Player Matchup

Zhong Kui
Zhong Kui
Iinkbot
Zhong Kui
Level 30
God Stats
2W - 0L
1,737 SR
Queue Stats
58W - 21L
1,717 Elo+
Party 2
Fenrir
Fenrir
Mok915
Fenrir
Level 97
God Stats
1W - 0L
1,657 SR
Queue Stats
87W - 41L
1,737 Elo+
Party 2
Cabrakan
Cabrakan
YepYup6990
Cabrakan
Level 129
God Stats
1W - 1L
1,751 SR
Queue Stats
106W - 64L
1,625 Elo+
Party 2
Team Averages
Level 85
1,715 SR
1,693 Elo+

VS

Team Averages
Level 100
1,881 SR
1,970 Elo+
Lancelot
Lancelot
BigBadGage
Lancelot
Level 160
God Stats
54W - 3L
2,148 SR
Queue Stats
930W - 99L
1,998 Elo+
Party 1
King Arthur
King Arthur
CervicalPuja
King Arthur
Level 12
God Stats
4W - 1L
1,802 SR
Queue Stats
56W - 5L
1,926 Elo+
Party 1
Nu Wa
Nu Wa
Dennys24hrDiner
Nu Wa
Level 129
God Stats
5W - 1L
1,692 SR
Queue Stats
660W - 60L
1,984 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Iinkbot
Zhong Kui
13
5 / 1 / 2
8,667
722
8,284
8,008
5,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Mok915
Fenrir
12
0 / 1 / 5
7,362
614
4,126
7,933
6,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
YepYup6990
Cabrakan
12
2 / 2 / 5
7,843
654
10,936
12,852
12,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BigBadGage
Lancelot
13
2 / 3 / 2
8,073
673
11,200
11,924
5,079
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

King Arthur
CervicalPuja
King Arthur
13
1 / 3 / 2
7,905
659
6,244
11,098
9,993
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 1 / 3
7,855
655
6,970
5,668
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
7
Kills
4
4
Deaths
7
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BigBadGage
Lancelot
2
3
2
1
L
King Arthur
CervicalPuja
King Arthur
1
3
2
0.67
L
1
1
3
2.5
W
Zhong Kui
Iinkbot
Zhong Kui
5
1
2
6
W
Fenrir
Mok915
Fenrir
0
1
5
2.5
W
Cabrakan
YepYup6990
Cabrakan
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,346
Damage
24,414
28,793
Taken
28,690
24,560
Mitigated
17,147
2,986
Healing
3,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BigBadGage
Lancelot
11,200
1,589
0
2,047
11,924
5,079
0
7,629
3,990
0
34,890
L
King Arthur
CervicalPuja
King Arthur
6,244
731
0
980
11,098
9,993
0
6,627
4,021
0
31,368
L
6,970
2,320
0
750
5,668
2,075
0
4,679
806
23,705
0
W
Zhong Kui
Iinkbot
Zhong Kui
8,284
2,534
0
770
8,008
5,787
0
1,172
6,836
38,049
0
W
Fenrir
Mok915
Fenrir
4,126
656
0
441
7,933
6,233
0
2,716
5,217
0
13,855
W
Cabrakan
YepYup6990
Cabrakan
10,936
1,454
0
1,775
12,852
12,540
0
3,507
9,345
27,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,872
Gold Earned
23,833
136
Minions Killed
158
3
Camps Cleared
9
629,838
Distance Traveled
713,759
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,073
673
48
4
4
262,550
5
L
King Arthur
7,905
659
62
5
4
245,494
3
L
Nu Wa
7,855
655
48
4
1
205,715
2
W
Zhong Kui
8,667
722
72
6
0
184,921
0
W
Fenrir
7,362
614
24
2
0
225,325
2
W
Cabrakan
7,843
654
40
3
3
219,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role