Player Matchup

Lancelot
Lancelot
MrMarcEddy
Lancelot
Level 148
God Stats
21W - 11L
1,706 SR
Queue Stats
319W - 246L
1,585 Elo+
Party 1
Chang'e
Chang'e
Papadibilis6922
Chang'e
Level 123
God Stats
22W - 7L
1,606 SR
Queue Stats
353W - 236L
1,603 Elo+
Party 1
Neith
Neith
Zaan24
Neith
Level 146
God Stats
11W - 3L
1,602 SR
Queue Stats
374W - 290L
1,639 Elo+
Party 1
Team Averages
Level 139
1,638 SR
1,609 Elo+

VS

Team Averages
Level 41
1,526 SR
1,461 Elo+
Chang'e
Chang'e
Nauskae
Chang'e
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,441 Elo+
Party 2
Cthulhu
Cthulhu
OasisRubicum
Cthulhu
Level 64
God Stats
1W - 3L
1,579 SR
Queue Stats
1W - 3L
1,441 Elo+
Party 2
Anubis
Anubis
Six9ine_Cellmate
Anubis
Level 21
God Stats
6W - 7L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MrMarcEddy
Lancelot
12
4 / 1 / 8
7,707
771
7,674
7,228
5,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
9 / 0 / 8
8,866
887
13,398
8,800
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Zaan24
Neith
12
4 / 1 / 7
7,695
770
5,719
5,881
4,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Nauskae
Chang'e
9
0 / 6 / 2
5,868
587
4,815
10,426
3,690
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
OasisRubicum
Cthulhu
8
1 / 4 / 1
5,926
593
4,077
11,124
7,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 7 / 1
5,943
594
2,578
9,258
4,495
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
17
Kills
1
2
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
MrMarcEddy
Lancelot
4
1
8
8
L
Chang'e
Nauskae
Chang'e
0
6
2
0.17
L
Cthulhu
OasisRubicum
Cthulhu
1
4
1
0.38
W
9
0
8
13
L
0
7
1
0.07
W
Neith
Zaan24
Neith
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,791
Damage
11,470
21,909
Taken
30,808
13,195
Mitigated
16,128
8,259
Healing
3,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
MrMarcEddy
Lancelot
7,674
751
0
792
7,228
5,640
0
3,732
3,334
0
23,392
L
Chang'e
Nauskae
Chang'e
4,815
356
445
1,297
10,426
3,690
0
5,139
5,287
15,268
0
L
Cthulhu
OasisRubicum
Cthulhu
4,077
29
0
996
11,124
7,943
0
4,903
6,221
9,329
0
W
13,398
1,272
1,643
3,935
8,800
3,417
914
5,511
3,226
32,339
0
L
2,578
284
0
853
9,258
4,495
0
3,495
5,763
12,029
0
W
Neith
Zaan24
Neith
5,719
1,236
489
1,400
5,881
4,138
200
2,424
3,284
0
18,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,268
Gold Earned
17,737
109
Minions Killed
57
8
Camps Cleared
1
570,420
Distance Traveled
421,979
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,707
771
36
4
3
212,667
0
L
Chang'e
5,868
587
28
3
0
152,398
0
L
Cthulhu
5,926
593
9
1
0
156,138
0
W
Chang'e
8,866
887
49
5
3
192,390
1
L
Anubis
5,943
594
20
2
1
113,443
0
W
Neith
7,695
770
24
2
2
165,363
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role