Player Matchup

Thoth
Thoth
Bronze II
DatQB
Thoth
Bronze II
Level 122
God Stats
6W - 2L
1,806 SR
Queue Stats
350W - 387L
283 MMR
Solo
Fenrir
Fenrir
Bronze I
FadedCDXXFreak
Fenrir
Bronze I
Level 139
God Stats
14W - 11L
1,420 SR
Queue Stats
317W - 370L
207 MMR
Solo
Rama
Rama
Silver IV
Lucho-aguilar10
Rama
Silver IV
Level 136
God Stats
1W - 1L
1,468 SR
Queue Stats
210W - 225L
675 MMR
Solo
King Arthur
King Arthur
Silver III
hydro2121
King Arthur
Silver III
Level 140
God Stats
6W - 8L
1,445 SR
Queue Stats
545W - 570L
678 MMR
Solo
Aphrodite
Aphrodite
Bronze II
xX_Mangava_Xx
Aphrodite
Bronze II
Level 151
God Stats
1W - 2L
1,741 SR
Queue Stats
115W - 141L
319 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 138
1,576 SR
432 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 132
1,526 SR
432 MMR
Nu Wa
Nu Wa
Bronze I
Captain_Xpresso
Nu Wa
Bronze I
Level 92
God Stats
38W - 30L
1,526 SR
Queue Stats
140W - 174L
428 MMR
Solo
Ullr
Ullr
Silver V
LITTLE-DJ-SMURF
Ullr
Silver V
Level 129
God Stats
41W - 36L
1,521 SR
Queue Stats
101W - 124L
641 MMR
Solo
Arachne
Arachne
Silver V
Rëptar666
Arachne
Silver V
Level 129
God Stats
5W - 3L
1,577 SR
Queue Stats
70W - 97L
418 MMR
Solo
Cupid
Cupid
Bronze III
alhuwaikem91
Cupid
Bronze III
Level 160
God Stats
9W - 8L
1,621 SR
Queue Stats
140W - 160L
78 MMR
Solo
Agni
Agni
Silver V
supercrowley75
Agni
Silver V
Level 152
God Stats
35W - 55L
1,385 SR
Queue Stats
361W - 393L
595 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DatQB
Thoth
20
9 / 4 / 3
13,566
543
16,884
18,328
7,654
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
9 / 6 / 2
10,949
438
9,373
19,944
9,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 8 / 1
10,405
416
6,111
22,153
7,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
hydro2121
King Arthur
14
0 / 7 / 3
9,892
396
9,527
26,633
27,023
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
xX_Mangava_Xx
Aphrodite
17
1 / 7 / 6
10,647
426
5,933
18,527
12,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
BastetSkadiBellona

VS

Bans
AresMorgan Le FayIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 3 / 13
14,709
588
26,190
16,907
7,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
9 / 4 / 5
13,889
556
17,369
16,776
6,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Rëptar666
Arachne
20
11 / 2 / 5
15,696
628
11,165
29,599
13,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
7 / 9 / 9
13,699
548
14,317
24,190
10,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
4 / 5 / 6
15,034
601
11,608
12,791
4,560
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
21
Kills
32
32
Deaths
23
15
Assists
38
Player
Kills
Deaths
Assists
KDA
W
1
3
13
2.5
L
Thoth
DatQB
Thoth
9
4
3
2.63
L
9
6
2
1.67
W
9
4
5
2.88
L
2
8
1
0.31
W
Arachne
Rëptar666
Arachne
11
2
5
6.75
W
7
9
9
1.28
L
King Arthur
hydro2121
King Arthur
0
7
3
0.21
W
4
5
6
1.4
L
Aphrodite
xX_Mangava_Xx
Aphrodite
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,828
Damage
80,649
105,585
Taken
100,263
63,146
Mitigated
43,029
24,096
Healing
32,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,190
4,248
0
5,528
16,907
7,391
6,218
3,021
13,774
146,870
0
L
Thoth
DatQB
Thoth
16,884
420
0
589
18,328
7,654
0
8,089
10,239
105,317
0
L
9,373
1,826
0
4,170
19,944
9,029
200
7,028
12,916
0
46,161
W
17,369
8,398
0
2,715
16,776
6,642
5,624
6,761
9,793
0
94,084
L
6,111
4,916
0
7,104
22,153
7,024
424
3,460
18,693
0
81,965
W
Arachne
Rëptar666
Arachne
11,165
7,244
0
12,338
29,599
13,703
6,197
6,898
22,581
0
127,278
W
14,317
8,670
733
7,973
24,190
10,733
1,831
7,383
16,667
0
81,719
L
King Arthur
hydro2121
King Arthur
9,527
1,242
0
1,803
26,633
27,023
52
11,906
14,727
0
69,487
W
11,608
1,128
0
3,319
12,791
4,560
2,279
4,340
8,277
108,827
0
L
Aphrodite
xX_Mangava_Xx
Aphrodite
5,933
987
1,977
8,453
18,527
12,416
32
7,315
11,212
57,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,459
Gold Earned
73,027
614
Minions Killed
688
0
Camps Cleared
0
1,856,773
Distance Traveled
2,225,352
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,709
588
157
6
0
409,272
1
L
Thoth
13,566
543
193
8
0
406,007
0
L
Fenrir
10,949
438
90
4
0
307,410
4
W
Ullr
13,889
556
119
5
0
433,394
3
L
Rama
10,405
416
129
5
0
373,114
4
W
Arachne
15,696
628
138
6
0
554,156
1
W
Cupid
13,699
548
83
3
0
358,638
1
L
King Arthur
9,892
396
112
4
0
358,887
2
W
Agni
15,034
601
191
8
0
469,892
1
L
Aphrodite
10,647
426
90
4
0
411,355
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role