Player Matchup

Discordia
Discordia
Asonha
Discordia
Level 49
God Stats
309W - 109L
1,854 SR
Queue Stats
519W - 199L
1,803 Elo+
Party 2
Lancelot
Lancelot
Mazakio
Lancelot
Level 27
God Stats
51W - 12L
1,881 SR
Queue Stats
246W - 79L
1,798 Elo+
Party 2
Charybdis
Charybdis
Zuraktal
Charybdis
Level 122
God Stats
8W - 10L
1,350 SR
Queue Stats
339W - 450L
1,273 Elo+
Solo
Team Averages
Level 66
1,695 SR
1,625 Elo+

VS

Team Averages
Level 105
1,490 SR
1,507 Elo+
Atlas
Atlas
Bisky318
Atlas
Level 109
God Stats
2W - 3L
1,555 SR
Queue Stats
105W - 115L
1,500 Elo+
Party 1
Anubis
Anubis
Brok3nCh0nk
Anubis
Level 89
God Stats
2W - 4L
1,414 SR
Queue Stats
100W - 117L
1,472 Elo+
Party 1
Arachne
Arachne
FatBoy Farti
Arachne
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Asonha
Discordia
16
2 / 1 / 16
12,006
667
12,499
11,437
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Mazakio
Lancelot
20
17 / 2 / 4
15,337
852
42,749
26,424
22,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Zuraktal
Charybdis
17
2 / 3 / 16
12,415
690
11,834
17,491
7,043
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bisky318
Atlas
17
2 / 4 / 4
11,968
665
13,120
25,475
35,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
15
1 / 9 / 2
10,627
590
10,659
19,794
10,139
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
FatBoy Farti
Arachne
16
3 / 8 / 2
11,493
639
15,590
27,700
15,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
21
Kills
6
6
Deaths
21
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
Asonha
Discordia
2
1
16
10
L
Atlas
Bisky318
Atlas
2
4
4
1
L
Anubis
1
9
2
0.22
L
Arachne
FatBoy Farti
Arachne
3
8
2
0.5
W
Lancelot
Mazakio
Lancelot
17
2
4
9.5
W
Charybdis
Zuraktal
Charybdis
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,082
Damage
39,369
55,352
Taken
72,969
34,008
Mitigated
60,844
26,046
Healing
11,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Asonha
Discordia
12,499
480
152
4,641
11,437
4,510
511
5,745
5,692
41,619
0
L
Atlas
Bisky318
Atlas
13,120
5,243
0
1,690
25,475
35,651
0
5,710
19,765
36,905
0
L
Anubis
10,659
285
262
4,233
19,794
10,139
0
2,638
17,156
42,901
0
L
Arachne
FatBoy Farti
Arachne
15,590
9,591
0
4,923
27,700
15,054
0
4,419
23,281
0
34,838
W
Lancelot
Mazakio
Lancelot
42,749
8,289
0
15,305
26,424
22,455
911
9,129
17,295
0
97,406
W
Charybdis
Zuraktal
Charybdis
11,834
6,083
88
5,860
17,491
7,043
751
9,433
8,058
0
51,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,758
Gold Earned
34,088
271
Minions Killed
153
12
Camps Cleared
4
1,062,647
Distance Traveled
901,200
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,006
667
91
5
0
348,362
0
L
Atlas
11,968
665
29
2
0
320,186
3
L
Anubis
10,627
590
72
4
1
251,804
0
L
Arachne
11,493
639
52
3
3
329,210
5
W
Lancelot
15,337
852
115
6
8
375,938
3
W
Charybdis
12,415
690
65
4
4
338,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role