Player Matchup

Sylvanus
Sylvanus
Shuthatmouth
Sylvanus
Level 111
God Stats
5W - 1L
1,699 SR
Queue Stats
236W - 202L
1,469 Elo+
Party 1
Ares
Ares
THANKS TH0
Ares
Level 83
God Stats
4W - 9L
1,590 SR
Queue Stats
228W - 213L
1,463 Elo+
Party 1
Ymir
Ymir
XoxoxSleek
Ymir
Level 89
God Stats
48W - 31L
1,620 SR
Queue Stats
172W - 154L
1,349 Elo+
Party 1
Team Averages
Level 94
1,636 SR
1,427 Elo+

VS

Team Averages
Level 55
1,508 SR
1,423 Elo+
Nu Wa
Nu Wa
Althasizor
Nu Wa
Level 40
God Stats
6W - 2L
1,500 SR
Queue Stats
59W - 60L
1,386 Elo+
Party 2
Izanami
Izanami
IAtlasI-
Izanami
Level 109
God Stats
4W - 4L
1,524 SR
Queue Stats
17W - 18L
1,421 Elo+
Solo
Vamana
Vamana
Selknid3
Vamana
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 29L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Shuthatmouth
Sylvanus
10
3 / 0 / 1
5,787
965
4,124
6,106
3,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 0 / 4
5,888
981
2,267
3,924
3,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 0 / 4
5,383
897
2,230
6,375
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
8
0 / 3 / 0
4,622
770
5,308
4,806
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
IAtlasI-
Izanami
3
0 / 1 / 0
4,060
677
1,364
952
395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Vamana
Selknid3
Vamana
9
0 / 1 / 0
5,040
840
4,670
6,148
5,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
3
0
0
L
Izanami
IAtlasI-
Izanami
0
1
0
0
L
Vamana
Selknid3
Vamana
0
1
0
0
W
Sylvanus
Shuthatmouth
Sylvanus
3
0
1
3.5
W
1
0
4
3
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,621
Damage
11,342
16,405
Taken
11,906
10,852
Mitigated
7,425
6,695
Healing
2,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
5,308
1,036
0
380
4,806
1,881
0
3,255
1,551
20,667
0
L
Izanami
IAtlasI-
Izanami
1,364
1,060
0
0
952
395
0
648
304
0
2,943
L
Vamana
Selknid3
Vamana
4,670
1,442
0
2,060
6,148
5,149
0
3,762
2,386
0
9,815
W
Sylvanus
Shuthatmouth
Sylvanus
4,124
2,140
1,610
2,616
6,106
3,909
225
1,531
4,575
19,717
5,195
W
2,267
152
262
1,013
3,924
3,043
301
1,471
2,453
6,504
0
W
2,230
557
0
1,194
6,375
3,900
331
2,594
3,781
13,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,058
Gold Earned
13,722
89
Minions Killed
62
6
Camps Cleared
0
370,293
Distance Traveled
264,136
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,622
770
42
7
0
110,087
0
L
Izanami
4,060
677
3
1
0
20,911
0
L
Vamana
5,040
840
17
3
0
133,138
3
W
Sylvanus
5,787
965
56
9
1
108,062
2
W
Ares
5,888
981
10
2
1
135,742
1
W
Ymir
5,383
897
23
4
4
126,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role