Player Matchup

Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Jormungandr
Jormungandr
BenjiIsopod
Jormungandr
Level 96
God Stats
7W - 4L
1,581 SR
Queue Stats
59W - 73L
1,436 Elo+
Party 4
Anubis
Anubis
CharBartlsby
Anubis
Level 156
God Stats
1W - 1L
1,517 SR
Queue Stats
145W - 105L
1,650 Elo+
Party 1
Skadi
Skadi
RosieRingz
Skadi
Level 33
God Stats
6W - 7L
1,488 SR
Queue Stats
123W - 120L
1,560 Elo+
Party 1
Team Averages
Level 109
1,517 SR
1,529 Elo+

VS

Team Averages
Level 77
1,614 SR
1,474 Elo+
Lancelot
Lancelot
 
Lancelot
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
BoogieJonesJr
Atlas
Level 142
God Stats
12W - 19L
1,469 SR
Queue Stats
91W - 79L
1,500 Elo+
Solo
Scylla
Scylla
DarkDaddy118
Scylla
Level 39
God Stats
1W - 3L
1,805 SR
Queue Stats
32W - 34L
1,534 Elo+
Party 2
Thanatos
Thanatos
SmurfitySmurfson
Thanatos
Level 11
God Stats
4W - 7L
1,796 SR
Queue Stats
50W - 52L
1,313 Elo+
Party 2
Ymir
Ymir
TEAMKILLA188
Ymir
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 114L
1,522 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
5 / 0 / 10
9,096
827
6,486
6,053
3,578
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tiamat
 
Tiamat
15
2 / 1 / 6
8,523
775
4,404
3,046
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
BenjiIsopod
Jormungandr
15
2 / 0 / 2
8,075
734
2,355
3,844
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
16
6 / 1 / 8
9,237
840
8,830
5,820
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
16
3 / 1 / 8
9,100
827
6,071
6,264
2,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
0 / 3 / 1
6,841
622
830
6,341
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
1 / 5 / 0
6,634
603
2,811
8,028
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
14
2 / 2 / 0
7,819
711
8,723
5,103
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 5 / 2
7,185
653
2,282
7,502
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 0
6,822
620
2,050
8,394
5,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
18
Kills
3
3
Deaths
18
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
0
10
10
W
Tiamat
 
Tiamat
2
1
6
5
L
Lancelot
 
Lancelot
0
3
1
0.17
W
Jormungandr
BenjiIsopod
Jormungandr
2
0
2
3
L
1
5
0
0.2
W
Anubis
6
1
8
10
L
Scylla
2
2
0
1
W
Skadi
3
1
8
7
L
0
5
2
0.2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,146
Damage
16,696
25,027
Taken
35,368
13,246
Mitigated
15,712
4,104
Healing
4,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,486
357
0
984
6,053
3,578
0
1,234
4,701
0
22,531
W
Tiamat
 
Tiamat
4,404
134
0
838
3,046
1,684
287
1,772
1,245
23,090
0
L
Lancelot
 
Lancelot
830
134
0
0
6,341
2,379
0
2,230
4,111
0
8,228
W
Jormungandr
BenjiIsopod
Jormungandr
2,355
704
0
0
3,844
2,604
323
2,769
1,075
17,301
0
L
2,811
675
0
514
8,028
2,869
0
3,212
4,816
8,980
0
W
Anubis
8,830
490
0
1,976
5,820
2,962
0
4,367
1,233
27,785
0
L
Scylla
8,723
200
0
330
5,103
1,809
0
3,486
1,351
34,696
0
W
Skadi
6,071
2,868
0
306
6,264
2,418
5,599
2,995
3,189
0
41,187
L
2,282
529
0
2,013
7,502
3,251
0
3,474
3,786
0
12,496
L
2,050
193
1,006
722
8,394
5,404
0
2,608
5,715
10,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,031
Gold Earned
35,301
253
Minions Killed
130
0
Camps Cleared
0
1,204,141
Distance Traveled
904,904
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,096
827
31
3
0
294,919
0
W
Tiamat
8,523
775
60
5
0
246,106
1
L
Lancelot
6,841
622
25
2
0
221,648
0
W
Jormungandr
8,075
734
33
3
0
224,252
1
L
Atlas
6,634
603
10
1
0
99,647
1
W
Anubis
9,237
840
51
5
0
240,026
3
L
Scylla
7,819
711
59
5
0
206,976
4
W
Skadi
9,100
827
78
7
0
198,838
0
L
Thanatos
7,185
653
24
2
0
220,879
2
L
Ymir
6,822
620
12
1
0
155,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role