Player Matchup

Hercules
Hercules
Clunkycylinder
Hercules
Level 129
God Stats
8W - 3L
1,622 SR
Queue Stats
114W - 101L
1,672 Elo+
Party 1
Mercury
Mercury
Devald
Mercury
Level 63
God Stats
4W - 3L
1,512 SR
Queue Stats
64W - 73L
1,632 Elo+
Party 1
Baron Samedi
Baron Samedi
Neilexx
Baron Samedi
Level 155
God Stats
18W - 6L
1,911 SR
Queue Stats
91W - 87L
1,637 Elo+
Party 1
Neith
Neith
sebastienR
Neith
Level 154
God Stats
3W - 1L
1,639 SR
Queue Stats
114W - 100L
1,677 Elo+
Party 1
Merlin
Merlin
slayphill420
Merlin
Level 102
God Stats
5W - 10L
1,850 SR
Queue Stats
265W - 273L
1,598 Elo+
Solo
Team Averages
Level 121
1,707 SR
1,643 Elo+

VS

Team Averages
Level 133
1,591 SR
1,542 Elo+
Hel
Hel
 
Hel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
MiloKymru
Scylla
Level 128
God Stats
5W - 9L
1,539 SR
Queue Stats
236W - 221L
1,586 Elo+
Solo
Bellona
Bellona
SrPacman22
Bellona
Level 113
God Stats
2W - 3L
1,862 SR
Queue Stats
98W - 101L
1,573 Elo+
Solo
Lancelot
Lancelot
kitothebeast1-2
Lancelot
Level 155
God Stats
3W - 6L
1,553 SR
Queue Stats
153W - 153L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
1 / 0 / 7
8,478
707
6,412
11,142
12,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Devald
Mercury
14
0 / 0 / 2
7,704
642
2,823
3,664
1,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Neilexx
Baron Samedi
15
1 / 2 / 3
8,413
701
7,184
9,479
5,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
18
6 / 0 / 5
9,857
821
15,113
11,537
6,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
15
3 / 1 / 2
8,639
720
7,504
4,669
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
2 / 2 / 1
8,295
691
3,666
9,384
4,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
 
Heimdallr
15
0 / 1 / 2
8,150
679
7,766
6,517
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
MiloKymru
Scylla
15
1 / 3 / 0
8,029
669
5,680
7,171
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
SrPacman22
Bellona
15
0 / 2 / 0
7,962
664
5,461
12,497
11,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
14
0 / 3 / 1
7,766
647
7,762
12,141
6,212
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
2
1
1.25
L
Heimdallr
 
Heimdallr
0
1
2
1
W
Hercules
1
0
7
4.5
W
Mercury
Devald
Mercury
0
0
2
1
L
Scylla
MiloKymru
Scylla
1
3
0
0.33
W
Baron Samedi
Neilexx
Baron Samedi
1
2
3
1.25
L
Bellona
SrPacman22
Bellona
0
2
0
0
L
Lancelot
0
3
1
0.17
W
Neith
6
0
5
8.5
W
Merlin
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,036
Damage
30,335
40,491
Taken
47,710
28,317
Mitigated
29,302
11,540
Healing
11,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,666
111
3,353
3,611
9,384
4,980
0
3,018
6,193
20,617
0
L
Heimdallr
 
Heimdallr
7,766
2,901
0
1,696
6,517
3,452
0
2,451
4,033
0
33,958
W
Hercules
6,412
1,496
0
2,582
11,142
12,398
268
2,226
8,916
0
13,481
W
Mercury
Devald
Mercury
2,823
639
0
753
3,664
1,735
0
307
3,357
0
16,402
L
Scylla
MiloKymru
Scylla
5,680
703
0
500
7,171
3,076
0
1,071
6,041
30,739
0
W
Baron Samedi
Neilexx
Baron Samedi
7,184
511
1,075
2,620
9,479
5,609
506
2,516
6,963
31,301
0
L
Bellona
SrPacman22
Bellona
5,461
1,475
0
1,539
12,497
11,582
0
5,123
7,106
0
27,176
L
Lancelot
7,762
1,411
0
580
12,141
6,212
0
3,025
8,960
0
25,100
W
Neith
15,113
7,490
0
4,054
11,537
6,392
1,103
3,631
7,906
0
56,861
W
Merlin
7,504
481
0
456
4,669
2,183
243
666
4,003
29,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,091
Gold Earned
40,202
257
Minions Killed
249
0
Camps Cleared
0
1,285,035
Distance Traveled
1,180,430
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,295
691
35
3
0
230,649
4
L
Heimdallr
8,150
679
71
6
0
245,172
0
W
Hercules
8,478
707
16
1
0
258,058
2
W
Mercury
7,704
642
23
2
0
304,476
4
L
Scylla
8,029
669
54
5
0
197,918
1
W
Baron Samedi
8,413
701
59
5
0
248,231
1
L
Bellona
7,962
664
51
4
0
264,189
1
L
Lancelot
7,766
647
38
3
0
242,502
1
W
Neith
9,857
821
101
8
0
258,848
1
W
Merlin
8,639
720
58
5
0
215,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role