Player Matchup

Ymir
Ymir
Apex_Rebelz
Ymir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 33L
1,353 Elo+
Party 1
Neith
Neith
OgSlothShady
Neith
Level 73
God Stats
21W - 13L
1,594 SR
Queue Stats
172W - 172L
1,402 Elo+
Party 3
Freya
Freya
Tmastergamer
Freya
Level 126
God Stats
8W - 5L
1,179 SR
Queue Stats
282W - 277L
1,386 Elo+
Party 3
Shiva
Shiva
clayziiie
Shiva
Level 84
God Stats
2W - 2L
1,361 SR
Queue Stats
45W - 63L
1,319 Elo+
Party 1
Thanatos
Thanatos
lDamee
Thanatos
Level 23
God Stats
2W - 2L
1,328 SR
Queue Stats
58W - 87L
1,277 Elo+
Party 1
Team Averages
Level 75
1,392 SR
1,347 Elo+

VS

Team Averages
Level 59
1,587 SR
1,351 Elo+
Guan Yu
Guan Yu
Booty killer193
Guan Yu
Level 58
God Stats
6W - 9L
1,715 SR
Queue Stats
142W - 124L
1,429 Elo+
Party 4
Nike
Nike
DRIFTKING347231
Nike
Level 34
God Stats
4W - 4L
1,792 SR
Queue Stats
83W - 78L
1,403 Elo+
Party 4
Chaac
Chaac
LunarKiyoshi
Chaac
Level 65
God Stats
13W - 18L
1,409 SR
Queue Stats
107W - 124L
1,292 Elo+
Party 2
Kali
Kali
OneNerdyNinja
Kali
Level 75
God Stats
19W - 14L
1,420 SR
Queue Stats
133W - 145L
1,330 Elo+
Party 2
Hera
Hera
SwampStalker974
Hera
Level 63
God Stats
6W - 5L
1,600 SR
Queue Stats
122W - 135L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
7,857
491
8,884
11,069
11,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
2 / 2 / 5
6,876
430
9,828
8,669
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
6 / 0 / 9
9,444
590
11,165
8,811
3,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Shiva
clayziiie
Shiva
14
6 / 0 / 7
8,803
550
13,948
10,948
8,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thanatos
lDamee
Thanatos
13
3 / 3 / 8
8,026
502
5,879
13,459
5,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,133
383
3,487
14,844
10,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 2 / 0
6,528
408
7,756
15,953
9,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 0
6,899
431
7,015
12,850
10,546
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 6 / 2
7,942
496
9,806
16,959
7,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 1
7,615
476
3,611
7,426
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
20
Kills
5
5
Deaths
20
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
0
4
1
0.13
L
1
2
0
0.5
L
0
4
0
0
W
2
2
5
2.25
L
3
6
2
0.67
L
1
4
1
0.38
W
6
0
9
10.5
W
Shiva
clayziiie
Shiva
6
0
7
9.5
W
Thanatos
lDamee
Thanatos
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,704
Damage
31,675
52,956
Taken
68,032
34,390
Mitigated
41,036
23,804
Healing
21,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,884
1,453
241
2,925
11,069
11,911
0
231
10,798
31,892
0
L
3,487
1,220
3,469
6,338
14,844
10,786
283
4,648
10,196
0
34,344
L
7,756
1,429
367
4,256
15,953
9,802
394
5,121
10,832
0
36,172
L
7,015
1,577
0
2,088
12,850
10,546
0
2,088
10,762
0
41,514
W
9,828
3,164
0
3,043
8,669
3,794
624
0
8,669
0
47,167
L
9,806
5,431
0
3,965
16,959
7,220
0
6,093
10,866
0
55,769
L
3,611
995
0
607
7,426
2,682
920
2,099
5,327
46,233
0
W
11,165
5,225
0
5,357
8,811
3,909
1,428
806
7,867
73,391
0
W
Shiva
clayziiie
Shiva
13,948
3,709
294
2,048
10,948
8,958
983
78
10,870
0
55,671
W
Thanatos
lDamee
Thanatos
5,879
1,893
0
9,896
13,459
5,818
0
2,214
11,141
0
54,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,006
Gold Earned
35,117
414
Minions Killed
355
0
Camps Cleared
0
1,526,488
Distance Traveled
1,362,849
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,857
491
39
2
0
304,145
3
L
Guan Yu
6,133
383
54
3
0
260,424
1
L
Nike
6,528
408
49
3
0
279,013
2
L
Chaac
6,899
431
81
5
0
287,746
0
W
Neith
6,876
430
73
5
0
266,467
4
L
Kali
7,942
496
78
5
0
300,400
3
L
Hera
7,615
476
93
6
0
235,266
0
W
Freya
9,444
590
128
8
0
296,119
0
W
Shiva
8,803
550
88
6
0
332,628
2
W
Thanatos
8,026
502
86
5
0
327,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role