Player Matchup

Morgan Le Fay
Morgan Le Fay
IroncladProduct
Morgan Le Fay
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,410 Elo+
Party 1
Bacchus
Bacchus
Unknown8029
Bacchus
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,429 Elo+
Party 1
Artemis
Artemis
UrbanWinter977
Artemis
Level 117
God Stats
0W - 2L
1,460 SR
Queue Stats
13W - 13L
1,421 Elo+
Party 1
Team Averages
Level 98
1,487 SR
1,420 Elo+

VS

Team Averages
Level 91
1,484 SR
1,438 Elo+
Baron Samedi
Baron Samedi
CantFindKneeCaps
Baron Samedi
Level 120
God Stats
11W - 11L
1,500 SR
Queue Stats
288W - 302L
1,474 Elo+
Solo
Nike
Nike
Darth_Devastare
Nike
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 142L
1,397 Elo+
Solo
Chiron
Chiron
Youstayclassy1
Chiron
Level 69
God Stats
43W - 69L
1,452 SR
Queue Stats
356W - 506L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IroncladProduct
Morgan Le Fay
11
1 / 3 / 2
7,071
707
7,215
9,323
4,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Unknown8029
Bacchus
10
1 / 5 / 2
6,963
696
5,466
12,362
11,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

10
1 / 6 / 2
6,682
668
6,496
10,086
3,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CantFindKneeCaps
Baron Samedi
12
4 / 1 / 5
7,764
776
8,362
9,013
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 2 / 9
8,204
820
8,868
11,179
7,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
6 / 0 / 6
8,113
811
9,413
7,911
3,335
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
3
Kills
14
14
Deaths
3
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CantFindKneeCaps
Baron Samedi
4
1
5
6.5
W
4
2
9
4.25
L
Morgan Le Fay
IroncladProduct
Morgan Le Fay
1
3
2
0.67
L
Bacchus
Unknown8029
Bacchus
1
5
2
0.4
L
1
6
2
0.33
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,177
Damage
26,643
31,771
Taken
28,103
19,199
Mitigated
15,306
4,249
Healing
12,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CantFindKneeCaps
Baron Samedi
8,362
355
1,760
4,496
9,013
4,424
156
4,852
4,161
27,161
0
W
8,868
780
392
1,936
11,179
7,547
121
4,945
6,234
0
17,995
L
Morgan Le Fay
IroncladProduct
Morgan Le Fay
7,215
662
34
1,273
9,323
4,232
0
4,022
5,141
20,871
0
L
Bacchus
Unknown8029
Bacchus
5,466
732
0
1,874
12,362
11,175
0
2,324
9,714
13,311
0
L
6,496
3,042
0
1,068
10,086
3,792
0
2,312
7,469
0
21,257
W
9,413
3,234
1,045
2,396
7,911
3,335
718
3,369
4,542
0
25,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,716
Gold Earned
24,081
86
Minions Killed
109
3
Camps Cleared
6
528,010
Distance Traveled
557,067
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,764
776
49
5
4
179,643
3
W
Nike
8,204
820
20
2
2
200,584
0
L
Morgan Le Fay
7,071
707
31
3
1
179,757
1
L
Bacchus
6,963
696
13
1
0
181,124
2
L
Artemis
6,682
668
42
4
2
167,129
2
W
Chiron
8,113
811
40
4
0
176,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role