Player Matchup

Cerberus
Cerberus
DErpUndEraRm4
Cerberus
Level 108
God Stats
4W - 3L
1,586 SR
Queue Stats
95W - 72L
1,597 Elo+
Party 2
Jing Wei
Jing Wei
Qzcrlzv
Jing Wei
Level 58
God Stats
14W - 7L
1,554 SR
Queue Stats
64W - 41L
1,616 Elo+
Party 2
Baron Samedi
Baron Samedi
YFN Neutral
Baron Samedi
Level 118
God Stats
27W - 9L
1,701 SR
Queue Stats
279W - 250L
1,552 Elo+
Party 2
Team Averages
Level 95
1,613 SR
1,589 Elo+

VS

Team Averages
Level 90
1,413 SR
1,395 Elo+
Yu Huang
Yu Huang
Dawn Anthrax
Yu Huang
Level 84
God Stats
2W - 2L
1,491 SR
Queue Stats
363W - 455L
1,359 Elo+
Party 1
Rama
Rama
Killer_by77
Rama
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 120L
1,418 Elo+
Solo
Tyr
Tyr
XGiraffeMasterX
Tyr
Level 47
God Stats
9W - 13L
1,248 SR
Queue Stats
338W - 399L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DErpUndEraRm4
Cerberus
15
9 / 2 / 9
10,344
862
14,676
15,181
11,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Qzcrlzv
Jing Wei
14
4 / 1 / 14
9,667
806
11,155
9,390
3,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
YFN Neutral
Baron Samedi
14
6 / 2 / 8
9,572
798
9,978
10,416
7,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Dawn Anthrax
Yu Huang
12
1 / 8 / 3
8,048
671
9,745
10,735
3,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 7 / 0
8,224
685
3,896
13,777
4,693
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 4 / 2
7,996
666
9,423
16,008
16,104
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
19
Kills
5
5
Deaths
19
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DErpUndEraRm4
Cerberus
9
2
9
6.75
W
Yu Huang
Dawn Anthrax
Yu Huang
1
8
3
0.31
W
2
7
0
0.29
L
Jing Wei
Qzcrlzv
Jing Wei
4
1
14
11
W
2
4
2
0.75
L
Baron Samedi
YFN Neutral
Baron Samedi
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,809
Damage
23,064
34,987
Taken
40,520
23,424
Mitigated
24,452
14,992
Healing
3,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DErpUndEraRm4
Cerberus
14,676
1,873
381
3,810
15,181
11,953
0
3,475
11,706
35,754
0
W
Yu Huang
Dawn Anthrax
Yu Huang
9,745
247
0
246
10,735
3,655
0
7,514
2,849
24,064
0
W
3,896
3,515
0
1,533
13,777
4,693
0
8,454
5,022
0
18,709
L
Jing Wei
Qzcrlzv
Jing Wei
11,155
9,805
242
2,384
9,390
3,792
1,336
2,850
6,540
0
23,841
W
9,423
1,008
0
1,269
16,008
16,104
0
7,919
7,708
0
20,080
L
Baron Samedi
YFN Neutral
Baron Samedi
9,978
688
3,360
4,815
10,416
7,679
819
4,002
6,414
35,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,583
Gold Earned
24,268
156
Minions Killed
89
7
Camps Cleared
3
691,121
Distance Traveled
598,395
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,344
862
62
5
3
246,584
3
W
Yu Huang
8,048
671
29
2
2
189,076
0
W
Rama
8,224
685
32
3
1
170,638
1
L
Jing Wei
9,667
806
31
3
3
236,321
0
W
Tyr
7,996
666
28
2
0
238,681
1
L
Baron Samedi
9,572
798
63
5
1
208,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role