Player Matchup

He Bo
He Bo
 
He Bo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
HughmungusPeen
Khepri
Level 63
God Stats
4W - 1L
1,572 SR
Queue Stats
24W - 31L
1,492 Elo+
Party 2
Pele
Pele
SovietOnion
Pele
Level 66
God Stats
3W - 0L
1,900 SR
Queue Stats
23W - 30L
1,492 Elo+
Party 2
Team Averages
Level 90
1,657 SR
1,494 Elo+

VS

Team Averages
Level 67
1,714 SR
1,602 Elo+
Lancelot
Lancelot
Calon87
Lancelot
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,811 Elo+
Party 1
Kuzenbo
Kuzenbo
MrHitsTick864
Kuzenbo
Level 56
God Stats
10W - 8L
1,806 SR
Queue Stats
62W - 84L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
Napistum
Baron Samedi
Level 88
God Stats
0W - 1L
1,837 SR
Queue Stats
5W - 6L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
6 / 1 / 11
10,560
754
13,635
9,123
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 0 / 17
10,598
757
5,954
10,179
10,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
12 / 3 / 6
11,529
824
20,523
16,317
9,227
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Calon87
Lancelot
12
1 / 5 / 0
8,573
612
9,276
14,349
5,907
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
12
1 / 6 / 2
8,881
634
4,631
20,315
29,588
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Napistum
Baron Samedi
14
1 / 7 / 2
9,315
665
5,942
14,942
6,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
18
Kills
3
4
Deaths
18
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
1
11
11.5
L
Lancelot
Calon87
Lancelot
1
5
0
0.2
W
0
0
17
8.5
L
Kuzenbo
1
6
2
0.33
L
Baron Samedi
Napistum
Baron Samedi
1
7
2
0.29
W
12
3
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,112
Damage
19,849
35,619
Taken
49,606
24,084
Mitigated
42,252
9,395
Healing
3,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
13,635
323
0
550
9,123
3,965
725
3,447
5,676
40,274
0
L
Lancelot
Calon87
Lancelot
9,276
2,116
0
510
14,349
5,907
136
6,716
7,633
0
31,827
W
5,954
851
0
3,024
10,179
10,892
261
2,346
7,833
18,536
0
L
Kuzenbo
4,631
1,458
0
0
20,315
29,588
145
5,782
14,533
16,537
0
L
Baron Samedi
Napistum
Baron Samedi
5,942
800
580
2,013
14,942
6,757
246
7,382
7,560
33,814
0
W
20,523
6,370
0
5,821
16,317
9,227
1,547
5,007
10,776
0
48,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,687
Gold Earned
26,769
151
Minions Killed
135
8
Camps Cleared
2
832,227
Distance Traveled
689,218
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,560
754
65
5
5
269,348
2
L
Lancelot
8,573
612
44
3
2
265,854
3
W
Khepri
10,598
757
24
2
2
291,615
14
L
Kuzenbo
8,881
634
18
1
0
212,955
1
L
Baron Samedi
9,315
665
73
5
0
210,409
0
W
Pele
11,529
824
62
4
1
271,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role