Player Matchup

Mercury
Mercury
Daddamer
Mercury
Level 66
God Stats
52W - 51L
1,581 SR
Queue Stats
170W - 196L
1,454 Elo+
Party 1
Neith
Neith
ServoFrostyttv
Neith
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
Servofrost
Guan Yu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,370 Elo+
Party 3
Cthulhu
Cthulhu
TTVServoFrosty
Cthulhu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 3
Raijin
Raijin
YoungShrimpycawk
Raijin
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 146L
1,452 Elo+
Party 1
Team Averages
Level 44
1,516 SR
1,455 Elo+

VS

Team Averages
Level 48
1,596 SR
1,443 Elo+
Chaac
Chaac
Bullseye23
Chaac
Level 64
God Stats
7W - 3L
1,870 SR
Queue Stats
58W - 49L
1,479 Elo+
Party 2
Medusa
Medusa
CerealMillk
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,456 Elo+
Party 2
Jormungandr
Jormungandr
MeliodasDXX
Jormungandr
Level 18
God Stats
0W - 2L
1,203 SR
Queue Stats
13W - 14L
1,410 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TYRESS07
Morgan Le Fay
Level 109
God Stats
23W - 22L
1,768 SR
Queue Stats
640W - 647L
1,440 Elo+
Solo
Lancelot
Lancelot
xTojah
Lancelot
Level 19
God Stats
2W - 3L
1,637 SR
Queue Stats
28W - 23L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Daddamer
Mercury
16
5 / 0 / 0
8,948
597
6,262
9,567
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 3 / 8
8,176
545
16,881
10,119
4,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Servofrost
Guan Yu
13
2 / 2 / 1
7,749
517
7,170
9,325
11,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
8 / 0 / 4
8,427
562
9,517
10,012
9,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
3 / 3 / 3
7,805
520
7,223
10,090
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
2 / 2 / 0
7,507
500
7,662
15,481
8,254
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
11
0 / 6 / 2
6,244
416
4,656
12,432
4,383
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
MeliodasDXX
Jormungandr
9
2 / 4 / 1
6,407
427
3,553
13,431
12,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
TYRESS07
Morgan Le Fay
12
2 / 5 / 2
7,052
470
8,074
16,108
7,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
xTojah
Lancelot
10
2 / 3 / 0
6,596
440
4,429
11,631
4,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
20
Kills
8
8
Deaths
20
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
2
0
1
L
Medusa
0
6
2
0.17
W
Mercury
Daddamer
Mercury
5
0
0
5
L
Jormungandr
MeliodasDXX
Jormungandr
2
4
1
0.63
W
2
3
8
2
W
Guan Yu
Servofrost
Guan Yu
2
2
1
1.25
W
8
0
4
10
L
Morgan Le Fay
TYRESS07
Morgan Le Fay
2
5
2
0.6
W
3
3
3
1.5
L
Lancelot
xTojah
Lancelot
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,053
Damage
28,374
49,113
Taken
69,083
33,618
Mitigated
36,808
11,516
Healing
17,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
7,662
1,425
0
7,322
15,481
8,254
1,087
1,066
13,801
0
54,938
L
Medusa
4,656
2,961
0
1,669
12,432
4,383
68
3,181
9,251
0
38,099
W
Mercury
Daddamer
Mercury
6,262
3,269
0
750
9,567
3,898
0
1,500
8,067
0
84,714
L
Jormungandr
MeliodasDXX
Jormungandr
3,553
1,370
0
1,792
13,431
12,640
0
2,913
10,518
25,453
0
W
16,881
8,207
0
2,493
10,119
4,706
871
3,332
6,787
0
59,042
W
Guan Yu
Servofrost
Guan Yu
7,170
874
340
3,910
9,325
11,418
473
142
9,183
0
43,486
W
9,517
330
478
995
10,012
9,370
25
1,912
8,100
38,574
0
L
Morgan Le Fay
TYRESS07
Morgan Le Fay
8,074
1,240
0
5,372
16,108
7,055
0
5,811
10,297
43,733
0
W
7,223
1,481
0
2,550
10,090
4,226
865
4,741
5,349
43,368
0
L
Lancelot
xTojah
Lancelot
4,429
1,342
0
917
11,631
4,476
0
3,769
7,862
0
42,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,105
Gold Earned
33,806
431
Minions Killed
299
0
Camps Cleared
0
1,539,291
Distance Traveled
1,328,683
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,507
500
86
6
0
293,317
0
L
Medusa
6,244
416
58
4
0
256,555
1
W
Mercury
8,948
597
143
10
0
391,443
3
L
Jormungandr
6,407
427
33
2
0
231,926
2
W
Neith
8,176
545
81
5
0
255,272
5
W
Guan Yu
7,749
517
72
5
0
285,731
2
W
Cthulhu
8,427
562
65
4
0
326,564
2
L
Morgan Le Fay
7,052
470
57
4
0
213,971
0
W
Raijin
7,805
520
70
5
0
280,281
2
L
Lancelot
6,596
440
65
4
0
332,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role