 60L
1,576 SR
Queue Stats
83W - 76L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ARGEE T8
Bacchus
14
6 / 3 / 5
9,188
459
9,494
16,798
10,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
3 / 2 / 3
11,653
583
9,964
15,756
7,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
MakkyMaks
Merlin
14
2 / 4 / 6
8,413
421
10,302
12,991
5,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
14
1 / 5 / 9
9,318
466
8,852
21,219
23,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heimdallr
nekozum
Heimdallr
14
2 / 4 / 1
8,971
449
5,699
15,698
6,401
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
17
6 / 4 / 6
11,095
555
17,882
20,269
10,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 1 / 3
12,275
614
11,422
14,049
7,038
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
4 / 0 / 0
11,753
588
13,000
12,404
9,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 10
9,926
496
8,133
16,607
16,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
ivancr93
Anubis
14
2 / 7 / 6
9,724
486
10,027
15,624
9,282
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
43
14
Kills
18
18
Deaths
14
24
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bacchus
ARGEE T8
Bacchus
6
3
5
2.83
W
Lancelot
6
4
6
2.25
L
3
2
3
2.25
W
5
1
3
6.5
W
4
0
0
4
L
Merlin
MakkyMaks
Merlin
2
4
6
1.25
W
1
2
10
3
L
Atlas
1
5
9
1.1
W
Anubis
ivancr93
Anubis
2
7
6
0.71
L
Heimdallr
nekozum
Heimdallr
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,311
Damage
60,464
82,462
Taken
78,953
53,184
Mitigated
52,507
9,551
Healing
27,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
ARGEE T8
Bacchus
9,494
1,185
135
1,379
16,798
10,695
0
5,632
10,960
44,967
0
W
Lancelot
17,882
3,524
0
4,888
20,269
10,625
0
6,848
13,421
0
101,977
L
9,964
5,077
0
1,343
15,756
7,693
0
6,915
8,267
0
112,377
W
11,422
4,958
1,013
6,223
14,049
7,038
717
3,018
11,031
0
128,135
W
13,000
810
46
8,681
12,404
9,506
758
1,077
11,327
84,526
0
L
Merlin
MakkyMaks
Merlin
10,302
1,229
0
799
12,991
5,272
0
4,067
8,718
51,544
0
W
8,133
633
146
1,305
16,607
16,056
0
8,795
7,812
29,094
0
L
Atlas
8,852
3,995
674
2,651
21,219
23,123
0
8,524
12,381
43,004
0
W
Anubis
ivancr93
Anubis
10,027
327
558
4,166
15,624
9,282
1,051
10,478
5,146
64,288
0
L
Heimdallr
nekozum
Heimdallr
5,699
2,619
0
2,570
15,698
6,401
0
4,614
10,976
0
64,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,543
Gold Earned
54,773
500
Minions Killed
628
0
Camps Cleared
0
1,879,770
Distance Traveled
1,922,045
12
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,188
459
57
3
0
412,289
0
W
Lancelot
11,095
555
123
6
0
429,745
3
L
Mercury
11,653
583
206
10
0
446,555
5
W
Chiron
12,275
614
198
10
0
401,667
8
W
Hades
11,753
588
156
8
0
391,142
13
L
Merlin
8,413
421
87
4
0
305,751
6
W
Cthulhu
9,926
496
40
2
0
381,291
2
L
Atlas
9,318
466
52
3
0
367,459
0
W
Anubis
9,724
486
111
6
0
318,200
1
L
Heimdallr
8,971
449
98
5
0
347,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role