Player Matchup

Hel
Hel
FailedMyNick
Hel
Level 160
God Stats
4W - 1L
1,940 SR
Queue Stats
178W - 130L
1,686 Elo+
Party 1
Sol
Sol
Klettekop
Sol
Level 155
God Stats
4W - 7L
1,684 SR
Queue Stats
556W - 485L
1,635 Elo+
Party 1
Poseidon
Poseidon
Yzariel
Poseidon
Level 160
God Stats
1W - 0L
1,402 SR
Queue Stats
4W - 8L
1,402 Elo+
Solo
Cthulhu
Cthulhu
l--Icarus--l
Cthulhu
Level 154
God Stats
5W - 1L
1,722 SR
Queue Stats
230W - 192L
1,629 Elo+
Party 1
Pele
Pele
lBreadisgoodl
Pele
Level 160
God Stats
7W - 3L
1,439 SR
Queue Stats
438W - 383L
1,656 Elo+
Party 1
Team Averages
Level 158
1,637 SR
1,602 Elo+

VS

Team Averages
Level 137
1,470 SR
1,499 Elo+
King Arthur
King Arthur
BredChaete
King Arthur
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,429 Elo+
Party 2
Hercules
Hercules
FriskyDisc
Hercules
Level 143
God Stats
0W - 1L
1,450 SR
Queue Stats
9W - 12L
1,454 Elo+
Party 2
Yemoja
Yemoja
GrubyKrzysztof
Yemoja
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 49L
1,593 Elo+
Solo
Thoth
Thoth
HäggisHunter
Thoth
Level 152
God Stats
0W - 1L
1,150 SR
Queue Stats
17W - 22L
1,417 Elo+
Party 2
Artemis
Artemis
siemback2
Artemis
Level 86
God Stats
1W - 1L
1,750 SR
Queue Stats
110W - 85L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 10
9,831
702
5,450
12,931
9,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

18
4 / 3 / 10
10,711
765
21,806
17,442
9,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
Yzariel
Poseidon
16
3 / 5 / 7
9,864
705
18,919
16,088
7,645
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
l--Icarus--l
Cthulhu
17
2 / 3 / 12
10,654
761
13,064
21,580
27,972
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
7 / 2 / 7
11,206
800
19,262
18,702
12,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BredChaete
King Arthur
15
1 / 5 / 9
9,825
702
10,934
25,188
22,029
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
FriskyDisc
Hercules
18
2 / 2 / 10
11,123
795
10,247
31,903
27,569
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 2 / 7
9,240
660
8,479
13,424
11,243
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 4 / 7
9,658
690
16,000
12,566
5,474
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
siemback2
Artemis
18
7 / 3 / 5
10,982
784
28,515
13,345
6,192
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
51
16
Kills
13
14
Deaths
16
46
Assists
38
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BredChaete
King Arthur
1
5
9
1.1
W
0
1
10
5
L
Hercules
FriskyDisc
Hercules
2
2
10
3.5
L
1
2
7
2.25
L
2
4
7
1.38
W
4
3
10
3
W
Poseidon
Yzariel
Poseidon
3
5
7
1.3
W
Cthulhu
l--Icarus--l
Cthulhu
2
3
12
2.67
W
7
2
7
5.25
L
Artemis
siemback2
Artemis
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,501
Damage
74,175
86,743
Taken
96,426
67,125
Mitigated
72,507
48,114
Healing
51,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BredChaete
King Arthur
10,934
1,181
1,395
6,722
25,188
22,029
104
15,886
9,302
0
17,225
W
5,450
185
18,277
8,119
12,931
9,507
99
3,804
8,826
25,508
0
L
Hercules
FriskyDisc
Hercules
10,247
3,059
1,360
16,508
31,903
27,569
168
21,054
10,849
0
16,988
L
8,479
1,590
12,635
5,461
13,424
11,243
192
6,999
6,425
15,693
0
L
16,000
937
3,028
2,930
12,566
5,474
2,486
7,657
4,909
37,782
0
W
21,806
11,579
286
4,440
17,442
9,079
4,918
4,335
12,843
37,385
0
W
Poseidon
Yzariel
Poseidon
18,919
2,297
1,053
2,009
16,088
7,645
731
6,512
9,431
37,447
0
W
Cthulhu
l--Icarus--l
Cthulhu
13,064
749
2,427
3,292
21,580
27,972
339
5,186
15,716
22,134
0
W
19,262
3,885
0
8,211
18,702
12,922
1,985
4,642
13,963
0
36,531
L
Artemis
siemback2
Artemis
28,515
10,704
0
1,056
13,345
6,192
2,066
7,643
5,702
0
47,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,266
Gold Earned
50,828
156
Minions Killed
131
0
Camps Cleared
0
1,342,944
Distance Traveled
1,303,919
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,825
702
14
1
0
251,073
2
W
Hel
9,831
702
35
3
0
304,986
0
L
Hercules
11,123
795
17
1
0
297,057
1
L
Yemoja
9,240
660
15
1
0
260,520
4
L
Thoth
9,658
690
38
3
0
264,920
2
W
Sol
10,711
765
34
2
0
229,844
2
W
Poseidon
9,864
705
33
2
0
257,132
0
W
Cthulhu
10,654
761
24
2
0
269,150
1
W
Pele
11,206
800
30
2
0
281,832
5
L
Artemis
10,982
784
47
3
0
230,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role