Player Matchup

Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Caio lord12
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,046 Elo+
Party 1
Yemoja
Yemoja
MarHugo27
Yemoja
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 26L
1,017 Elo+
Party 1
Ne Zha
Ne Zha
NissanTK
Ne Zha
Level 122
God Stats
17W - 24L
1,427 SR
Queue Stats
168W - 185L
1,431 Elo+
Party 1
Aphrodite
Aphrodite
SeismicMichii
Aphrodite
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 14L
1,046 Elo+
Party 1
Team Averages
Level 53
1,485 SR
1,208 Elo+

VS

Team Averages
Level 65
1,440 SR
1,355 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Nenosantos4746
Shiva
Level 89
God Stats
7W - 7L
1,516 SR
Queue Stats
179W - 176L
1,397 Elo+
Solo
Nu Wa
Nu Wa
biga456edu
Nu Wa
Level 87
God Stats
86W - 68L
1,509 SR
Queue Stats
720W - 714L
1,454 Elo+
Solo
Bakasura
Bakasura
calvodegemeos
Bakasura
Level 5
God Stats
6W - 8L
1,467 SR
Queue Stats
98W - 133L
1,296 Elo+
Party 2
Medusa
Medusa
electric533yam
Medusa
Level 40
God Stats
8W - 9L
1,206 SR
Queue Stats
113W - 133L
1,127 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 9 / 3
8,831
465
13,914
19,504
5,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Caio lord12
Guan Yu
13
1 / 9 / 2
8,062
424
6,922
20,231
13,762
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
MarHugo27
Yemoja
12
3 / 4 / 5
7,770
409
3,380
15,488
9,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
NissanTK
Ne Zha
14
7 / 7 / 3
9,695
510
14,851
21,930
8,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
SeismicMichii
Aphrodite
10
0 / 9 / 4
6,774
357
3,910
14,663
4,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
17
5 / 1 / 10
10,936
576
15,371
23,326
19,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 5 / 13
8,890
468
5,566
20,284
18,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
14
7 / 5 / 10
10,044
529
16,143
10,899
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
calvodegemeos
Bakasura
18
20 / 2 / 3
12,330
649
21,628
17,872
8,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
6 / 2 / 4
9,966
525
11,852
16,250
6,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
15
Kills
38
38
Deaths
15
17
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
9
3
0.61
W
Erlang Shen
 
Erlang Shen
5
1
10
10
L
Guan Yu
Caio lord12
Guan Yu
1
9
2
0.22
L
Yemoja
MarHugo27
Yemoja
3
4
5
1.38
W
0
5
13
1.3
L
Ne Zha
NissanTK
Ne Zha
7
7
3
1.21
L
Aphrodite
SeismicMichii
Aphrodite
0
9
4
0.22
W
Nu Wa
7
5
10
2.4
W
Bakasura
calvodegemeos
Bakasura
20
2
3
10.75
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,977
Damage
70,560
91,816
Taken
88,631
41,796
Mitigated
56,648
20,795
Healing
22,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
13,914
9,435
0
3,417
19,504
5,798
156
1,704
16,590
0
76,402
W
Erlang Shen
 
Erlang Shen
15,371
9,199
0
12,561
23,326
19,005
2,873
434
22,892
0
87,985
L
Guan Yu
Caio lord12
Guan Yu
6,922
2,610
602
1,546
20,231
13,762
0
2,399
17,048
89
34,481
L
Yemoja
MarHugo27
Yemoja
3,380
771
2,572
1,295
15,488
9,144
0
2,566
12,220
17,886
0
W
5,566
977
966
2,740
20,284
18,358
626
1,795
18,489
0
36,485
L
Ne Zha
NissanTK
Ne Zha
14,851
3,828
0
6,522
21,930
8,357
0
4,291
16,259
0
57,608
L
Aphrodite
SeismicMichii
Aphrodite
3,910
1,241
1,630
3,211
14,663
4,735
0
3,931
9,731
33,854
0
W
Nu Wa
16,143
4,398
0
40
10,899
3,879
2,218
1,382
9,517
50,290
0
W
Bakasura
calvodegemeos
Bakasura
21,628
14,292
0
3,373
17,872
8,885
4,879
1,885
15,987
0
79,587
W
11,852
6,154
0
2,995
16,250
6,521
2,926
1,818
14,432
0
50,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,132
Gold Earned
52,166
318
Minions Killed
441
0
Camps Cleared
0
1,579,785
Distance Traveled
1,759,680
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,831
465
103
5
0
298,151
3
W
Erlang Shen
10,936
576
130
7
0
337,195
0
L
Guan Yu
8,062
424
58
3
0
351,229
1
L
Yemoja
7,770
409
25
1
0
319,874
2
W
Shiva
8,890
468
53
3
0
372,169
12
L
Ne Zha
9,695
510
85
4
0
337,990
0
L
Aphrodite
6,774
357
47
2
0
272,541
0
W
Nu Wa
10,044
529
67
4
0
290,111
1
W
Bakasura
12,330
649
131
7
0
429,457
0
W
Medusa
9,966
525
60
3
0
330,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role