Player Matchup

Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Funkle101
Da Ji
Level 160
God Stats
13W - 9L
1,652 SR
Queue Stats
332W - 338L
1,563 Elo+
Party 2
Gilgamesh
Gilgamesh
LazyDruid
Gilgamesh
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,575 Elo+
Party 2
Neith
Neith
PinguSalt
Neith
Level 105
God Stats
6W - 4L
1,509 SR
Queue Stats
36W - 45L
1,547 Elo+
Party 1
Aphrodite
Aphrodite
ga1axie
Aphrodite
Level 145
God Stats
40W - 32L
1,622 SR
Queue Stats
83W - 72L
1,593 Elo+
Party 1
Team Averages
Level 145
1,557 SR
1,556 Elo+

VS

Team Averages
Level 132
1,544 SR
1,566 Elo+
Lancelot
Lancelot
 
Lancelot
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
DrugDealingPuma
Odin
Level 78
God Stats
8W - 4L
1,790 SR
Queue Stats
154W - 162L
1,553 Elo+
Solo
Zeus
Zeus
GoofyChan
Zeus
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 106L
1,654 Elo+
Solo
Xing Tian
Xing Tian
JinkiesShaggy
Xing Tian
Level 157
God Stats
2W - 2L
1,664 SR
Queue Stats
116W - 117L
1,547 Elo+
Party 3
Neith
Neith
NephlIlm
Neith
Level 160
God Stats
1W - 5L
1,268 SR
Queue Stats
312W - 299L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 1 / 1
6,830
525
5,842
8,434
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Funkle101
Da Ji
11
2 / 2 / 1
6,703
516
5,863
8,456
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
LazyDruid
Gilgamesh
11
1 / 2 / 2
7,086
545
5,072
7,567
6,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
PinguSalt
Neith
13
1 / 0 / 1
7,133
549
5,178
6,895
3,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Aphrodite
ga1axie
Aphrodite
11
2 / 0 / 1
7,180
552
2,012
5,559
3,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 3 / 0
6,471
498
3,227
9,814
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 1
7,325
563
4,067
8,345
7,148
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
11
0 / 2 / 0
6,168
474
3,847
7,008
2,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
JinkiesShaggy
Xing Tian
10
0 / 1 / 1
6,231
479
3,568
8,050
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
NephlIlm
Neith
12
1 / 1 / 2
7,038
541
6,239
5,034
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
8
Kills
5
5
Deaths
8
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
1
1
2.5
L
Lancelot
 
Lancelot
2
3
0
0.67
L
2
1
1
2.5
W
Da Ji
Funkle101
Da Ji
2
2
1
1.25
L
Zeus
0
2
0
0
L
Xing Tian
JinkiesShaggy
Xing Tian
0
1
1
0.5
W
Gilgamesh
LazyDruid
Gilgamesh
1
2
2
1
L
Neith
NephlIlm
Neith
1
1
2
2
W
Neith
PinguSalt
Neith
1
0
1
1.5
W
Aphrodite
ga1axie
Aphrodite
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,967
Damage
20,948
36,911
Taken
38,251
21,017
Mitigated
21,249
14,531
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,842
626
0
500
8,434
3,674
0
4,436
3,998
58,812
0
L
Lancelot
 
Lancelot
3,227
487
0
3,670
9,814
4,063
0
1,369
8,445
0
43,838
L
4,067
1,046
0
2,085
8,345
7,148
0
941
7,404
0
51,673
W
Da Ji
Funkle101
Da Ji
5,863
2,054
0
2,367
8,456
4,102
0
439
8,017
0
43,644
L
Zeus
3,847
960
0
3,192
7,008
2,650
0
3,786
3,222
51,211
0
L
Xing Tian
JinkiesShaggy
Xing Tian
3,568
272
0
2,191
8,050
5,481
0
2,019
6,031
17,096
0
W
Gilgamesh
LazyDruid
Gilgamesh
5,072
1,520
0
2,335
7,567
6,365
0
0
7,567
7,426
36,710
L
Neith
NephlIlm
Neith
6,239
2,849
0
2,858
5,034
1,907
0
722
4,312
0
57,003
W
Neith
PinguSalt
Neith
5,178
2,319
0
2,802
6,895
3,466
0
633
6,262
0
66,319
W
Aphrodite
ga1axie
Aphrodite
2,012
722
3,215
3,312
5,559
3,410
0
1,907
3,652
17,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,932
Gold Earned
33,233
400
Minions Killed
424
0
Camps Cleared
0
1,270,334
Distance Traveled
1,313,253
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,830
525
108
8
0
231,186
3
L
Lancelot
6,471
498
81
6
0
324,735
2
L
Odin
7,325
563
105
8
0
250,102
4
W
Da Ji
6,703
516
72
6
0
284,089
5
L
Zeus
6,168
474
109
8
0
243,172
6
L
Xing Tian
6,231
479
12
1
0
260,377
5
W
Gilgamesh
7,086
545
77
6
0
256,274
4
L
Neith
7,038
541
117
9
0
234,867
5
W
Neith
7,133
549
128
10
0
250,611
3
W
Aphrodite
7,180
552
15
1
0
248,174
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role