Player Matchup

Danzaburou
Danzaburou
Silver III
A3 Honey
Danzaburou
Silver III
Level 83
God Stats
1W - 3L
1,324 SR
Queue Stats
31W - 41L
1,056 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
A3 Nutty
Baron Samedi
Gold I
Level 115
God Stats
3W - 4L
1,534 SR
Queue Stats
37W - 40L
1,627 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze V
AchillesBlack44
Sun Wukong
Bronze V
Level 144
God Stats
1W - 0L
1,775 SR
Queue Stats
6W - 9L
1,358 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,544 SR
1,347 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 91
1,579 SR
1,359 MMR
Sol
Sol
Gold IV
DrewSkeezz
Sol
Gold IV
Level 85
God Stats
14W - 11L
1,767 SR
Queue Stats
117W - 129L
1,398 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Mr Recertify
Cernunnos
Bronze III
Level 60
God Stats
0W - 1L
1,668 SR
Queue Stats
0W - 5L
1,341 MMR
Party 2
Sylvanus
Sylvanus
Bronze V
xxxsmokingas420
Sylvanus
Bronze V
Level 129
God Stats
0W - 5L
1,303 SR
Queue Stats
4W - 13L
1,338 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A3 Honey
Danzaburou
11
3 / 2 / 7
7,915
879
6,694
8,685
3,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
A3 Nutty
Baron Samedi
13
4 / 1 / 7
7,849
872
7,630
5,810
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
AchillesBlack44
Sun Wukong
13
5 / 0 / 7
7,936
882
7,122
11,093
8,086
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
AtlasAh Muzen CabShivaThothBastet

VS

Bans
GilgameshAresMedusaOdinHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
6,446
716
4,423
4,226
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Mr Recertify
Cernunnos
10
1 / 5 / 0
6,346
705
2,666
9,505
3,878
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
8
0 / 5 / 2
6,111
679
3,037
9,561
6,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
3
3
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
A3 Honey
Danzaburou
3
2
7
3.25
W
Baron Samedi
A3 Nutty
Baron Samedi
4
1
7
7.5
W
Sun Wukong
AchillesBlack44
Sun Wukong
5
0
7
8.5
L
2
2
1
1.25
L
Cernunnos
Mr Recertify
Cernunnos
1
5
0
0.2
L
Sylvanus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,446
Damage
10,126
25,588
Taken
23,292
14,655
Mitigated
12,533
11,162
Healing
3,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
A3 Honey
Danzaburou
6,694
3,318
365
2,453
8,685
3,302
1,593
2,834
5,851
0
23,015
W
Baron Samedi
A3 Nutty
Baron Samedi
7,630
436
2,617
2,679
5,810
3,267
484
2,031
3,779
34,172
0
W
Sun Wukong
AchillesBlack44
Sun Wukong
7,122
1,196
0
3,048
11,093
8,086
63
2,340
8,753
0
23,178
L
4,423
1,280
0
222
4,226
1,827
0
1,793
2,325
11,074
1,070
L
Cernunnos
Mr Recertify
Cernunnos
2,666
1,374
0
966
9,505
3,878
0
2,104
7,256
0
12,178
L
Sylvanus
3,037
1,233
546
1,399
9,561
6,828
0
3,290
6,081
9,811
1,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,700
Gold Earned
18,903
135
Minions Killed
71
8
Camps Cleared
1
541,718
Distance Traveled
388,667
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,915
879
35
4
1
153,867
0
W
Baron Samedi
7,849
872
69
8
6
182,415
3
W
Sun Wukong
7,936
882
31
3
1
205,436
1
L
Sol
6,446
716
15
2
1
129,285
4
L
Cernunnos
6,346
705
28
3
0
135,552
1
L
Sylvanus
6,111
679
28
3
0
123,830
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role