Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CrunchyToaster
Baron Samedi
Level 17
God Stats
1W - 0L
1,252 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Neith
Neith
joto7655
Neith
Level 160
God Stats
4W - 3L
1,977 SR
Queue Stats
245W - 153L
1,711 Elo+
Party 1
Sun Wukong
Sun Wukong
suicidalmess420
Sun Wukong
Level 67
God Stats
1W - 0L
1,315 SR
Queue Stats
42W - 17L
1,696 Elo+
Party 3
Loki
Loki
zJaguarzz
Loki
Level 109
God Stats
34W - 3L
1,992 SR
Queue Stats
258W - 170L
1,686 Elo+
Party 1
Team Averages
Level 102
1,607 SR
1,619 Elo+

VS

Team Averages
Level 110
1,623 SR
1,613 Elo+
Lancelot
Lancelot
HollowAura
Lancelot
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 56L
1,552 Elo+
Party 2
Merlin
Merlin
TexasRanger1864
Merlin
Level 5
God Stats
5W - 11L
1,813 SR
Queue Stats
88W - 102L
1,854 Elo+
Solo
Achilles
Achilles
alpha11wolf
Achilles
Level 160
God Stats
0W - 1L
1,845 SR
Queue Stats
70W - 57L
1,603 Elo+
Party 2
Cernunnos
Cernunnos
fabimnm12
Cernunnos
Level 83
God Stats
2W - 3L
1,384 SR
Queue Stats
12W - 17L
1,416 Elo+
Solo
Khepri
Khepri
iAmTaiTai
Khepri
Level 159
God Stats
3W - 4L
1,573 SR
Queue Stats
109W - 107L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 1 / 21
10,324
794
6,706
18,992
25,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
CrunchyToaster
Baron Samedi
16
3 / 3 / 18
9,787
753
18,243
13,831
8,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
joto7655
Neith
18
9 / 2 / 9
11,143
857
23,792
16,548
8,903
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
suicidalmess420
Sun Wukong
18
6 / 1 / 13
10,683
822
15,070
15,646
14,210
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
19
13 / 4 / 12
11,679
898
20,999
17,970
9,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HollowAura
Lancelot
15
3 / 8 / 6
9,068
698
11,970
18,405
10,387
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 7 / 5
9,359
720
12,356
15,423
7,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
alpha11wolf
Achilles
17
3 / 3 / 5
9,857
758
16,363
21,718
30,612
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
fabimnm12
Cernunnos
15
1 / 10 / 6
8,897
684
12,056
20,041
11,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
iAmTaiTai
Khepri
16
2 / 3 / 5
9,359
720
7,731
17,183
23,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
38
31
Kills
11
11
Deaths
31
73
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
21
10.5
W
Baron Samedi
CrunchyToaster
Baron Samedi
3
3
18
4
L
Lancelot
HollowAura
Lancelot
3
8
6
0.75
L
2
7
5
0.64
L
Achilles
alpha11wolf
Achilles
3
3
5
1.83
L
Cernunnos
fabimnm12
Cernunnos
1
10
6
0.4
L
Khepri
iAmTaiTai
Khepri
2
3
5
1.5
W
Neith
joto7655
Neith
9
2
9
6.75
W
Sun Wukong
suicidalmess420
Sun Wukong
6
1
13
12.5
W
Loki
13
4
12
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,810
Damage
60,476
82,987
Taken
92,770
67,290
Mitigated
83,891
27,226
Healing
9,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
6,706
717
0
3,163
18,992
25,807
439
3,885
15,107
21,629
0
W
Baron Samedi
CrunchyToaster
Baron Samedi
18,243
2,307
4,742
4,363
13,831
8,867
218
4,120
9,711
30,676
0
L
Lancelot
HollowAura
Lancelot
11,970
3,095
0
323
18,405
10,387
0
5,289
13,116
0
20,925
L
12,356
539
179
1,776
15,423
7,870
0
3,257
12,166
32,627
0
L
Achilles
alpha11wolf
Achilles
16,363
3,769
0
5,296
21,718
30,612
0
5,871
15,847
0
40,877
L
Cernunnos
fabimnm12
Cernunnos
12,056
5,266
0
84
20,041
11,755
0
4,700
15,341
0
33,819
L
Khepri
iAmTaiTai
Khepri
7,731
354
0
1,450
17,183
23,267
0
5,832
11,351
17,142
0
W
Neith
joto7655
Neith
23,792
11,126
0
5,319
16,548
8,903
4,935
3,211
13,337
0
55,398
W
Sun Wukong
suicidalmess420
Sun Wukong
15,070
3,461
0
3,709
15,646
14,210
386
5,139
10,507
0
34,133
W
Loki
20,999
5,916
0
5,930
17,970
9,503
858
3,732
14,238
0
48,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,616
Gold Earned
46,540
245
Minions Killed
174
0
Camps Cleared
0
1,362,085
Distance Traveled
1,223,727
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,324
794
3
0
0
280,968
2
W
Baron Samedi
9,787
753
31
2
0
248,524
1
L
Lancelot
9,068
698
21
2
0
244,336
0
L
Merlin
9,359
720
35
3
0
226,447
0
L
Achilles
9,857
758
45
3
0
280,613
0
L
Cernunnos
8,897
684
54
4
0
203,370
2
L
Khepri
9,359
720
19
1
0
268,961
2
W
Neith
11,143
857
93
7
0
232,240
3
W
Sun Wukong
10,683
822
65
5
0
311,572
0
W
Loki
11,679
898
53
4
0
288,781
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role