Player Matchup

Jormungandr
Jormungandr
DNanoBytz
Jormungandr
Level 27
God Stats
4W - 2L
1,503 SR
Queue Stats
5W - 5L
1,836 Elo+
Party 3
Gilgamesh
Gilgamesh
Jalop2
Gilgamesh
Level 68
God Stats
2W - 5L
1,317 SR
Queue Stats
83W - 94L
1,452 Elo+
Party 2
Lancelot
Lancelot
Kirito_xPRx
Lancelot
Level 110
God Stats
2W - 3L
1,396 SR
Queue Stats
22W - 11L
1,611 Elo+
Party 3
Artemis
Artemis
Mandioca19
Artemis
Level 40
God Stats
19W - 16L
1,485 SR
Queue Stats
73W - 95L
1,449 Elo+
Solo
Chang'e
Chang'e
Socotruer
Chang'e
Level 43
God Stats
6W - 7L
1,438 SR
Queue Stats
92W - 104L
1,479 Elo+
Party 2
Team Averages
Level 58
1,428 SR
1,565 Elo+

VS

Team Averages
Level 78
1,712 SR
1,613 Elo+
Baron Samedi
Baron Samedi
CardinalCopiaa
Baron Samedi
Level 101
God Stats
39W - 7L
1,787 SR
Queue Stats
395W - 174L
1,678 Elo+
Party 1
Olorun
Olorun
GsKRickey
Olorun
Level 150
God Stats
4W - 1L
1,679 SR
Queue Stats
323W - 137L
1,760 Elo+
Party 1
Shiva
Shiva
Sionjew
Shiva
Level 65
God Stats
2W - 1L
1,466 SR
Queue Stats
7W - 8L
1,311 Elo+
Solo
Danzaburou
Danzaburou
Voodoo1996Child
Danzaburou
Level 29
God Stats
16W - 2L
1,953 SR
Queue Stats
226W - 64L
1,714 Elo+
Party 1
Ares
Ares
WickedCooch
Ares
Level 45
God Stats
46W - 13L
1,673 SR
Queue Stats
189W - 82L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DNanoBytz
Jormungandr
18
1 / 3 / 5
12,626
902
12,955
27,706
25,285
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Jalop2
Gilgamesh
19
5 / 10 / 3
14,201
1,014
15,881
40,020
45,337
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
Kirito_xPRx
Lancelot
18
0 / 14 / 6
12,545
896
17,171
33,797
16,088
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Mandioca19
Artemis
18
1 / 8 / 3
12,730
909
21,099
22,727
14,970
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Socotruer
Chang'e
19
1 / 7 / 6
13,159
940
27,924
37,922
16,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CardinalCopiaa
Baron Samedi
20
11 / 0 / 27
16,029
1,145
25,059
12,952
12,509
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
GsKRickey
Olorun
20
16 / 2 / 21
17,466
1,248
61,802
26,064
17,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shiva
Sionjew
Shiva
20
2 / 1 / 20
13,395
957
14,401
15,735
15,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Voodoo1996Child
Danzaburou
20
6 / 4 / 19
14,246
1,018
31,889
24,291
13,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 1 / 27
15,371
1,098
20,368
24,636
36,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
156
8
Kills
42
42
Deaths
8
23
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CardinalCopiaa
Baron Samedi
11
0
27
24.5
L
Jormungandr
DNanoBytz
Jormungandr
1
3
5
1.17
W
Olorun
GsKRickey
Olorun
16
2
21
13.25
L
Gilgamesh
Jalop2
Gilgamesh
5
10
3
0.65
L
Lancelot
Kirito_xPRx
Lancelot
0
14
6
0.21
L
Artemis
Mandioca19
Artemis
1
8
3
0.31
W
Shiva
Sionjew
Shiva
2
1
20
12
L
Chang'e
Socotruer
Chang'e
1
7
6
0.57
W
Danzaburou
Voodoo1996Child
Danzaburou
6
4
19
3.88
W
7
1
27
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,030
Damage
153,519
162,172
Taken
103,678
117,801
Mitigated
95,241
25,946
Healing
40,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CardinalCopiaa
Baron Samedi
25,059
1,587
7,618
4,887
12,952
12,509
0
5,912
7,040
40,112
0
L
Jormungandr
DNanoBytz
Jormungandr
12,955
3,786
0
4,932
27,706
25,285
0
20,198
7,464
36,644
0
W
Olorun
GsKRickey
Olorun
61,802
36,918
2,244
14,385
26,064
17,111
0
10,577
15,487
118,664
0
L
Gilgamesh
Jalop2
Gilgamesh
15,881
4,224
38
2,181
40,020
45,337
0
23,087
16,562
0
29,567
L
Lancelot
Kirito_xPRx
Lancelot
17,171
3,141
398
449
33,797
16,088
0
22,144
11,005
0
40,317
L
Artemis
Mandioca19
Artemis
21,099
10,821
0
243
22,727
14,970
0
15,529
7,127
0
38,379
W
Shiva
Sionjew
Shiva
14,401
4,372
2,149
1,834
15,735
15,022
0
5,253
10,482
0
25,324
L
Chang'e
Socotruer
Chang'e
27,924
2,462
7,318
10,387
37,922
16,121
0
26,271
11,474
65,008
0
W
Danzaburou
Voodoo1996Child
Danzaburou
31,889
15,651
0
3,629
24,291
13,655
0
8,470
15,821
0
49,557
W
20,368
614
1,323
2,156
24,636
36,944
0
10,667
13,969
29,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,261
Gold Earned
76,507
266
Minions Killed
254
8
Camps Cleared
11
1,261,222
Distance Traveled
1,286,021
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
16,029
1,145
47
3
1
277,924
0
L
Jormungandr
12,626
902
56
4
1
195,776
0
W
Olorun
17,466
1,248
127
9
7
218,762
0
L
Gilgamesh
14,201
1,014
28
2
1
264,665
0
L
Lancelot
12,545
896
41
3
4
277,537
1
L
Artemis
12,730
909
41
3
0
228,828
0
W
Shiva
13,395
957
26
2
3
262,390
0
L
Chang'e
13,159
940
100
7
2
294,416
0
W
Danzaburou
14,246
1,018
37
3
0
248,667
0
W
Ares
15,371
1,098
17
1
0
278,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role