Player Matchup

Hun Batz
Hun Batz
Oeuzalbus
Hun Batz
Level 129
God Stats
2W - 1L
1,597 SR
Queue Stats
140W - 149L
1,527 Elo+
Solo
Baron Samedi
Baron Samedi
SaauceBBQ
Baron Samedi
Level 97
God Stats
2W - 1L
1,683 SR
Queue Stats
183W - 157L
1,529 Elo+
Solo
Kuzenbo
Kuzenbo
TMB Homicide
Kuzenbo
Level 89
God Stats
3W - 5L
1,275 SR
Queue Stats
112W - 109L
1,449 Elo+
Party 3
Scylla
Scylla
baldtuna
Scylla
Level 154
God Stats
2W - 1L
1,771 SR
Queue Stats
235W - 251L
1,465 Elo+
Party 3
Merlin
Merlin
sassybaldsalmon
Merlin
Level 154
God Stats
8W - 2L
1,639 SR
Queue Stats
549W - 555L
1,478 Elo+
Party 3
Team Averages
Level 125
1,593 SR
1,489 Elo+

VS

Team Averages
Level 132
1,581 SR
1,482 Elo+
Fenrir
Fenrir
App_stoore
Fenrir
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 96L
1,475 Elo+
Party 1
Hercules
Hercules
CLEA__N
Hercules
Level 160
God Stats
3W - 0L
1,645 SR
Queue Stats
19W - 15L
1,527 Elo+
Party 1
Cupid
Cupid
Murjy
Cupid
Level 154
God Stats
1W - 0L
1,443 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Zebeard1
Ullr
Level 148
God Stats
1W - 0L
1,817 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
reshal
Hun Batz
Level 54
God Stats
3W - 2L
1,500 SR
Queue Stats
105W - 104L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Oeuzalbus
Hun Batz
20
5 / 10 / 14
14,475
689
18,530
24,860
25,157
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
SaauceBBQ
Baron Samedi
19
3 / 8 / 11
12,819
610
16,586
19,007
10,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kuzenbo
TMB Homicide
Kuzenbo
20
3 / 6 / 17
13,574
646
16,879
28,492
68,852
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
baldtuna
Scylla
19
4 / 9 / 11
13,256
631
21,429
21,578
9,460
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
8 / 10 / 6
15,149
721
24,009
23,549
12,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
App_stoore
Fenrir
19
8 / 9 / 17
13,865
660
14,579
29,315
30,652
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
CLEA__N
Hercules
20
6 / 5 / 29
14,684
699
9,411
39,816
52,771
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
Murjy
Cupid
20
3 / 3 / 26
14,360
684
15,240
29,196
15,375
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
20
13 / 4 / 20
16,076
766
39,014
21,168
11,369
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hun Batz
reshal
Hun Batz
20
13 / 4 / 19
15,554
741
26,233
25,767
14,125
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
154
23
Kills
43
43
Deaths
25
59
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Fenrir
App_stoore
Fenrir
8
9
17
1.83
W
Hercules
CLEA__N
Hercules
6
5
29
4.1
W
Cupid
Murjy
Cupid
3
3
26
5.33
L
Hun Batz
Oeuzalbus
Hun Batz
5
10
14
1.2
L
Baron Samedi
SaauceBBQ
Baron Samedi
3
8
11
1.06
L
Kuzenbo
TMB Homicide
Kuzenbo
3
6
17
1.92
W
Ullr
13
4
20
5.75
L
Scylla
baldtuna
Scylla
4
9
11
1.06
W
Hun Batz
reshal
Hun Batz
13
4
19
5.63
L
8
10
6
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,433
Damage
104,477
117,486
Taken
145,262
125,922
Mitigated
124,292
24,916
Healing
61,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
App_stoore
Fenrir
14,579
2,691
2,713
2,811
29,315
30,652
1,346
12,588
16,337
0
26,105
W
Hercules
CLEA__N
Hercules
9,411
1,293
1,745
16,737
39,816
52,771
242
19,536
19,956
0
22,684
W
Cupid
Murjy
Cupid
15,240
5,799
13,982
10,115
29,196
15,375
2,191
17,927
11,089
2,979
42,990
L
Hun Batz
Oeuzalbus
Hun Batz
18,530
1,416
956
2,150
24,860
25,157
0
189
24,376
0
30,087
L
Baron Samedi
SaauceBBQ
Baron Samedi
16,586
843
6,832
3,239
19,007
10,209
1,158
0
18,648
26,464
0
L
Kuzenbo
TMB Homicide
Kuzenbo
16,879
5,145
1,032
2,920
28,492
68,852
167
694
27,296
22,764
0
W
Ullr
39,014
11,469
989
3,870
21,168
11,369
3,321
12,992
7,856
0
66,754
L
Scylla
baldtuna
Scylla
21,429
604
1,263
2,722
21,578
9,460
1,544
187
21,121
41,694
0
W
Hun Batz
reshal
Hun Batz
26,233
5,946
4,076
4,582
25,767
14,125
868
14,400
11,121
0
59,586
L
24,009
346
1,328
2,474
23,549
12,244
2,416
55
23,258
66,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,273
Gold Earned
74,539
203
Minions Killed
232
0
Camps Cleared
0
1,681,714
Distance Traveled
2,039,955
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,865
660
18
1
0
355,898
0
W
Hercules
14,684
699
31
1
0
441,344
0
W
Cupid
14,360
684
57
3
0
418,892
0
L
Hun Batz
14,475
689
22
1
0
342,114
1
L
Baron Samedi
12,819
610
39
2
0
344,254
0
L
Kuzenbo
13,574
646
16
1
0
367,146
0
W
Ullr
16,076
766
54
3
0
407,689
0
L
Scylla
13,256
631
47
2
0
328,808
0
W
Hun Batz
15,554
741
72
3
0
416,132
0
L
Merlin
15,149
721
79
4
0
299,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role