Player Matchup

Cthulhu
Cthulhu
Exstoplay5
Cthulhu
Level 147
God Stats
6W - 8L
1,515 SR
Queue Stats
242W - 259L
1,463 Elo+
Solo
Ullr
Ullr
aubenji15
Ullr
Level 106
God Stats
16W - 11L
1,556 SR
Queue Stats
315W - 349L
1,416 Elo+
Solo
Nike
Nike
darkzexalking
Nike
Level 102
God Stats
19W - 26L
1,461 SR
Queue Stats
236W - 268L
1,389 Elo+
Solo
Nu Wa
Nu Wa
kittymittenz
Nu Wa
Level 96
God Stats
10W - 2L
1,771 SR
Queue Stats
35W - 27L
1,533 Elo+
Solo
Kali
Kali
xGhostGangx
Kali
Level 109
God Stats
18W - 13L
1,587 SR
Queue Stats
48W - 48L
1,463 Elo+
Solo
Team Averages
Level 112
1,578 SR
1,453 Elo+

VS

Team Averages
Level 111
1,465 SR
1,426 Elo+
Freya
Freya
CanadianLaddie
Freya
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 124L
1,414 Elo+
Solo
Pele
Pele
Lil_RickyX2
Pele
Level 107
God Stats
4W - 6L
1,289 SR
Queue Stats
283W - 277L
1,424 Elo+
Solo
Sylvanus
Sylvanus
Montel115
Sylvanus
Level 126
God Stats
25W - 28L
1,480 SR
Queue Stats
303W - 326L
1,378 Elo+
Solo
Lancelot
Lancelot
MrStreetSweepa
Lancelot
Level 119
God Stats
1W - 4L
1,424 SR
Queue Stats
172W - 174L
1,472 Elo+
Solo
Izanami
Izanami
Suspence15
Izanami
Level 116
God Stats
4W - 3L
1,629 SR
Queue Stats
22W - 30L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exstoplay5
Cthulhu
12
4 / 0 / 6
7,958
568
9,764
15,032
13,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ullr
14
2 / 0 / 0
8,247
589
7,633
6,963
2,686
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 4 / 5
8,025
573
9,527
13,185
9,174
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 6
7,249
518
12,235
7,859
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
10 / 0 / 5
9,767
698
10,834
14,828
8,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,090
435
6,918
14,573
5,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 7 / 1
7,644
546
12,219
18,919
9,780
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
Montel115
Sylvanus
11
1 / 2 / 0
6,663
476
3,941
13,027
10,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
10
0 / 5 / 0
6,312
451
3,442
12,739
4,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Suspence15
Izanami
12
0 / 2 / 0
6,941
496
3,352
9,567
3,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
21
Kills
5
5
Deaths
21
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Cthulhu
Exstoplay5
Cthulhu
4
0
6
7
L
4
7
1
0.64
L
Sylvanus
Montel115
Sylvanus
1
2
0
0.5
L
Lancelot
0
5
0
0
L
Izanami
Suspence15
Izanami
0
2
0
0
W
Ullr
2
0
0
2
W
3
4
5
1.38
W
2
1
6
5
W
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,993
Damage
29,872
57,867
Taken
68,825
36,000
Mitigated
34,168
17,111
Healing
21,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,918
2,054
0
4,878
14,573
5,361
0
8,385
5,678
49,868
0
W
Cthulhu
Exstoplay5
Cthulhu
9,764
1,661
535
4,948
15,032
13,093
174
5,469
9,563
42,096
0
L
12,219
3,374
0
5,132
18,919
9,780
1,068
3,179
15,606
0
59,311
L
Sylvanus
Montel115
Sylvanus
3,941
1,005
1,772
4,273
13,027
10,412
0
4,807
8,026
18,896
0
L
Lancelot
3,442
669
0
3,986
12,739
4,852
0
3,069
9,492
0
45,255
L
Izanami
Suspence15
Izanami
3,352
2,424
0
1,827
9,567
3,763
0
1,453
8,024
0
60,113
W
Ullr
7,633
2,026
0
1,250
6,963
2,686
347
699
6,264
0
70,490
W
9,527
2,243
0
500
13,185
9,174
0
678
12,507
0
52,604
W
12,235
3,889
98
2,047
7,859
2,992
832
2,266
5,593
44,864
0
W
10,834
5,846
0
7,733
14,828
8,055
0
1,747
13,081
0
86,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,246
Gold Earned
33,650
465
Minions Killed
380
0
Camps Cleared
0
1,407,357
Distance Traveled
1,337,630
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,090
435
75
5
0
236,685
2
W
Cthulhu
7,958
568
53
4
0
294,692
0
L
Pele
7,644
546
80
6
0
256,447
4
L
Sylvanus
6,663
476
34
2
0
248,244
2
L
Lancelot
6,312
451
83
6
0
323,073
2
L
Izanami
6,941
496
108
8
0
273,181
6
W
Ullr
8,247
589
122
9
0
249,535
1
W
Nike
8,025
573
82
6
0
257,686
0
W
Nu Wa
7,249
518
80
6
0
262,699
4
W
Kali
9,767
698
128
9
0
342,745
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role