Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
CHEROSO3482
Bakasura
Level 65
God Stats
6W - 4L
1,609 SR
Queue Stats
107W - 129L
1,334 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ZeOcalango
Morgan Le Fay
Level 62
God Stats
6W - 12L
1,492 SR
Queue Stats
31W - 52L
1,281 Elo+
Party 1
Cthulhu
Cthulhu
teban21
Cthulhu
Level 56
God Stats
4W - 2L
1,510 SR
Queue Stats
190W - 215L
1,371 Elo+
Solo
Team Averages
Level 95
1,522 SR
1,397 Elo+

VS

Team Averages
Level 86
1,483 SR
1,490 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
B0T-_DI3G00
Jing Wei
Level 33
God Stats
1W - 1L
1,680 SR
Queue Stats
142W - 196L
1,416 Elo+
Solo
Guan Yu
Guan Yu
Itsraafz
Guan Yu
Level 47
God Stats
53W - 51L
1,463 SR
Queue Stats
168W - 217L
1,379 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
felino003
Morgan Le Fay
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,786 Elo+
Solo
Lancelot
Lancelot
tafarel_god
Lancelot
Level 128
God Stats
1W - 3L
1,272 SR
Queue Stats
213W - 296L
1,367 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 2 / 1
7,542
629
4,208
9,630
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
 
Ullr
11
4 / 1 / 8
6,825
569
9,943
7,345
2,523
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bakasura
CHEROSO3482
Bakasura
11
1 / 4 / 2
7,029
586
3,628
6,562
3,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
ZeOcalango
Morgan Le Fay
11
3 / 2 / 2
6,993
583
5,561
4,914
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
teban21
Cthulhu
11
5 / 2 / 6
7,320
610
6,140
11,668
9,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
3 / 3 / 1
6,127
511
2,209
7,678
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
B0T-_DI3G00
Jing Wei
9
2 / 5 / 1
5,565
464
5,065
9,288
2,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
Itsraafz
Guan Yu
7
0 / 6 / 1
4,661
388
4,733
9,384
6,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
felino003
Morgan Le Fay
10
3 / 4 / 4
5,973
498
6,701
9,477
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lancelot
tafarel_god
Lancelot
10
3 / 3 / 2
6,186
516
4,447
8,354
3,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
20
Kills
11
11
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
1
3.75
W
Ullr
 
Ullr
4
1
8
8
L
Amaterasu
 
Amaterasu
3
3
1
1.17
L
Jing Wei
B0T-_DI3G00
Jing Wei
2
5
1
0.5
W
Bakasura
CHEROSO3482
Bakasura
1
4
2
0.5
L
Guan Yu
Itsraafz
Guan Yu
0
6
1
0.08
W
Morgan Le Fay
ZeOcalango
Morgan Le Fay
3
2
2
2
L
Morgan Le Fay
felino003
Morgan Le Fay
3
4
4
1.25
L
Lancelot
tafarel_god
Lancelot
3
3
2
1.33
W
Cthulhu
teban21
Cthulhu
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,480
Damage
23,155
40,119
Taken
44,181
20,569
Mitigated
19,528
9,869
Healing
10,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,208
436
0
3,323
9,630
3,813
0
1,160
8,413
0
41,817
W
Ullr
 
Ullr
9,943
5,610
0
1,505
7,345
2,523
723
600
6,474
0
39,361
L
Amaterasu
 
Amaterasu
2,209
1,205
0
2,689
7,678
3,440
995
0
7,608
0
23,626
L
Jing Wei
B0T-_DI3G00
Jing Wei
5,065
4,265
0
1,535
9,288
2,790
0
2,215
7,073
0
25,625
W
Bakasura
CHEROSO3482
Bakasura
3,628
1,756
0
1,165
6,562
3,018
882
1,078
5,484
0
34,227
L
Guan Yu
Itsraafz
Guan Yu
4,733
1,098
293
1,715
9,384
6,778
0
2,303
7,081
0
17,423
W
Morgan Le Fay
ZeOcalango
Morgan Le Fay
5,561
182
0
806
4,914
2,200
678
3,147
1,767
41,628
0
L
Morgan Le Fay
felino003
Morgan Le Fay
6,701
988
0
1,672
9,477
3,467
0
5,175
3,742
27,664
0
L
Lancelot
tafarel_god
Lancelot
4,447
1,571
0
2,609
8,354
3,053
0
2,008
6,296
0
30,745
W
Cthulhu
teban21
Cthulhu
6,140
1,624
0
3,070
11,668
9,015
153
716
10,775
27,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,709
Gold Earned
28,512
342
Minions Killed
197
0
Camps Cleared
0
1,199,961
Distance Traveled
1,100,870
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,542
629
74
6
0
268,288
0
W
Ullr
6,825
569
61
5
0
203,671
1
L
Amaterasu
6,127
511
44
4
0
209,255
3
L
Jing Wei
5,565
464
42
4
0
220,488
1
W
Bakasura
7,029
586
86
7
0
272,182
1
L
Guan Yu
4,661
388
22
2
0
225,901
0
W
Morgan Le Fay
6,993
583
80
7
0
229,351
1
L
Morgan Le Fay
5,973
498
34
3
0
210,227
1
L
Lancelot
6,186
516
55
5
0
234,999
2
W
Cthulhu
7,320
610
41
3
0
226,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role