Player Matchup

Chernobog
Chernobog
Ilyian
Chernobog
Level 127
God Stats
2W - 2L
1,711 SR
Queue Stats
23W - 26L
1,514 Elo+
Party 3
Da Ji
Da Ji
Skrubnalka
Da Ji
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,515 Elo+
Party 3
Merlin
Merlin
brabri
Merlin
Level 68
God Stats
7W - 6L
1,682 SR
Queue Stats
184W - 187L
1,502 Elo+
Party 1
Khepri
Khepri
thebananaman221
Khepri
Level 117
God Stats
37W - 27L
1,665 SR
Queue Stats
253W - 243L
1,549 Elo+
Solo
Cthulhu
Cthulhu
tsukuZJN
Cthulhu
Level 73
God Stats
3W - 2L
1,432 SR
Queue Stats
256W - 264L
1,540 Elo+
Party 1
Team Averages
Level 102
1,598 SR
1,524 Elo+

VS

Team Averages
Level 52
1,482 SR
1,414 Elo+
Mulan
Mulan
BroUSus
Mulan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,364 Elo+
Party 2
Pele
Pele
Exzotikc__
Pele
Level 121
God Stats
16W - 9L
1,641 SR
Queue Stats
345W - 298L
1,544 Elo+
Party 2
Tiamat
Tiamat
F1N1SH1M
Tiamat
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,264 Elo+
Party 2
Rama
Rama
ImBlorian
Rama
Level 14
God Stats
0W - 3L
1,267 SR
Queue Stats
5W - 10L
1,342 Elo+
Party 2
Aphrodite
Aphrodite
MaScK__
Aphrodite
Level 107
God Stats
3W - 5L
1,504 SR
Queue Stats
162W - 148L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Ilyian
Chernobog
20
10 / 5 / 9
14,235
593
17,942
17,297
7,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Da Ji
18
8 / 5 / 13
12,864
536
18,413
21,952
11,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
brabri
Merlin
20
6 / 0 / 15
13,680
570
20,248
11,102
5,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 5 / 19
12,481
520
7,775
23,587
32,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
tsukuZJN
Cthulhu
20
7 / 1 / 14
13,984
583
22,410
24,700
29,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BroUSus
Mulan
16
1 / 10 / 3
10,586
441
7,617
28,493
26,108
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
11 / 3 / 2
12,208
509
12,907
20,107
9,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
F1N1SH1M
Tiamat
15
1 / 7 / 5
9,703
404
12,099
21,141
12,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
18
3 / 4 / 6
11,788
491
12,588
19,698
8,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
MaScK__
Aphrodite
15
0 / 9 / 7
9,293
387
9,316
22,633
11,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
39
33
Kills
16
16
Deaths
33
70
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Mulan
BroUSus
Mulan
1
10
3
0.25
L
11
3
2
4
L
Tiamat
F1N1SH1M
Tiamat
1
7
5
0.5
W
Chernobog
Ilyian
Chernobog
10
5
9
2.9
L
Rama
3
4
6
1.5
L
Aphrodite
MaScK__
Aphrodite
0
9
7
0.39
W
Da Ji
8
5
13
2.9
W
Merlin
brabri
Merlin
6
0
15
13.5
W
2
5
19
2.3
W
Cthulhu
tsukuZJN
Cthulhu
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,788
Damage
54,527
98,638
Taken
112,072
86,738
Mitigated
67,677
32,827
Healing
32,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
BroUSus
Mulan
7,617
1,007
0
2,696
28,493
26,108
188
14,559
13,012
12,516
54,497
L
12,907
3,415
0
6,734
20,107
9,069
0
7,349
12,302
0
98,453
L
Tiamat
F1N1SH1M
Tiamat
12,099
1,646
0
2,562
21,141
12,442
899
11,849
8,606
53,617
0
W
Chernobog
Ilyian
Chernobog
17,942
12,911
0
6,711
17,297
7,791
9,711
3,867
13,430
0
124,227
L
Rama
12,588
7,985
0
5,611
19,698
8,273
0
4,865
14,589
0
119,689
L
Aphrodite
MaScK__
Aphrodite
9,316
869
6,543
8,262
22,633
11,785
397
9,725
12,494
53,297
0
W
Da Ji
18,413
4,939
0
6,667
21,952
11,162
2,116
5,994
15,958
0
82,237
W
Merlin
brabri
Merlin
20,248
325
258
3,468
11,102
5,385
807
4,292
6,810
112,509
0
W
7,775
457
0
6,003
23,587
32,611
539
5,457
18,130
36,461
0
W
Cthulhu
tsukuZJN
Cthulhu
22,410
1,968
1,808
7,912
24,700
29,789
779
4,501
20,199
100,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,244
Gold Earned
53,578
668
Minions Killed
599
0
Camps Cleared
0
2,291,891
Distance Traveled
2,178,501
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,586
441
150
6
0
397,762
1
L
Pele
12,208
509
129
5
0
514,485
0
L
Tiamat
9,703
404
82
3
0
426,378
5
W
Chernobog
14,235
593
184
8
0
439,146
5
L
Rama
11,788
491
154
6
0
439,253
5
L
Aphrodite
9,293
387
84
4
0
400,623
7
W
Da Ji
12,864
536
84
4
0
475,507
3
W
Merlin
13,680
570
173
7
0
487,521
5
W
Khepri
12,481
520
37
2
0
435,631
6
W
Cthulhu
13,984
583
190
8
0
454,086
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role