Player Matchup

Izanami
Izanami
OmniLives
Izanami
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,804 Elo+
Solo
Achilles
Achilles
SSR0123
Achilles
Level 67
God Stats
311W - 353L
1,515 SR
Queue Stats
350W - 399L
1,485 Elo+
Solo
Lancelot
Lancelot
UntilNil
Lancelot
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,470 Elo+
Solo
Hel
Hel
fatclam
Hel
Level 108
God Stats
9W - 8L
1,546 SR
Queue Stats
896W - 1,011L
1,419 Elo+
Solo
Atlas
Atlas
xXPhyscoNINjaXx
Atlas
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,505 Elo+
Solo
Team Averages
Level 74
1,512 SR
1,537 Elo+

VS

Team Averages
Level 107
1,458 SR
1,531 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Monarch317
Fenrir
Level 65
God Stats
2W - 0L
1,325 SR
Queue Stats
113W - 100L
1,562 Elo+
Solo
Artemis
Artemis
Sharknador
Artemis
Level 148
God Stats
10W - 9L
1,580 SR
Queue Stats
47W - 45L
1,539 Elo+
Party 1
Eset
Eset
TheCalvinator
Eset
Level 127
God Stats
51W - 60L
1,530 SR
Queue Stats
79W - 83L
1,487 Elo+
Party 1
Anubis
Anubis
Thunderdog115
Anubis
Level 129
God Stats
3W - 0L
1,354 SR
Queue Stats
85W - 67L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
OmniLives
Izanami
10
0 / 0 / 0
4,719
674
0
0
0
Achilles
SSR0123
Achilles
12
0 / 5 / 1
6,922
989
4,000
15,995
15,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
UntilNil
Lancelot
12
0 / 0 / 1
6,918
988
3,374
9,846
4,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
12
0 / 2 / 1
6,838
977
6,587
12,485
9,389
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 0
7,441
1,063
5,062
13,371
12,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

304

VS

Team 2 Tickets

379

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 0 / 8
7,317
1,045
9,013
7,518
7,210
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Monarch317
Fenrir
13
2 / 0 / 5
7,574
1,082
8,158
7,829
3,477
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Sharknador
Artemis
14
4 / 0 / 5
8,202
1,172
14,493
1,100
521
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 0 / 9
7,387
1,055
7,584
710
260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 1 / 4
7,458
1,065
8,242
8,635
5,164
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
1
Kills
9
9
Deaths
1
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
8
5
W
Fenrir
Monarch317
Fenrir
2
0
5
4.5
L
Izanami
OmniLives
Izanami
0
0
0
0
L
Achilles
SSR0123
Achilles
0
5
1
0.1
W
Artemis
Sharknador
Artemis
4
0
5
6.5
W
0
0
9
4.5
W
2
1
4
4
L
Lancelot
UntilNil
Lancelot
0
0
1
0.5
L
Hel
0
2
1
0.25
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,023
Damage
47,490
51,697
Taken
25,792
41,122
Mitigated
16,632
9,012
Healing
7,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
9,013
696
553
797
7,518
7,210
0
4,462
2,823
19,803
0
W
Fenrir
Monarch317
Fenrir
8,158
2,555
0
1,014
7,829
3,477
0
2,394
4,864
0
16,123
L
Izanami
OmniLives
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
SSR0123
Achilles
4,000
500
0
676
15,995
15,280
0
7,109
8,886
0
14,963
W
Artemis
Sharknador
Artemis
14,493
10,339
0
606
1,100
521
0
244
820
0
24,595
W
7,584
365
1,085
222
710
260
0
231
479
21,259
0
W
8,242
1,037
54
2,813
8,635
5,164
0
4,318
4,186
16,815
0
L
Lancelot
UntilNil
Lancelot
3,374
172
0
284
9,846
4,430
0
3,574
6,272
0
14,198
L
Hel
6,587
691
3,004
3,068
12,485
9,389
0
7,141
5,344
18,291
0
L
5,062
1,921
0
1,980
13,371
12,023
0
7,015
6,356
13,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,838
Gold Earned
37,938
111
Minions Killed
112
3
Camps Cleared
7
514,554
Distance Traveled
711,709
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,317
1,045
28
4
0
151,864
3
W
Fenrir
7,574
1,082
14
2
4
148,080
0
L
Izanami
4,719
674
0
0
0
0
0
L
Achilles
6,922
989
26
4
2
125,852
1
W
Artemis
8,202
1,172
22
3
1
127,344
0
W
Eset
7,387
1,055
38
5
0
151,865
1
W
Anubis
7,458
1,065
10
1
2
132,556
0
L
Lancelot
6,918
988
33
5
1
145,505
0
L
Hel
6,838
977
32
5
0
121,746
2
L
Atlas
7,441
1,063
20
3
0
121,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role