Player Matchup

Ravana
Ravana
Boctimus
Ravana
Level 49
God Stats
9W - 10L
1,465 SR
Queue Stats
23W - 36L
1,331 Elo+
Party 2
Sol
Sol
Ravenger900
Sol
Level 29
God Stats
2W - 1L
1,471 SR
Queue Stats
14W - 16L
1,437 Elo+
Party 2
Ymir
Ymir
SignalNull
Ymir
Level 57
God Stats
1W - 2L
1,444 SR
Queue Stats
32W - 47L
1,402 Elo+
Party 2
Team Averages
Level 45
1,460 SR
1,390 Elo+

VS

Team Averages
Level 24
1,455 SR
1,233 Elo+
Horus
Horus
BillFromTx
Horus
Level 14
God Stats
3W - 13L
1,298 SR
Queue Stats
26W - 72L
1,211 Elo+
Party 1
Kali
Kali
TayoFromTX
Kali
Level 37
God Stats
1W - 3L
1,396 SR
Queue Stats
25W - 76L
1,296 Elo+
Party 1
Chaac
Chaac
WessFromTX
Chaac
Level 21
God Stats
1W - 4L
1,672 SR
Queue Stats
22W - 78L
1,194 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Boctimus
Ravana
15
13 / 0 / 9
10,750
896
14,955
13,437
7,496
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 18
8,789
732
12,253
7,372
2,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
8 / 2 / 13
10,060
838
18,243
13,186
7,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
0 / 8 / 3
7,397
616
4,352
18,145
16,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 6 / 2
7,136
595
13,128
15,011
8,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
12
2 / 8 / 1
8,112
676
10,366
20,448
12,809
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
9
22
Kills
3
3
Deaths
22
40
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
0
8
3
0.19
W
Ravana
Boctimus
Ravana
13
0
9
17.5
W
1
1
18
10
W
8
2
13
7.25
L
1
6
2
0.33
L
Chaac
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,451
Damage
27,846
33,995
Taken
53,604
18,212
Mitigated
38,122
10,969
Healing
6,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
4,352
2,083
1,125
1,569
18,145
16,582
0
10,470
7,267
0
9,035
W
Ravana
Boctimus
Ravana
14,955
5,410
0
7,360
13,437
7,496
592
520
12,917
0
34,569
W
12,253
5,644
0
3,289
7,372
2,924
1,909
21
7,351
29,520
3,189
W
18,243
3,582
0
320
13,186
7,792
0
151
13,035
40,732
0
L
13,128
4,910
0
1,672
15,011
8,731
0
6,955
7,874
0
24,674
L
Chaac
10,366
2,191
0
2,165
20,448
12,809
0
10,888
9,223
0
30,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,599
Gold Earned
22,645
133
Minions Killed
70
5
Camps Cleared
4
638,140
Distance Traveled
617,218
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,397
616
8
1
1
193,335
1
W
Ravana
10,750
896
36
3
1
227,182
0
W
Sol
8,789
732
40
3
1
217,184
0
W
Ymir
10,060
838
57
5
3
193,774
0
L
Kali
7,136
595
26
2
2
229,552
2
L
Chaac
8,112
676
36
3
1
194,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role