Player Matchup

Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
C9 nesher
Loki
Level 88
God Stats
3W - 3L
1,803 SR
Queue Stats
11W - 27L
1,445 Elo+
Party 1
Sol
Sol
Priscilinha
Sol
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,395 Elo+
Solo
Aphrodite
Aphrodite
Shuunz
Aphrodite
Level 58
God Stats
1W - 2L
1,273 SR
Queue Stats
1W - 8L
1,165 Elo+
Party 1
Team Averages
Level 111
1,515 SR
1,401 Elo+

VS

Team Averages
Level 119
1,565 SR
1,437 Elo+
Apollo
Apollo
 
Apollo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DearMadness
Ymir
Level 160
God Stats
9W - 10L
1,757 SR
Queue Stats
637W - 693L
1,490 Elo+
Solo
Kali
Kali
Dopao
Kali
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,438 Elo+
Solo
Atlas
Atlas
NeiteiuExtreme
Atlas
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 66L
1,339 Elo+
Solo
Sol
Sol
gjrcunado
Sol
Level 107
God Stats
18W - 14L
1,569 SR
Queue Stats
322W - 335L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
6 / 0 / 0
6,185
687
9,054
4,895
2,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bakasura
 
Bakasura
9
1 / 1 / 2
5,129
570
3,014
7,889
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
8
0 / 2 / 0
4,257
473
1,491
5,552
2,084
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

7
1 / 1 / 0
4,225
469
3,145
6,186
2,059
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Shuunz
Aphrodite
7
0 / 0 / 2
4,579
509
1,545
4,352
2,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
0 / 3 / 0
4,443
494
1,510
5,116
2,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 0 / 0
6,184
687
5,405
5,725
3,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kali
Dopao
Kali
5
0 / 3 / 0
3,774
419
2,081
6,679
2,177
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 1 / 1
4,410
490
1,959
7,245
3,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 2 / 0
4,603
511
5,260
4,480
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
8
Kills
4
4
Deaths
9
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
0
0
6
W
Bakasura
 
Bakasura
1
1
2
2
L
Apollo
 
Apollo
0
3
0
0
W
Loki
0
2
0
0
L
3
0
0
3
L
Kali
Dopao
Kali
0
3
0
0
L
0
1
1
0.5
W
1
1
0
1
W
Aphrodite
Shuunz
Aphrodite
0
0
2
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,249
Damage
16,215
28,874
Taken
29,245
11,694
Mitigated
12,812
11,041
Healing
7,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,054
4,061
0
1,962
4,895
2,098
652
234
4,661
0
43,567
W
Bakasura
 
Bakasura
3,014
2,101
0
1,709
7,889
3,067
276
2,433
5,341
0
33,025
L
Apollo
 
Apollo
1,510
906
0
750
5,116
2,068
0
0
5,116
0
21,507
W
Loki
1,491
137
0
690
5,552
2,084
0
3,131
2,203
0
22,307
L
5,405
2,187
0
2,628
5,725
3,374
0
0
5,389
40,951
0
L
Kali
Dopao
Kali
2,081
615
0
860
6,679
2,177
34
126
6,553
0
13,870
L
1,959
377
0
1,885
7,245
3,663
0
2,077
5,026
11,030
0
W
3,145
837
0
2,682
6,186
2,059
0
3,406
2,780
24,316
0
W
Aphrodite
Shuunz
Aphrodite
1,545
390
1,036
2,962
4,352
2,386
0
3,087
1,265
9,865
0
L
5,260
2,833
0
1,784
4,480
1,530
698
2,487
1,993
32,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,375
Gold Earned
23,414
230
Minions Killed
201
0
Camps Cleared
0
883,686
Distance Traveled
799,813
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,185
687
70
8
0
167,561
3
W
Bakasura
5,129
570
75
8
0
197,857
1
L
Apollo
4,443
494
39
4
0
109,093
2
W
Loki
4,257
473
33
4
0
171,955
0
L
Ymir
6,184
687
80
9
0
167,655
1
L
Kali
3,774
419
19
2
0
186,272
3
L
Atlas
4,410
490
9
1
0
188,245
3
W
Sol
4,225
469
35
4
0
178,085
0
W
Aphrodite
4,579
509
17
2
0
168,228
0
L
Sol
4,603
511
54
6
0
148,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role