Player Matchup

Ra
Ra
Deadpool243qJR
Ra
Level 15
God Stats
4W - 2L
1,389 SR
Queue Stats
18W - 9L
1,466 Elo+
Party 2
Tyr
Tyr
deadpool243q
Tyr
Level 100
God Stats
131W - 88L
1,520 SR
Queue Stats
265W - 205L
1,583 Elo+
Party 2
Shiva
Shiva
kuro271
Shiva
Level 61
God Stats
13W - 8L
1,642 SR
Queue Stats
265W - 170L
1,560 Elo+
Party 2
Team Averages
Level 59
1,517 SR
1,536 Elo+

VS

Team Averages
Level 86
1,614 SR
1,353 Elo+
Chang'e
Chang'e
 
Chang'e
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Terry528
Loki
Level 106
God Stats
2W - 2L
1,841 SR
Queue Stats
179W - 234L
1,317 Elo+
Party 1
Neith
Neith
freehugsforsale
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
7,716
701
4,037
2,641
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 1 / 5
7,352
668
2,876
8,249
6,732
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shiva
kuro271
Shiva
13
3 / 1 / 2
8,006
728
4,884
7,772
6,210
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 1 / 1
6,275
570
2,233
2,337
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
11
1 / 0 / 1
6,565
597
3,034
5,633
1,995
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 5 / 2
6,272
570
3,203
7,847
3,109
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
6
Kills
2
2
Deaths
6
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
1
1
1.5
W
2
0
4
4
L
Loki
1
0
1
1.5
W
1
1
5
3.5
L
0
5
2
0.2
W
Shiva
kuro271
Shiva
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,797
Damage
8,470
18,662
Taken
15,817
14,037
Mitigated
5,930
6,259
Healing
2,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,233
514
577
279
2,337
826
0
329
1,966
4,592
0
W
4,037
33
955
805
2,641
1,095
318
282
2,355
27,557
0
L
Loki
3,034
162
111
120
5,633
1,995
0
1,229
4,072
0
17,966
W
2,876
74
0
2,781
8,249
6,732
309
1,468
6,655
0
12,512
L
3,203
1,440
219
981
7,847
3,109
0
2,003
5,590
0
21,097
W
Shiva
kuro271
Shiva
4,884
592
743
975
7,772
6,210
32
1,058
6,588
0
28,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,074
Gold Earned
19,112
146
Minions Killed
88
11
Camps Cleared
1
629,996
Distance Traveled
483,151
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,275
570
5
0
0
109,279
4
W
Ra
7,716
701
60
5
3
217,521
2
L
Loki
6,565
597
37
3
0
222,601
0
W
Tyr
7,352
668
24
2
5
213,359
4
L
Neith
6,272
570
46
4
1
151,271
0
W
Shiva
8,006
728
62
6
3
199,116
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role