Player Matchup

Chaac
Chaac
AMONEY777
Chaac
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
AbsoluteFox7127
Nu Wa
Level 85
God Stats
30W - 26L
1,519 SR
Queue Stats
495W - 486L
1,415 Elo+
Solo
Athena
Athena
PhxntomTrey
Athena
Level 45
God Stats
7W - 13L
1,437 SR
Queue Stats
8W - 15L
1,491 Elo+
Solo
Sol
Sol
ashlynne002
Sol
Level 88
God Stats
29W - 23L
1,493 SR
Queue Stats
588W - 681L
1,443 Elo+
Solo
Merlin
Merlin
ty2371
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 61
1,490 SR
1,470 Elo+

VS

Team Averages
Level 66
1,563 SR
1,359 Elo+
Ganesha
Ganesha
Rough Pounding
Ganesha
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,578 Elo+
Solo
Skadi
Skadi
Sp0KyGh05t
Skadi
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,239 Elo+
Solo
Anubis
Anubis
StepUpSlime
Anubis
Level 69
God Stats
16W - 18L
1,424 SR
Queue Stats
109W - 127L
1,367 Elo+
Solo
Osiris
Osiris
l Acheron l
Osiris
Level 62
God Stats
2W - 0L
1,892 SR
Queue Stats
13W - 12L
1,305 Elo+
Party 1
Fenrir
Fenrir
l Hinotori l
Fenrir
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AMONEY777
Chaac
5
1 / 3 / 0
4,064
406
426
3,631
1,215
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
1 / 2 / 1
4,674
467
2,267
4,427
1,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
6
0 / 1 / 2
4,345
435
1,296
6,393
2,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 2 / 1
4,672
467
3,923
5,429
1,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
ty2371
Merlin
7
0 / 3 / 0
4,384
438
1,368
3,334
924
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 3
4,374
437
1,042
6,172
2,850
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
8
0 / 1 / 2
4,931
493
4,999
3,927
1,212
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
10
2 / 0 / 3
5,798
580
3,638
3,556
1,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
10
4 / 0 / 2
5,783
578
4,097
4,576
2,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
10
5 / 1 / 1
6,457
646
2,571
5,400
2,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
11
11
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
AMONEY777
Chaac
1
3
0
0.33
L
1
2
1
0.75
L
Athena
0
1
2
1
W
0
1
3
1.5
W
Skadi
0
1
2
1
W
Anubis
2
0
3
3.5
L
1
2
1
0.75
W
Osiris
4
0
2
5
W
Fenrir
5
1
1
5.5
L
Merlin
ty2371
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,280
Damage
16,347
23,214
Taken
23,631
7,445
Mitigated
10,711
3,488
Healing
6,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AMONEY777
Chaac
426
312
0
202
3,631
1,215
0
440
3,191
0
5,030
L
2,267
330
0
0
4,427
1,183
323
1,496
2,931
23,594
0
L
Athena
1,296
524
81
1,388
6,393
2,859
46
1,006
5,387
10,529
0
W
1,042
243
0
580
6,172
2,850
355
3,374
2,744
9,010
0
W
Skadi
4,999
2,054
0
1,885
3,927
1,212
486
1,945
1,940
0
28,123
W
Anubis
3,638
244
0
1,048
3,556
1,676
865
1,404
2,044
40,830
0
L
3,923
1,688
0
1,773
5,429
1,264
368
1,199
4,230
26,661
0
W
Osiris
4,097
1,341
0
390
4,576
2,943
432
1,529
3,025
0
24,516
W
Fenrir
2,571
1,041
0
2,404
5,400
2,030
792
354
5,024
0
31,915
L
Merlin
ty2371
Merlin
1,368
122
0
44
3,334
924
29
539
2,795
15,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,139
Gold Earned
27,343
138
Minions Killed
229
0
Camps Cleared
0
787,023
Distance Traveled
857,492
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,064
406
7
1
0
126,984
0
L
Nu Wa
4,674
467
40
4
0
144,273
0
L
Athena
4,345
435
18
2
0
179,256
1
W
Ganesha
4,374
437
2
0
0
163,117
3
W
Skadi
4,931
493
52
5
0
155,010
1
W
Anubis
5,798
580
64
6
0
154,593
2
L
Sol
4,672
467
45
5
0
157,030
1
W
Osiris
5,783
578
36
4
0
183,052
0
W
Fenrir
6,457
646
75
8
0
201,720
0
L
Merlin
4,384
438
28
3
0
179,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role