Player Matchup

Loki
Loki
KarmaDizzy
Loki
Level 17
God Stats
2W - 6L
1,289 SR
Queue Stats
23W - 35L
1,121 Elo+
Party 1
Lancelot
Lancelot
pa1ntray
Lancelot
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 37L
1,003 Elo+
Party 1
Atlas
Atlas
reefersquad420
Atlas
Level 49
God Stats
11W - 14L
1,457 SR
Queue Stats
94W - 185L
1,245 Elo+
Party 1
Team Averages
Level 27
1,415 SR
1,123 Elo+

VS

Team Averages
Level 58
1,491 SR
1,241 Elo+
Ne Zha
Ne Zha
Bruh Moment2258
Ne Zha
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 200L
1,231 Elo+
Party 2
Lancelot
Lancelot
Zay_BiLLz
Lancelot
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 68L
1,179 Elo+
Solo
Khepri
Khepri
boujeebigfoot
Khepri
Level 48
God Stats
32W - 30L
1,472 SR
Queue Stats
298W - 388L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 3
8,600
538
5,873
18,221
6,321
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
pa1ntray
Lancelot
12
2 / 7 / 2
9,890
618
1,475
14,712
6,117
Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 1 / 2
10,492
656
8,548
13,768
17,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 13
11,116
695
14,604
17,132
9,601
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Zay_BiLLz
Lancelot
17
16 / 1 / 4
12,778
799
12,922
11,326
7,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 0 / 17
11,896
744
6,604
9,992
15,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
4
Kills
21
21
Deaths
4
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
4
3
13
3.5
L
0
13
3
0.12
W
Lancelot
Zay_BiLLz
Lancelot
16
1
4
18
W
1
0
17
9.5
L
Lancelot
pa1ntray
Lancelot
2
7
2
0.43
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,896
Damage
34,130
46,701
Taken
38,450
29,588
Mitigated
32,042
914
Healing
8,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,604
5,641
319
4,455
17,132
9,601
0
4,136
12,996
0
51,627
L
5,873
1,236
0
143
18,221
6,321
0
2,030
16,191
0
20,745
W
Lancelot
Zay_BiLLz
Lancelot
12,922
2,958
0
439
11,326
7,332
1,455
3,220
8,106
0
44,805
W
6,604
787
644
2,628
9,992
15,109
257
2,212
7,780
36,192
0
L
Lancelot
pa1ntray
Lancelot
1,475
640
0
0
14,712
6,117
0
2,462
12,250
0
9,144
L
8,548
5,247
0
771
13,768
17,150
0
2,301
11,467
31,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,982
Gold Earned
35,790
86
Minions Killed
171
0
Camps Cleared
12
740,571
Distance Traveled
912,542
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,116
695
53
3
4
308,458
0
L
Loki
8,600
538
39
2
0
177,431
2
W
Lancelot
12,778
799
65
4
6
348,030
1
W
Khepri
11,896
744
53
3
2
256,054
4
L
Lancelot
9,890
618
16
1
0
269,588
0
L
Atlas
10,492
656
31
2
0
293,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role