Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Alexonism
Nu Wa
Level 157
God Stats
203W - 139L
1,575 SR
Queue Stats
815W - 810L
1,470 Elo+
Solo
Chiron
Chiron
cuxx13
Chiron
Level 154
God Stats
2W - 1L
1,750 SR
Queue Stats
41W - 51L
1,508 Elo+
Solo
Raijin
Raijin
smokingtheturtle
Raijin
Level 101
God Stats
14W - 14L
1,562 SR
Queue Stats
335W - 325L
1,463 Elo+
Solo
Geb
Geb
the true Hades
Geb
Level 107
God Stats
26W - 20L
1,615 SR
Queue Stats
189W - 184L
1,465 Elo+
Solo
Team Averages
Level 136
1,600 SR
1,481 Elo+

VS

Team Averages
Level 109
1,519 SR
1,502 Elo+
Athena
Athena
Chrisreddog13
Athena
Level 99
God Stats
10W - 12L
1,571 SR
Queue Stats
443W - 441L
1,492 Elo+
Party 1
Skadi
Skadi
ElderSpaceMonky
Skadi
Level 101
God Stats
16W - 15L
1,546 SR
Queue Stats
220W - 227L
1,464 Elo+
Solo
Pele
Pele
Lil_RickyX2
Pele
Level 107
God Stats
4W - 6L
1,219 SR
Queue Stats
283W - 277L
1,413 Elo+
Solo
Serqet
Serqet
ManaChalice
Serqet
Level 137
God Stats
0W - 4L
1,558 SR
Queue Stats
13W - 20L
1,633 Elo+
Solo
Raijin
Raijin
Scampzzy
Raijin
Level 102
God Stats
1W - 2L
1,702 SR
Queue Stats
308W - 308L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 3 / 7
10,379
577
9,668
14,875
6,711
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Alexonism
Nu Wa
17
5 / 1 / 8
11,190
622
18,835
11,663
4,743
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
cuxx13
Chiron
17
10 / 2 / 6
10,862
603
15,272
15,406
5,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 4
9,682
538
11,580
11,532
5,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 0 / 11
8,913
495
4,118
7,197
5,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,806
434
3,296
13,211
11,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 8 / 1
8,372
465
8,660
16,578
6,102
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 5 / 1
9,585
533
10,889
22,824
10,934
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
12
2 / 5 / 3
8,379
466
6,761
14,833
6,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Raijin
Scampzzy
Raijin
13
1 / 5 / 3
8,066
448
8,990
13,546
5,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
26
Kills
8
8
Deaths
26
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
7
3.83
W
Nu Wa
Alexonism
Nu Wa
5
1
8
9
L
1
3
2
0.67
L
2
8
1
0.31
L
2
5
1
0.5
L
Serqet
2
5
3
0.7
L
Raijin
Scampzzy
Raijin
1
5
3
0.5
W
Chiron
cuxx13
Chiron
10
2
6
6.5
W
2
2
4
2
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,473
Damage
38,596
60,673
Taken
80,992
27,492
Mitigated
41,234
18,355
Healing
17,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,668
1,520
364
2,457
14,875
6,711
2,153
2,534
11,762
0
68,276
W
Nu Wa
Alexonism
Nu Wa
18,835
8,161
0
4,670
11,663
4,743
3,252
281
11,184
90,590
0
L
3,296
633
0
1,688
13,211
11,800
0
5,585
7,312
27,043
0
L
8,660
3,986
0
1,316
16,578
6,102
442
2,331
14,225
0
56,013
L
10,889
1,467
0
9,248
22,824
10,934
0
16,079
6,617
0
94,550
L
Serqet
6,761
1,106
0
4,457
14,833
6,936
0
3,942
10,765
0
54,237
L
Raijin
Scampzzy
Raijin
8,990
507
0
1,200
13,546
5,462
0
5,730
7,540
71,222
0
W
Chiron
cuxx13
Chiron
15,272
6,645
753
6,285
15,406
5,669
2,041
1,955
12,440
0
88,753
W
11,580
857
165
1,840
11,532
5,076
144
5,251
6,281
77,427
0
W
4,118
353
0
1,821
7,197
5,293
0
2,665
4,228
16,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,026
Gold Earned
42,208
547
Minions Killed
470
0
Camps Cleared
0
1,766,494
Distance Traveled
1,688,770
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,379
577
110
6
0
404,204
4
W
Nu Wa
11,190
622
147
8
0
299,735
3
L
Athena
7,806
434
40
2
0
365,551
6
L
Skadi
8,372
465
83
5
0
304,213
3
L
Pele
9,585
533
164
9
0
322,195
2
L
Serqet
8,379
466
78
4
0
385,921
7
L
Raijin
8,066
448
105
6
0
310,890
6
W
Chiron
10,862
603
112
6
0
333,566
3
W
Raijin
9,682
538
149
8
0
323,993
3
W
Geb
8,913
495
29
2
0
404,996
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role