Player Matchup

Janus
Janus
A100mexicankids
Janus
Level 142
God Stats
0W - 1L
1,635 SR
Queue Stats
63W - 76L
1,432 Elo+
Party 1
Chiron
Chiron
MegaMcChorizo
Chiron
Level 105
God Stats
2W - 3L
1,157 SR
Queue Stats
166W - 157L
1,439 Elo+
Solo
Hun Batz
Hun Batz
alfacemi
Hun Batz
Level 103
God Stats
9W - 6L
1,508 SR
Queue Stats
262W - 304L
1,483 Elo+
Solo
Lancelot
Lancelot
brianmoore99
Lancelot
Level 149
God Stats
0W - 3L
1,207 SR
Queue Stats
50W - 55L
1,568 Elo+
Party 1
Ganesha
Ganesha
the5tyr
Ganesha
Level 37
God Stats
0W - 1L
1,766 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 107
1,455 SR
1,484 Elo+

VS

Team Averages
Level 106
1,496 SR
1,433 Elo+
Sun Wukong
Sun Wukong
Chiko1324
Sun Wukong
Level 129
God Stats
51W - 23L
1,648 SR
Queue Stats
239W - 219L
1,577 Elo+
Solo
Rama
Rama
HmmAlright
Rama
Level 33
God Stats
1W - 0L
1,366 SR
Queue Stats
3W - 8L
1,187 Elo+
Solo
Lancelot
Lancelot
PicklesAreDank
Lancelot
Level 155
God Stats
31W - 21L
1,425 SR
Queue Stats
333W - 347L
1,390 Elo+
Solo
Da Ji
Da Ji
RSauceBeast2
Da Ji
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 61L
1,536 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
skullyboney_
Morgan Le Fay
Level 89
God Stats
1W - 2L
1,541 SR
Queue Stats
9W - 21L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,191
423
4,415
11,394
4,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 2
7,341
432
11,827
10,790
4,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hun Batz
alfacemi
Hun Batz
15
2 / 2 / 0
8,451
497
5,777
14,393
5,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Lancelot
brianmoore99
Lancelot
14
2 / 5 / 1
8,677
510
10,025
23,133
12,574
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
the5tyr
Ganesha
12
0 / 2 / 5
8,035
473
3,368
11,173
12,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chiko1324
Sun Wukong
15
3 / 0 / 4
9,894
582
14,640
16,233
11,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
0 / 3 / 3
7,809
459
6,340
13,853
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
13
0 / 3 / 4
7,743
455
5,193
12,108
7,400
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
9 / 1 / 2
10,150
597
11,632
13,922
7,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
skullyboney_
Morgan Le Fay
16
6 / 0 / 2
10,006
589
10,519
5,823
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
7
Kills
18
18
Deaths
7
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Sun Wukong
Chiko1324
Sun Wukong
3
0
4
5
W
0
3
3
0.5
L
2
2
2
1.5
W
Lancelot
0
3
4
0.67
W
9
1
2
10
L
Hun Batz
alfacemi
Hun Batz
2
2
0
1
L
Lancelot
brianmoore99
Lancelot
2
5
1
0.5
W
Morgan Le Fay
skullyboney_
Morgan Le Fay
6
0
2
7
L
Ganesha
the5tyr
Ganesha
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,412
Damage
48,324
70,883
Taken
61,939
39,969
Mitigated
33,863
21,199
Healing
23,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,415
57
0
500
11,394
4,367
0
4,713
6,295
41,904
0
W
Sun Wukong
Chiko1324
Sun Wukong
14,640
4,577
0
9,652
16,233
11,228
225
439
15,754
0
73,568
W
6,340
4,768
0
6,065
13,853
5,473
2,418
1,793
12,060
0
63,642
L
11,827
3,932
861
3,599
10,790
4,333
0
465
10,313
0
73,932
W
Lancelot
5,193
1,356
111
1,429
12,108
7,400
490
2,345
9,681
0
38,319
W
11,632
3,444
0
5,326
13,922
7,033
372
807
13,065
0
77,724
L
Hun Batz
alfacemi
Hun Batz
5,777
1,046
0
6,915
14,393
5,976
0
822
13,527
0
73,862
L
Lancelot
brianmoore99
Lancelot
10,025
2,855
0
7,257
23,133
12,574
0
3,074
19,914
0
56,551
W
Morgan Le Fay
skullyboney_
Morgan Le Fay
10,519
1,303
56
958
5,823
2,729
2,933
1,961
3,596
63,881
0
L
Ganesha
the5tyr
Ganesha
3,368
355
0
2,067
11,173
12,719
0
778
10,315
7,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,695
Gold Earned
45,602
419
Minions Killed
539
0
Camps Cleared
0
1,568,178
Distance Traveled
1,650,304
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,191
423
71
4
0
274,779
1
W
Sun Wukong
9,894
582
131
8
0
360,048
0
W
Rama
7,809
459
94
6
0
239,417
2
L
Chiron
7,341
432
136
8
0
260,702
0
W
Lancelot
7,743
455
64
4
0
357,723
3
W
Da Ji
10,150
597
130
8
0
358,542
3
L
Hun Batz
8,451
497
120
7
0
356,271
6
L
Lancelot
8,677
510
92
5
0
343,632
0
W
Morgan Le Fay
10,006
589
120
7
0
334,574
1
L
Ganesha
8,035
473
0
0
0
332,794
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role