Player Matchup

Vamana
Vamana
 
Vamana
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Cmoikevla
Sol
Level 67
God Stats
34W - 24L
1,569 SR
Queue Stats
52W - 47L
1,486 Elo+
Party 3
Hou Yi
Hou Yi
Hakai291
Hou Yi
Level 120
God Stats
19W - 13L
1,485 SR
Queue Stats
177W - 193L
1,365 Elo+
Solo
Chaac
Chaac
Kyakuhiki
Chaac
Level 128
God Stats
136W - 98L
1,593 SR
Queue Stats
373W - 387L
1,497 Elo+
Party 1
Ymir
Ymir
Vallkur
Ymir
Level 129
God Stats
8W - 2L
1,493 SR
Queue Stats
336W - 335L
1,529 Elo+
Party 1
Team Averages
Level 114
1,528 SR
1,475 Elo+

VS

Team Averages
Level 105
1,525 SR
1,379 Elo+
Nu Wa
Nu Wa
Kierin Stewart
Nu Wa
Level 122
God Stats
6W - 2L
1,733 SR
Queue Stats
82W - 95L
1,406 Elo+
Party 2
Pele
Pele
LYnX uG
Pele
Level 100
God Stats
2W - 1L
1,714 SR
Queue Stats
185W - 181L
1,422 Elo+
Solo
Mulan
Mulan
PickledDurkin
Mulan
Level 123
God Stats
0W - 2L
1,294 SR
Queue Stats
77W - 92L
1,408 Elo+
Party 2
Amaterasu
Amaterasu
RhysFerguson
Amaterasu
Level 109
God Stats
6W - 5L
1,484 SR
Queue Stats
60W - 77L
1,377 Elo+
Party 2
Sol
Sol
psyco4602
Sol
Level 69
God Stats
62W - 71L
1,400 SR
Queue Stats
133W - 168L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
6 / 2 / 4
10,095
531
18,008
19,089
12,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 5 / 2
9,072
477
16,278
19,806
7,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Hakai291
Hou Yi
16
2 / 3 / 1
9,255
487
8,745
14,578
6,153
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Kyakuhiki
Chaac
17
1 / 3 / 2
10,590
557
11,877
16,188
11,827
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
Vallkur
Ymir
15
3 / 3 / 6
8,805
463
8,329
16,912
14,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 6
9,165
482
16,189
15,428
6,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
LYnX uG
Pele
15
3 / 3 / 5
9,236
486
10,572
19,472
9,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 1 / 6
9,156
482
8,345
17,501
16,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
RhysFerguson
Amaterasu
17
2 / 2 / 1
10,610
558
10,305
18,713
15,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
7 / 3 / 2
10,782
567
14,392
18,141
7,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
36
16
Kills
16
16
Deaths
16
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
2
4
4
W
4
5
2
1
W
Hou Yi
Hakai291
Hou Yi
2
3
1
0.83
L
1
7
6
0.57
W
Chaac
Kyakuhiki
Chaac
1
3
2
0.67
L
Pele
LYnX uG
Pele
3
3
5
1.83
L
3
1
6
6
L
Amaterasu
RhysFerguson
Amaterasu
2
2
1
1.25
W
Ymir
Vallkur
Ymir
3
3
6
2
L
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,237
Damage
59,803
86,573
Taken
89,255
52,293
Mitigated
55,557
26,059
Healing
30,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
18,008
9,468
0
4,699
19,089
12,412
45
5,553
13,274
0
83,769
W
16,278
6,944
0
10,137
19,806
7,512
241
8,499
10,940
72,412
0
W
Hou Yi
Hakai291
Hou Yi
8,745
3,065
46
4,761
14,578
6,153
1,643
8,070
6,383
0
63,805
L
16,189
2,336
168
1,534
15,428
6,630
0
9,009
6,419
74,324
0
W
Chaac
Kyakuhiki
Chaac
11,877
3,773
0
4,540
16,188
11,827
1,224
1,215
14,869
0
104,174
L
Pele
LYnX uG
Pele
10,572
2,567
0
2,004
19,472
9,214
0
2,053
17,419
0
80,597
L
8,345
1,316
980
6,802
17,501
16,594
0
6,639
10,862
0
41,881
L
Amaterasu
RhysFerguson
Amaterasu
10,305
4,577
0
9,262
18,713
15,285
1,092
2,137
16,576
0
100,815
W
Ymir
Vallkur
Ymir
8,329
2,170
0
1,876
16,912
14,389
0
6,047
10,526
35,095
0
L
14,392
7,631
0
9,845
18,141
7,834
903
4,769
13,372
75,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,817
Gold Earned
48,949
560
Minions Killed
584
0
Camps Cleared
0
1,833,783
Distance Traveled
1,828,763
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,095
531
103
5
0
456,412
0
W
Sol
9,072
477
115
6
0
318,312
4
W
Hou Yi
9,255
487
108
6
0
333,183
8
L
Nu Wa
9,165
482
127
7
0
318,052
3
W
Chaac
10,590
557
181
10
0
398,125
1
L
Pele
9,236
486
99
5
0
405,552
1
L
Mulan
9,156
482
45
2
0
392,160
4
L
Amaterasu
10,610
558
199
10
0
360,994
6
W
Ymir
8,805
463
53
3
0
327,751
2
L
Sol
10,782
567
114
6
0
352,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role