Player Matchup

Bastet
Bastet
JXDoobieX
Bastet
Level 145
God Stats
13W - 1L
1,694 SR
Queue Stats
211W - 206L
1,578 Elo+
Party 2
Ares
Ares
Rotty757
Ares
Level 124
God Stats
1W - 2L
1,128 SR
Queue Stats
9W - 35L
1,117 Elo+
Party 2
Scylla
Scylla
Zachavelli
Scylla
Level 158
God Stats
2W - 0L
1,611 SR
Queue Stats
55W - 27L
1,745 Elo+
Party 2
Team Averages
Level 142
1,478 SR
1,480 Elo+

VS

Team Averages
Level 31
1,479 SR
1,281 Elo+
Atlas
Atlas
 
Atlas
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
BlackTuesday31
Achilles
Level 28
God Stats
8W - 11L
1,436 SR
Queue Stats
23W - 50L
1,196 Elo+
Party 1
Ullr
Ullr
BruhkennyVI6098
Ullr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 34L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JXDoobieX
Bastet
15
5 / 0 / 10
9,849
758
15,239
10,167
4,963
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
14
7 / 2 / 8
10,892
838
9,576
16,097
19,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
Zachavelli
Scylla
15
6 / 1 / 10
10,206
785
26,386
7,180
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 4 / 2
8,576
660
6,669
24,621
20,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
13
2 / 4 / 1
8,994
692
6,375
18,961
18,166
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 10 / 3
7,554
581
3,098
15,633
6,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
18
Kills
3
3
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
4
2
0.5
L
Achilles
2
4
1
0.63
L
0
10
3
0.15
W
Bastet
JXDoobieX
Bastet
5
0
10
10
W
Ares
7
2
8
5.5
W
Scylla
Zachavelli
Scylla
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,201
Damage
16,142
33,444
Taken
59,215
27,747
Mitigated
45,389
7,007
Healing
2,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,669
2,261
313
1,562
24,621
20,806
0
15,445
9,176
22,410
0
L
Achilles
6,375
1,086
0
453
18,961
18,166
0
12,146
6,815
0
24,883
L
3,098
1,571
0
259
15,633
6,417
0
8,520
7,113
0
16,188
W
Bastet
JXDoobieX
Bastet
15,239
3,319
0
2,580
10,167
4,963
1,542
2,310
7,728
0
50,374
W
Ares
9,576
180
0
3,507
16,097
19,680
146
2,748
13,349
13,373
0
W
Scylla
Zachavelli
Scylla
26,386
3,099
0
920
7,180
3,104
825
2,179
4,932
60,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,947
Gold Earned
25,124
142
Minions Killed
90
9
Camps Cleared
2
702,243
Distance Traveled
602,306
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,576
660
22
2
1
209,759
0
L
Achilles
8,994
692
36
3
1
220,210
0
L
Ullr
7,554
581
32
2
0
172,337
0
W
Bastet
9,849
758
61
5
3
259,960
2
W
Ares
10,892
838
8
1
1
213,746
2
W
Scylla
10,206
785
73
6
5
228,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role